?? xuan.c
字號:
// xuan.c 落英神掌「玄」字訣// modified by Venus Oct.1997#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("神掌襲敵只能對戰斗中的對手使用。\n"); if( (int)me->query_skill("luoying-zhang", 1) < 30 ) return notify_fail("你的落英神掌不夠嫻熟,不會使用「玄」字訣。\n"); if( (int)me->query_skill("bibo-shengong", 1) < 30 ) return notify_fail("你的內功心法不夠高,不能用來襲擊敵人。\n"); if( (int)me->query("neili", 1) < 200 ) return notify_fail("你現在內力不足!\n"); msg = HIG "$N默運落英心法,使出落英神掌「玄」字訣,從半空中撒出一片掌影逼向$n。\n"NOR; if (random(me->query("combat_exp")) > target->query("combat_exp")/3 ) { me->start_busy(2); target->start_busy(random(3)+2); damage = (int)me->query_skill("bibo-shengong", 1); damage = damage/2 + random(damage); target->receive_damage("qi", damage); target->receive_wound("qi", damage); me->add("neili", -200); if ( damage < 40 ) msg += HIY"結果$N受到$n的內力反震,雖然擊中$N,自己卻悶哼一聲向后退了兩步。\n"NOR; else if( damage < 80 ) msg += RED"結果$N被$n以內力反震,胸口有如受到一記重錘,連退了五六步!\n"NOR; else msg += HIR"$n茫然不知所措,結果被$N一掌擊中前胸,$n眼前一黑,被擊飛出兩丈許!!!\n"NOR; message_combatd(msg, me, target); COMBAT_D->report_status(target); } else { me->start_busy(1); msg += HIG"可是$p看破了$P的企圖,早就閃在了一邊。\n"NOR; message_combatd(msg, me, target); } return 1;}
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