?? hamaquan.c
字號:
inherit SKILL;mapping *action = ({([ "action" : "$N一式「蛙鳴三起」,以掌化爪,分襲$n的上中下三路要害", "force" : 120, "dodge" : 5, "damage": 15, "lvl" : 0, "skill_name" : "蛙鳴三起", "damage_type" : "瘀傷"]),([ "action" : "$N左手虛晃,右手由前至后,反扣$n的肩井大穴", "force" : 130, "dodge" : 10, "damage": 20, "lvl" : 8, "skill_name" : "反手點穴", "damage_type" : "瘀傷"]),([ "action" : "$N使一式「前瞻后跳」,人似蛤蟆狀,半蹲而立,忽得撲向$n", "force" : 150, "dodge" : 15, "damage": 20, "lvl" : 30, "skill_name" : "前瞻后跳", "damage_type" : "瘀傷"]),([ "action" : "$N使一式「分身無影」,四面八方出現(xiàn)無數(shù)掌影,一拳擊向$n的胸口", "force" : 220, "dodge" : 25, "damage": 35, "lvl" : 70, "skill_name" : "分身無影", "damage_type" : "內(nèi)傷"]),([ "action" : "$N兩手成爪像,全身咕嚕作響,一式「無敵蛤蟆」,擊向$n的$l", "force" : 270, "dodge" : 30, "damage": 40, "lvl" : 98, "skill_name" : "無敵蛤蟆", "damage_type" : "內(nèi)傷"])});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry"; } int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("練蛤蟆拳必須空手。\n"); if ((int)me->query_skill("hamagong", 1) < 20) return notify_fail("你的蛤蟆功火候不夠,無法學蛤蟆拳。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的內(nèi)力太弱,無法練蛤蟆拳手。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int)me->query_skill("hamaquan", 1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的體力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的內(nèi)力不夠練蛤蟆拳。\n"); me->receive_damage("qi", 25); me->add("neili", -5); return 1;}string perform_action_file(string action){ return __DIR__"hamaquan/" + action;}
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