?? ren.vns
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// ren.c 兩儀劍法「天地同仁」#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; object weapon; if (!target ) target = offensive_target(me); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail(RED"開什么玩笑,沒裝備劍就想使「天地同仁」?\n"NOR); if (!target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「天地同仁」只能對戰斗中的對手使用。\n"); if ((int)me->query_skill("liangyi-jian", 1) < 100 ) return notify_fail(WHT"你的兩儀劍法不夠嫻熟,還使不出「天地同仁」。\n"NOR); if ((int)me->query_skill("taiji-shengong", 1) < 100 ) return notify_fail(RED"你的太極神功火候不夠,「天地同仁」不成招式。\n"NOR); if ((int)me->query_skill("force", 1) < 100 ) return notify_fail(RED"你的內功心法火候不夠,運用「天地同仁」太吃力了。\n"NOR); if ((int)me->query("max_neili")<800) return notify_fail(RED"你的內力修為不足,無法運足「天地同仁」的內力。\n"NOR); if ((int)me->query("neili")<100) { me->set("neili",10); return notify_fail(HIC"你現在內力不夠,沒能將「天地同仁」使完!\n"NOR); } msg = HIC "$N手中長劍劍芒躍動,劍光暴長,劍尖顫動似乎分左右刺向$n,$n看到劍光偏左,疾側身向右轉,但只這一剎,劍光剎時襲向右首!\n"NOR; if (random(me->query_skill("force")) > target->query_skill("force")/2|| random(me->query("combat_exp")) > (int)target->query("combat_exp")/3) { me->start_busy(2); target->start_busy(random(3)); damage = (int)me->query_skill("liangyi-jian", 1); damage = damage + random(damage); target->receive_damage("qi", damage); target->receive_wound("qi", damage*2); target->receive_damage("jing", damage); target->receive_wound("jing", damage/2); msg += HIC"$n疾忙左轉,卻發現$N的劍根本沒有右偏,一式「天地同仁」在$n左胸留下一個血洞!$n一低頭,看到胸口鮮血涌泉噴出!\n"NOR; me->add("neili", -damage/5); } else { me->start_busy(2); msg += HIY"可是$p輕輕一笑,側身右轉,果然$P的劍式突然左展,在$p身前劃過,僅差半寸。\n"NOR; } message_vision(msg, me, target); return 1;}
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