?? new12.c
字號:
// story:shenzhao 凝血神爪#include <ansi.h>int give_gift();mixed *story = ({ "電母:這...這是啥?", "雷公:怎么了你?", "電母杏目圓睜:豈有此理!快說,你背地里都瞞著我干些什么?", "雷公:變態!", "電母:你...", "...", "嘿...", "哎呦...", "噼啞!!!!!!!!!!!~~~~~", (: give_gift :),});void create(){ seteuid(getuid());}mixed query_story_message(int step){ return step < sizeof(story) ? story[step] : 0;}int give_gift(){ int i; object env,ob; object *players; object gob; string msg; players = users(); if (sizeof(players) >= 10) { for (i = 0; i < 10; i++) { ob = players[random(sizeof(players))]; if (wizardp(ob)) continue; if (ob->is_fighting()) continue; if (!environment(ob)) continue; if (ob->query_temp("netdead")) continue; } if(!ob) return 1; if (ob->query("gift/lighting") || random(5)) { CHANNEL_D->do_channel(this_object(), "rumor", HIR"只見" +ob->name(1) + "一聲慘叫,軟軟的倒了下去。"NOR);// msg = HIR + ob->name(1) + "一聲慘叫,軟軟的倒了下去。" NOR; if (ob->query("combat_exp") < 1000000 || ob->query("qi") < 1000) ob->unconcious(); else { ob->set("qi", 10); ob->set("eff_qi", 10); ob->set("jing", 1); ob->set("eff_jing", 1); } } else {if (ob){ CHANNEL_D->do_channel(this_object(), "rumor", HIC"霎那間" +ob->name(1) + "渾身火花四射,猶如天神一般,神威凜凜。"NOR);}// msg = HIC "霎那間" + ob->name(1) + "渾身火花四射,猶如天神一般,神威凜凜。" NOR; ob->add("con", 1); ob->add("gift/lighting", 1); }// message_vision(msg);//// return msg;if (ob){ CHANNEL_D->do_channel(this_object(), "rumor", "聽說" + ob->name(1) + "被雷打中了。");} STORY_D->remove_story("new12"); } return 1;}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -