?? ren.c
字號:
// ren.c 兩儀劍法「天地同仁」#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ int damage,extra; string msg; object weapon; if (!target ) target = offensive_target(me); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("開什么玩笑,沒裝備劍就想使「天地同仁」?\n"); if (!target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「天地同仁」只能對戰斗中的對手使用。\n"); if ((int)me->query_skill("liangyi-jian", 1) < 50 ) return notify_fail("你兩儀劍法不夠嫻熟,使不出「天地同仁」。\n"); if ((int)me->query_skill("xuantian-wuji", 1) < 50 ) return notify_fail("你玄天無極功火候不夠,使不出「天地同仁」。\n"); if ((int)me->query("max_neili")<400) return notify_fail("你內力修為不足,無法運足內力。\n"); if ((int)me->query("neili")<210) { return notify_fail("你現在內力不夠,沒能將「天地同仁」使完!\n"); } extra = me->query_skill("liangyi-jian",1) / 20; extra += me->query_skill("liangyi-jian",1) /20; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra); msg = HIC "$N手中長劍劍芒躍動,劍光暴長,劍尖顫動似乎分左右刺向$n,\n"NOR; msg += HIC"$n看到劍光偏左,疾側身右轉,但只這一剎,劍光剎時襲向右首!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIG"$n看到劍光偏右,疾側身右轉,但只這一剎,劍光剎時襲向左首!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR"$n看到劍光偏上,疾側身下行,但只這一剎,劍光剎時襲向上身!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra); if(!target->is_fighting(me)) target->fight_ob(me); me->start_busy(2); me->add("neili", -200); return 1;}
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