?? zhao1.c
字號:
// zhao1.c
#include <ansi.h>
inherit NPC;
inherit F_UNIQUE;
void create()
{
set_name("趙一傷", ({ "zhao yishang", "yishang", "zhao"}));
set("title", HIC "神箭八雄" NOR);
set("gender", "男性");
set("age", 25);
set("attitude", "peaceful");
set("shen_type", -1);
set("str", 25);
set("int", 25);
set("con", 25);
set("dex", 25);
set("max_qi", 500);
set("max_jing", 200);
set("max_neili", 500);
set("neili", 500);
set("jiali", 50);
set("combat_exp", 30000+random(10000));
set_skill("dodge", 80);
set_skill("unarmed", 80);
set_skill("throwing", 80);
set_skill("xuanyuan-arrow", 80);
set_skill("changquan", 80);
set_skill("lingxu-bu", 80);
map_skill("dodge", "lingxu-bu");
map_skill("parry", "changquan");
map_skill("throwing", "xuanyuan-arrow");
map_skill("unarmed", "changquan");
set_temp("is_riding", HIY"黃膘馬"NOR);
setup();
carry_object(__DIR__"obj/arrow")->wield();
carry_object("/clone/misc/cloth")->wear();
add_money("silver",5);
}
void init()
{
object ob;
::init();
if( interactive(ob = this_player()) && !is_fighting() ) {
remove_call_out("greeting");
call_out("greeting", 1, ob);
}
}
void greeting(object ob)
{
object obj;
if( objectp(obj = present("zhao min", environment(ob))) )
{
this_object()->set_leader(obj);
}
}
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