?? ningxue-shenzhua.c
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// ningxue-shenzhua.c 凝血神抓#include <ansi.h>inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([ "action": "$N雙掌平平提到胸前,神色沉重的緩緩施出"+(order[random(13)])+"「蒼龍探爪」"NOR"抓向$n的$l", "dodge": 10, "parry": 50, "force": 100, "damage": 100, "lvl" : 0, "damage_type": "瘀傷"]),([ "action": "$N突然身形飛起,雙手居高臨下一招"+(order[random(13)])+"「飛鷹撥兔」"NOR"抓向$n的$l", "dodge": 15, "parry": 50, "force": 150, "damage": 200, "lvl" : 20, "damage_type": "瘀傷"]),([ "action": "$N右手一招"+(order[random(13)])+"「黑虎掏心」"NOR",迅捷無比地抓向$n的$l", "dodge": 10, "parry": 50, "force": 200, "damage": 300, "lvl" : 40, "damage_type": "瘀傷"]),([ "action": "$N雙手施出一招"+(order[random(13)])+"「泰山壓頂」"NOR",隱隱帶著風聲抓向$n的$l", "dodge": 10, "parry": 50, "force": 200, "damage": 400, "lvl" : 100, "damage_type": "瘀傷"]),([ "action": "$N左手聚成虎爪狀,右手一招"+(order[random(13)])+"「凝血神抓」"NOR"緩緩抓向$n的$l", "dodge": 10, "parry": 50, "force": 300, "damage": 400, "lvl" : 200, "damage_type": "瘀傷"]),});int valid_enable(string usage) { return usage=="claw" || usage=="parry" || usage=="unarmed"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("練凝血神抓必須空手。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的內力太弱,無法練凝血神抓。\n"); return 1;}mapping query_action(object me, object weapon){ return action[random(sizeof(action))];}int practice_skill(object me){ if ((int)me->query("jing") < 100) return notify_fail("你的精力不夠練此武功。\n"); if ((int)me->query("qi") < 100) return notify_fail("你的體力不夠練此武功。\n"); if ((int)me->query("neili") < 100) return notify_fail("你的內力不夠練此武功。\n"); me->receive_damage("qi", 50); me->receive_damage("jing", 50); me->add("neili", -50); return 1;}string perform_action_file(string action){ return __DIR__"ningxue-shenzhua/" + action;}string *parry_msg = ({ "只聽見"+(order[random(13)])+"「鏘」"NOR"一聲,被$p格開了。\n", "結果"+(order[random(13)])+"「當」"NOR"地一聲被$p擋開了。\n", "但是被$n用手中$v架開。\n", "但是$n身子一側,用手中$v格開。\n",});string *unarmed_parry_msg = ({ "但是被$p格開了。\n", "結果被$p擋開了。\n",});string query_parry_msg(object weapon){ if( weapon ) return parry_msg[random(sizeof(parry_msg))]; else return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];}
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