?? 53.c
字號(hào):
#include <weapon.h>#include <ansi.h>inherit BLADE;void create(){ set_name(HIR "血刀" NOR,({ "xue dao", "dao", "xue", "blade" }) ); set_weight(6000); if (clonep()) set_default_object(__FILE__); else { set("long", HIR "這是一把纏在腰間的寶刀,刀鋒帶著淡淡的" "血影。\n" NOR); set("unit", "柄"); set("value", 8000); set("material", "steel"); set("treasure", 1); set("wield_msg", HIR "$N" HIR "一聲陰笑,抽出一柄血紅色" "的單刀高高揚(yáng)起,空氣中頓時(shí)彌漫出一股殺氣" "。\n" NOR); set("unwield_msg", HIR "$N" HIR "一聲輕哼,將手中血刀插" "回背后。\n" NOR); set("stable", 100); } init_blade(300+random(320)); setup();}mixed hit_ob(object me, object victim, int damage_bonus){ int n; int my_exp, ob_exp; switch (random(10)) { case 0: if (! victim->is_busy()) victim->start_busy(me->query_skill("blade") / 10 + 2); return HIR "$N" HIR "一聲大喝,手中血刀凌空劈斬而出,劃" "出一道道血色刀芒,直逼得$n" HIR "連連后退!\n" NOR; case 1: n = me->query_skill("blade"); victim->receive_damage("qi", n, me); victim->receive_wound("qi", n, me); return HIR "$n" HIR "見(jiàn)周?chē)饴欤队爸刂兀挥傻眯?quot; "生畏懼,只能夠勉強(qiáng)作出抵擋!\n" NOR; } return damage_bonus;}
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