?? shuobude.c
字號(hào):
// ShuoBuDe.c
// pal 1997.05.11
inherit NPC;
inherit F_UNIQUE;
#include <ansi.h>
void create()
{
set_name("說不得", ({ "shuo bude", "shuo", "bude", }));
set("long",
"他是一位笑嘻嘻的僧人,身穿一件白布長(zhǎng)袍。\n"
"\n"
);
set("title", HIG "明教" NOR "五散人");
set("nickname", "布袋和尚");
set("gender", "男性");
set("attitude", "friendly");
set("class", "bonze");
set("age", 50);
set("shen_type", 1);
set("str", 25);
set("int", 25);
set("con", 25);
set("dex", 25);
set("max_qi", 1000);
set("max_jing", 1000);
set("neili", 1000);
set("max_neili", 1000);
set("jiali", 100);
set("combat_exp", 100000);
set("score", 5000);
set_skill("force", 85);
set_skill("hunyuan-yiqi", 85);
set_skill("dodge", 85);
set_skill("shaolin-shenfa", 85);
set_skill("cuff", 95);
set_skill("jingang-quan", 95);
set_skill("parry", 85);
set_skill("buddhism", 85);
set_skill("literate", 85);
map_skill("force", "hunyuan-yiqi");
map_skill("dodge", "shaolin-shenfa");
map_skill("cuff", "jingang-quan");
map_skill("parry", "jingang-quan");
prepare_skill("cuff", "jingang-quan");
create_family("明教", 3, "五散人");
setup();
carry_object("/d/mingjiao/obj/baipao")->wear();
}
void init()
{
::init();
if (interactive(this_player()) && this_player()->query_temp("fighting"))
{
COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon") );
this_player()->add_temp("beat_count", 1);
}
}
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