?? killer-n.c
字號:
// Killer-n.c ,No greeting, 少林功夫, 北門inherit NPC;void create(){ set_name("殺手", ({"killer"})); set("long", "這是一個身材高大的江湖人,兩臂粗壯,膀闊腰圓,看起來似乎不懷好意。\n" ); set("gender", "男性"); set("attitude", "aggressive"); set("class", "bonze"); set("age", 20+random(30)); set("shen_type", 0); set("str", 25+random(10)); set("dex", 25+random(10)); set("int", 25+random(10)); set("con", 25+random(10)); set("qi", 1500); set("max_qi", 1500); set("jing", 1000); set("max_jing", 1000); set("neili", 1000); set("max_neili", 1000); set("jiaji", 50+random(100)); set("combat_exp", 10000+random(100000)); set("score", 1); set("startroom","/d/city/beimen"); set_skill("force", 20+random(80)); set_skill("hunyuan-yiqi", 20+random(80)); set_skill("dodge", 20+random(60)); set_skill("shaolin-shenfa", 20+random(60)); set_skill("unarmed", 20+random(150)); set_skill("parry", 20+random(80)); set_skill("finger", 20+random(100)); set_skill("yizhi-chan", 10+random(110)); set_skill("strike", 20+random(100)); set_skill("banruo-zhang", 10+random(110)); map_skill("force", "hunyuan-yiqi"); map_skill("dodge", "shaolin-shenfa"); map_skill("parry", "yizhi-chan"); map_skill("finger", "yizhi-chan"); map_skill("strike", "banruo-zhang"); prepare_skill("finger", "yizhi-chan"); prepare_skill("strike", "banruo-zhang"); set("chat_chance", 20); set("chat_msg", ({ "殺手說道: 這次看那些玩家們往哪兒跑。\n", "殺手說道: 殺! 殺! 殺!!!。\n", (: random_move :) }) ); setup();}void init(){::init();remove_call_out("greeting");call_out("greeting", 1, this_player());}void greeting(object ob){ object me, room1; me = this_object(); room1 = environment(me);// if(ob->query_temp("hastrystab")==6) return; if (room1->query("no_fight")) room1->set("no_fight", 0); if (interactive(ob))// && !environment(ob)->query("no_fight")) { command("say 你這家伙不要跑,讓大爺我宰了你!!!\n"); me->set_leader(ob); remove_call_out("kill_ob"); call_out("kill_ob", 1, ob); } }
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