?? luoyu-sword.c
字號:
// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)
// qingxin
// 月夜隨風
// 白駝山派第二代弟子
// 2932532
// 男性
// sword
// 落羽神戀曲
inherit SKILL;
////////////////////////////////
mapping *action = ({
// ZHAOSHI :0
([
"action" :"$N猛然灑出雪羽降塵襲向正前方撲來的三道紅光,飛羽流星也在頃刻間刺破身后四道血紅的虛影,但聽見一陣細微的碎裂聲,于紅光中現(xiàn)出了$n破碎的身影",
"force" :60,
"damage" :40,
"damage_type": "刺傷",
"lvl" : 0,
"skill_name" : "禁斷之章"
]),
// ZHAOSHI :1
([
"action" :"看似只刺出一劍,$N卻在劍尖的微顫中瞬間劃出四道「冷月無聲」,一道襲向$n的前胸,一道襲向$n的膝蓋,另外兩道則分別向$n身體兩側(cè)劃去",
"force" :90,
"damage" :60,
"damage_type": "刺傷",
"lvl" : 1,
"skill_name" : "冷月無聲"
]),
// ZHAOSHI :2
([
"action" :"霎時一顆火紅的光球浮現(xiàn)于$N的掌中,隨著$N的手指輕靈的舞動,突然之間,竟化作一道璀璨的血色流星,直奔$n而去",
"force" :120,
"damage" :80,
"damage_type": "刺傷",
"lvl" : 2,
"skill_name" : "浮塵落羽"
]),
});
// ZHAOSHI :3
int valid_learn(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不對。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的內(nèi)力太弱,無法練"+"落羽神戀曲"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage=="sword" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("luoyu-sword",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不對。\n"); if( (int)me->query("qi") < 25 )
return notify_fail("你的體力不夠了,休息一下再練吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的內(nèi)力不夠了,休息一下再練吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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