?? liangyi-jian.bak.c
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// liangyi-jian.c (kunlun) 昆侖派正兩儀劍法//update by cool 981104#include <ansi.h>inherit SKILL;mapping *man = ({ // 12 招([ "action":"$N一式「順水推舟」,$N手中$w指向自己左胸口,劍柄斜斜向右外,緩緩劃向$n的$l", "force" : 180, "dodge" : 5, "parry" : 5, "damage": 50, "lvl" : 10, "skill_name" : "順水推舟", "damage_type":"刺傷"]),([ "action":"$N身形微側,左手后擺,右手$w一招「橫掃千軍」,直向$n的腰間揮去", "force" : 190, "dodge" : 5, "parry" : 10, "damage": 60, "lvl" : 20, "skill_name" : "橫掃千軍", "damage_type":"刺傷"]),([ "action":"$N縱身近前,$w斗然彎彎彈出,劍光爆長,一招「峭壁斷云」,猛地刺向$n的胸口", "force" : 200, "dodge" : 10, "parry" : 5, "damage": 70, "lvl" : 28, "skill_name" : "峭壁斷云", "damage_type":"刺傷"]),([ "action":"$N左手捏個劍決,平推而出,決指上仰,右手劍朝天不動,一招「仙人指路」,刺向$n", "force" : 210, "dodge" : 10, "parry" : 10, "damage": 80, "lvl" : 37, "skill_name" : "仙人指路", "damage_type":"刺傷"]),([ "action":"$N劍招忽變,使出一招「雨打飛花」,全走斜勢,但七八招斜勢中偶爾又挾著一招正勢,教人極難捉摸", "force" : 220, "dodge" : 15, "parry" : 20, "damage": 90, "lvl" : 45, "skill_name" : "雨打飛花", "damage_type":"刺傷"]),([ "action":"$N手中$w劍刃豎起,鋒口向下,一招「大漠平沙」,劍走刀勢,劈向$n的$l", "force" : 230, "dodge" : 20, "parry" : 20, "damage": 100, "lvl" : 53, "skill_name" : "大漠平沙", "damage_type":"劈傷"]),([ "action":"$N一招「木葉蕭蕭」,$N橫提$w,劍尖斜指向天,由上而下,劈向$n的$l", "force" : 240, "dodge" : 25, "parry" : 30, "damage": 105, "lvl" : 60, "skill_name" : "木葉蕭蕭", "damage_type":"劈傷"]),([ "action":"$N搶前一步,$w微微抖動,劍光點點,一招「江河不竭」,終而復始,綿綿不絕刺向$n", "force" : 250, "dodge" : 20, "parry" : 30, "damage": 110, "lvl" : 70, "skill_name" : "江河不竭", "damage_type":"刺傷"]),([ "action":"$N左手劍鞘一舉,快逾電光石光,一招「高塔掛云」,用劍鞘套住$n手中兵器,$w直指$n的咽喉", "force" : 260, "dodge" : 30, "parry" : 30, "damage": 120, "lvl" : 78, "skill_name" : "高塔掛云", "damage_type":"刺傷"]),([ "action":"$N翻身回劍,劍訣斜引,一招「百丈飛瀑」,劍鋒從半空中直瀉下來,罩住$n上方", "force" : 270, "dodge" : 25, "parry" : 35, "damage": 130, "lvl" : 86, "skill_name" : "百丈飛瀑", "damage_type":"刺傷"]),([ "action":"$N一式「雪擁藍橋」,$N手中劍花團團,一條白練疾風般向卷向$n", "force" : 280, "dodge" : 20, "parry" : 35, "damage": 140, "lvl" : 100, "skill_name" : "雪擁藍橋", "damage_type":"刺傷"]),([ "action":"$N騰空而起,突然使出一招「無聲無色」,悄無聲息地疾向$n的背部刺去", "force" : 300, "dodge" : 40, "parry" : 25, "damage": 155, "lvl" : 130, "skill_name" : "無聲無色", "damage_type":"刺傷"]),});mapping *woman = ({ // 12 招([ "action":"$N一式「順水推舟」,$N手中$w由胸口劃出,劍尖向內,緩緩刺向$n的$l", "force" : 180, "dodge" : 15, "parry" : 5, "damage": 40, "lvl" : 10, "skill_name" : "順水推舟", "damage_type":"刺傷"]),([ "action":"$N身形前沖,左手后擺,右手$w一招「橫掃千軍」,直向$n的胸口刺去", "force" : 190, "dodge" : 5, "parry" : 5, "damage": 50, "lvl" : 20, "skill_name" : "橫掃千軍", "damage_type":"刺傷"]),([ "action":"$N縱身近前,劍尖晃動,劍光爆長,一招「峭壁斷云」,猛地刺向$n的頭部", "force" : 200, "dodge" : 15, "parry" : 10, "damage": 60, "lvl" : 28, "skill_name" : "峭壁斷云", "damage_type":"刺傷"]),([ "action":"$N左手捏個劍決,平推而出,右手劍前指不動,一招「仙人指路」,刺向$n", "force" : 210, "dodge" : 15, "parry" : 5, "damage": 70, "lvl" : 37, "skill_name" : "仙人指路", "damage_type":"刺傷"]),([ "action":"$N劍招忽變,使出一招「雨打飛花」,全走斜勢,但七八招斜勢中偶爾又挾著一招正勢,教人極難捉摸", "force" : 220, "dodge" : 20, "parry" : 15, "damage": 80, "lvl" : 45, "skill_name" : "雨打飛花", "damage_type":"刺傷"]),([ "action":"$N手中$w劍刃平刺,鋒口向著左右,一招「大漠平沙」,刺向$n", "force" : 230, "dodge" : 25, "parry" : 10, "damage": 90, "lvl" : 53, "skill_name" : "大漠平沙", "damage_type":"刺傷"]),([ "action":"$N一招「木葉蕭蕭」,$N橫提$w,劍尖斜指向地,由下而上,撩向$n的$l", "force" : 240, "dodge" : 30, "parry" : 20, "damage": 95, "lvl" : 60, "skill_name" : "木葉蕭蕭", "damage_type":"刺傷"]),([ "action":"$N稍稍退后,$w微微抖動,劍光點點,一招「江河不竭」,終而復始,綿綿不絕刺向$n", "force" : 250, "dodge" : 25, "parry" : 25, "damage": 105, "lvl" : 70, "skill_name" : "江河不竭", "damage_type":"刺傷"]),([ "action":"$N左手劍鞘一舉,快逾電光石光,一招「高塔掛云」,用劍鞘擋住$n手中兵器,$w直指$n的咽喉", "force" : 260, "dodge" : 30, "parry" : 25, "damage": 110, "lvl" : 78, "skill_name" : "高塔掛云", "damage_type":"刺傷"]),([ "action":"$N側身前趨,劍訣斜引,一招「百丈飛瀑」,劍鋒從半空中直瀉下來,罩住$n上方", "force" : 270, "dodge" : 15, "parry" : 10, "damage": 120, "lvl" : 86, "skill_name" : "百丈飛瀑", "damage_type":"刺傷"]),([ "action":"$N一式「雪擁藍橋」,$N手中劍花團團,一條白練疾風般向卷向$n", "force" : 280, "dodge" : 25, "parry" : 30, "damage": 135, "lvl" : 100, "skill_name" : "雪擁藍橋", "damage_type":"刺傷"]),([ "action":"$N騰空而起,突然使出一招「無聲無色」,悄無聲息地疾向$n的背部刺去", "force" : 300, "dodge" : 35, "parry" : 30, "damage": 150, "lvl" : 130, "skill_name" : "無聲無色", "damage_type":"刺傷"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 800) return notify_fail("你的內力不夠。\n"); if ((int)me->query_skill("xuantian-wuji", 1) < 100) return notify_fail("你的玄天無極功火候太淺。\n"); if ((int)me->query_skill("xunlei-jian", 1) < 80) return notify_fail("你的迅雷十六劍火候太淺。\n"); return 1;}string query_skill_name(int level,object me){ int i;level; level = (int) me->query_skill("liangyi-jian",1); if (me->query("gender")!="女性") { for(i = sizeof(man)-1; i >= 0; i--) if(level < man[i]["lvl"]) return man[i]["skill_name"]; } else { for(i = sizeof(woman)-1; i >= 0; i--) if(level >= woman[i]["lvl"]) return woman[i]["skill_name"]; }}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("liangyi-jian",1); if (me->query("gender")!="女性") { for(i = sizeof(man); i > 0; i--) { if(level > man[i-1]["lvl"]) /* { if(me->query_temp("shuangjian_hebi")){ return ([ "action":HIB+man[NewRandom(i, 20, level/5)]["action"]+NOR, "damage":man[NewRandom(i, 20, level/5)]["damage"]+level/3, "damage_type": man[NewRandom(i, 20, level/5)]["damage_type"], "skill_name": man[NewRandom(i, 20, level/5)]["skill_name"], "dodge": man[NewRandom(i, 20, level/5)]["dodge"]*3/2, "parry": man[NewRandom(i, 20, level/5)]["parry"], "force": man[NewRandom(i, 20, level/5)]["force"]+level/3, ]); } else {*/ return man[NewRandom(i,20,level/5)];//}//}}} else {for(i = sizeof(woman); i > 0; i--) { if(level > woman[i-1]["lvl"]) /* { if(me->query_temp("shuangjian_hebi")) { return ([ "action":MAG+woman[NewRandom(i, 20, level/5)]["action"]+NOR, "damage":woman[NewRandom(i, 20, level/5)]["damage"]+level/3, "damage_type": woman[NewRandom(i, 20, level/5)]["damage_type"], "skill_name": woman[NewRandom(i, 20, level/5)]["skill_name"], "dodge": woman[NewRandom(i, 20, level/5)]["dodge"], "parry": woman[NewRandom(i, 20, level/5)]["parry"]*3/2, "force": woman[NewRandom(i, 20, level/5)]["force"]+level/3, ]); } else {*/ return woman[NewRandom(i, 20, level/5)];//}//}}}}int practice_skill(object me){ object weapon; int lvl = me->query_skill("liangyi-jian", 1); int i = sizeof(man); while (i--) if (lvl == man[i]["lvl"]) return 0; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不對。\n"); if ((int)me->query("jingli") < 50) return notify_fail("你的體力不夠練兩儀劍法。\n"); me->receive_damage("jingli", 30); return 1;}string perform_action_file(string action){ return __DIR__"liangyi-jian/" + action;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){ int i; i=me->query_skill("liangyi-jian",1)/3; if(me->query_temp("ly_hebi")&& !me->query_temp("hebi_hit") && me->query_skill_mapped("parry") == "liangyi-jian") { me->set_temp("hebi_hit", 1); me->add_temp("apply/attack", i); COMBAT_D->do_attack(me, victim, me->query_temp("weapon"), 1); me->add_temp("apply/attack", -i); me->delete_temp("hebi_hit"); }}
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