?? liumai-shenjian.c
字號:
// liumai-shenjian.c 六脈神劍inherit SKILL;mapping *action = ({([ "action" : "$N側身抬臂,右手食指劃了個半圈,一式「瓶花落硯」刺向$n的$l", "force" : 60, "dodge" : -5, "lvl" : 0, "skill_name" : "瓶花落硯", "damage_type" : "點穴"]),([ "action" : "$N左掌虛托,一式「寒梅吐蕊」,右手小指穿腋疾出,指向$n的胸前", "force" : 70, "dodge" : -5, "lvl" : 0, "skill_name" : "寒梅吐蕊", "damage_type" : "點穴"]),([ "action" : "$N俯身斜倚,左手半推,右手無名指一式「初杏問酒」,向$n的$l劃過", "force" : 90, "dodge" : 5, "lvl" : 0, "skill_name" : "初杏問酒", "damage_type" : "點穴"]),([ "action" : "$N雙目微睜,一式「露草斜陽」,雙手幻化出千百個指影,一起刺向$n的$l", "force" : 120, "dodge" : 5, "damage": 10, "lvl" : 10, "skill_name" : "露草斜陽", "damage_type" : "點穴"]),([ "action" : "$N一式「仰月承霖」,左掌護住丹田,右手大拇指斜指蒼天,蓄勢捺向$n的$l", "force" : 160, "dodge" : 15, "damage": 10, "lvl" : 22, "skill_name" : "仰月承霖", "damage_type" : "點穴"]),([ "action" : "$N雙掌平托胸前,左手食指一式「葉底留蓮」,指向$n的周身大穴", "force" : 210, "dodge" : 20, "damage": 15, "lvl" : 36, "skill_name" : "葉底留蓮", "damage_type" : "點穴"]),([ "action" : "$N雙掌翻飛,一式「清風拂桂」,左手拇指指端迸出無數道勁氣,射向$n的全身", "force" : 270, "dodge" : 25, "damage": 20, "lvl" : 52, "skill_name" : "清風拂桂", "damage_type" : "點穴"]),([ "action" : "$N一式「菊圃秋霜」,并指如刃,一束束銳利無儔的劍氣,凌虛向$n的$l砍去", "force" : 340, "dodge" : 30, "damage": 30, "lvl" : 70, "skill_name" : "菊圃秋霜", "damage_type" : "點穴"]),([ "action" : "$N一式「伽葉微笑」,雙手食指交叉,指端射出一縷罡氣,穿過$n的$l", "force" : 420, "dodge" : 35, "damage": 40, "lvl" : 90, "skill_name" : "伽葉微笑", "damage_type" : "點穴"]),([ "action" : "$N左掌豎立胸前,一式「佛祖拈花」,右手食指扣住拇指,輕輕對著$n一彈", "force" : 510, "dodge" : 50, "damage": 10, "lvl" : 130, "skill_name" : "佛祖拈花", "damage_type" : "點穴"])});int valid_enable(string usage) { return usage=="finger" || usage=="parry"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("練六脈神劍必須空手。\n"); if ((int)me->query_skill("beiming-shengong", 1) < 20) return notify_fail("你的北冥神功火候不夠,無法學六脈神劍。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的內力太弱,無法練六脈神劍。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("liumai-shenjian", 1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的體力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的內力不夠練六脈神劍!\n"); me->receive_damage("qi", 30); me->add("neili", -10); return 1;}
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