?? yan.c
字號(hào):
//LUCAS 2000-6-18#include <ansi.h>inherit NPC;void create(){ set_name("燕萬(wàn)鵬",({"yan wanpeng","yan"})); set("gender", "男性"); set("age", 20); set("long", "他是凌霄城第六代弟子燕萬(wàn)鵬,第六代弟子中,為人數(shù)他最\n" "為梗直,素有鐵面之稱,所以在此鎮(zhèn)獄。\n"); set("attitude", "peaceful"); set("str", 25); set("con", 30); set("int", 24); set("dex", 30); set("neili", 2000); set("max_neili", 2000); set("jing", 1500); set("max_jing", 1500); set("qi", 2500); set("max_qi", 2500); set("jiali", 80); set("combat_exp", 500000); set("shen_type", 1); set("score", 50000); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: exert_function, "powerup" :), (: exert_function, "recover" :) }) ); set_skill("unarmed", 120); set_skill("sword", 120); set_skill("force", 120); set_skill("parry", 120); set_skill("dodge", 120); set_skill("literate", 80); set_skill("xueshan-sword", 120); set_skill("bingxue-xinfa", 120); set_skill("snow-zhang", 120); set_skill("snowstep", 120); map_skill("sword", "xueshan-sword"); map_skill("parry", "xueshan-sword"); map_skill("force", "bingxue-xinfa"); map_skill("unarmed", "snow-zhang"); map_skill("dodge", "snowstep"); create_family("凌霄城", 6, "弟子"); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/clone/cloth/cloth")->wear();}int accept_object(object me, object ob){ object nowords; if ((string)ob->query("name")!=HIW"寒玉牌"NOR) { command("say 你給我這個(gè)干什么!你想賄賂我嗎?"); return 1; } else { command("say 師弟請(qǐng)下去吧,老爺子在下面。\n"); me->move("/d/lingxiao/laolang"); return 1; }}
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