?? huan.c
字號(hào):
// huan.c 血刀刀法「幻影」#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail("血刀刀法「幻影」只能對(duì)戰(zhàn)斗中的對(duì)手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不對(duì)。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顧不暇,放膽攻擊吧!\n"); if ((int)me->query_skill("xue-dao", 1) < 80) return notify_fail("你的血刀刀法不夠嫻熟,不會(huì)使用「幻影」。\n"); if (me->query("neili") < 60) return notify_fail("你現(xiàn)在真氣不夠,無(wú)法使用「幻影」。\n"); if (me->query_skill_mapped("blade") != "xue-dao") return notify_fail("你沒(méi)有激發(fā)血刀刀法,不能使用「幻影」。\n"); if (! living(target)) return notify_fail("對(duì)方都已經(jīng)這樣了,用不著這么費(fèi)力吧?\n"); msg = HIR "$N" HIR "使出血刀刀法絕技,把手中的" + weapon->name() + HIR "舞得飛快,幻起層層刀影逼向$n" HIR "!\n"; me->add("neili", -50); if (random(me->query("combat_exp")) > (int)target->query("combat_exp") / 2) { msg += HIR "結(jié)果$p" HIR "被$P" HIR "鬧個(gè)手忙腳亂," "只能緊守門(mén)戶,不敢擅動(dòng)!\n" NOR; target->start_busy((int)me->query_skill("blade") / 50 + 3); } else { msg += "可是$p" HIR "看破了$P" HIR "的企圖,并" "不慌張,應(yīng)對(duì)自如。\n" NOR; me->start_busy(1); } message_combatd(msg, me, target); return 1;}
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