?? qing-hand.c
字號:
// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)
// qing
// 秋意濃
// [35m終南第一女俠[2;37;0m
// 19649265
// 女性
// hand
// 秋意隨風腿
inherit SKILL;
////////////////////////////////
mapping *action = ({
// ZHAOSHI :0
([
"action" :"$N一招「如影隨形」,左腿踢出,但$n還在三丈開外,但見$N瞬間前移三丈,腿已擊到$n胸口,左腿未落右腿又出,一道勁風掃過$n門面",
"force" :60,
"damage" :40,
"damage_type": "瘀傷",
"lvl" : 0,
"skill_name" : "如影隨形"
]),
// ZHAOSHI :1
([
"action" :"但見漫天腿影飛舞,$n的衣衫已被腿風撕成一片片,散落地上,$N身形一躍,一式「往事隨風」,半空中左右腿接連踢往$n胸口",
"force" :90,
"damage" :60,
"damage_type": "瘀傷",
"lvl" : 1,
"skill_name" : "往事隨風"
]),
// ZHAOSHI :2
([
"action" :"「再掃落葉」!$N左腿橫掃$n腦門,$n慌忙中低頭避過,但發髻已被掃落,狼狽不堪,但見$N背對$n,躬身彎腰右腿往后一個彎月型反掃,腳底板直擊$n下巴",
"force" :120,
"damage" :80,
"damage_type": "瘀傷",
"lvl" : 2,
"skill_name" : "再掃落葉"
]),
});
// ZHAOSHI :3
int valid_learn(object me)
{
//line number must be same!!!
//so it is done
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的內力太弱,無法練"+"秋意隨風腿"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage== "hand" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("qing-hand",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 25 )
return notify_fail("你的體力不夠了,休息一下再練吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的內力不夠了,休息一下再練吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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