?? taxue-wuhen.c
字號:
// taxue-wuhen.c踏雪無痕 inherit SKILL;string *dodge_msg = ({"$n一式「雁落平沙」,變招奇速,右足向前踢出,身子已然騰起,輕輕巧巧地落在一旁。\n","$n一式「玉龍飛起」,縱身高躍,半空中一折一轉,已飄身在數丈之外。\n","$n一式「夏日消融」,兩足足跟不動,足尖左磨,身子隨之右轉,卸開了$N這一招。\n","$n一式「枯松倒掛」,只見$n身子后仰,雙掌往地下一撐,身子借勢倒射而出,$N便已打$n不著。\n","$n一式「晴雪飛灘」,縱高伏低,東奔西閃,身形飄忽不定,$N手無足措,只得回招自守。\n", "$n一式「冰絲帶雨」,突然反手一招,竟然是兩敗俱傷的打法,趁$N手忙腳亂安全脫身。\n","$n一式「寒江釣雪」,不招不架,只微微一側身,$N猶如暴風驟雨般的進攻便即落空。\n","$n一式「魚龍潛躍」,陡然間身形拔起,直沖云霄,直如鷹隼,幾個盤旋,飄飄蕩蕩落在數丈之外。\n","$n一式「踏雪無痕」,身形急速旋轉,幾下就劃到數丈之外。\n",});int valid_enable(string usage) { return (usage == "dodge") || (usage == "move"); }int valid_learn(object me) { return 1; }string query_dodge_msg(){ return dodge_msg[random(sizeof(dodge_msg))];}int practice_skill(object me){ if( (int)me->query("jing") < 40 ) return notify_fail("你的體力太差了,不能練踏雪無痕。\n"); me->receive_damage("jing", 25); return 1;}string perform_action_file(string action){ return __DIR__"taxue-wuhen/" + action;}
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