?? dong100.c
字號:
#include <room.h>
#include <ansi.h>
inherit ROOM;
void create()
{
set("short", WHT"飛船之遺跡的控制室"NOR);
set("long", CYN @LONG
傳說這是一艘叫做天馬號的飛船,是魔法王國的遺物,據說以前是
一座飛在天空的城市,不知什么時候掉到了這里。你說在的地方依稀還
看的到是甲板的樣子,附近霧氣重重,霧中的殺氣越來越濃了。
LONG NOR);
set("magicroom",1);set("outdoors","migong");
set("magicset",1);
if (random(2)==0)
set("exits", ([
"up" : "/d/migong/lev20/dong21",
"down" : "/d/migong/lev21/dong21",
"east" : __DIR__"dong99",
]));
if (random(2)==0)
set("exits", ([
"south" : __DIR__"dong7"+(random(3)+1),
"north" : __DIR__"dong99",
"up" : "/d/migong/lev20/dong21",
"down" : "/d/migong/lev21/dong21",
]));
set("exits", ([
"east" : __DIR__"dong99",
"up" : "/d/migong/lev20/dong21",
"down" : "/d/migong/lev21/dong21",
]));
if (random(2)==0)
set("exits", ([
"up" : "/d/migong/lev20/dong21",
"down" : "/d/migong/lev21/dong21",
"east" : __DIR__"dong99",
"south" : __DIR__"dong99",
"north" : __DIR__"dong99",
]));
set("no_clean_up", 0);
set("objects", ([
__DIR__"npc/player" : 1,
__DIR__"npc/lev8" : 3,
__DIR__"npc/lev9" : 2,
__DIR__"npc/boss" : 1,
"/clone/box/gboxm" : 2,
]));
setup();
// replace_program(ROOM);
}
int valid_leave(object me, string dir)
{
object *inv,kicker;
int sizeinv,n,tt;
if (me->is_fighting() && dir == "up")
return notify_fail("你正打的熱鬧著呢!\n");
if (me->is_fighting() && dir == "down")
return notify_fail("你正打的熱鬧著呢!\n");
if(me->is_busy() && dir == "up")
return notify_fail("你現在正忙。\n");
if(me->is_busy() && dir == "down")
return notify_fail("你現在正忙。\n");
if ( !present("air boot", me) && dir == "down" )
return notify_fail("一股神奇的力量擋住了你!!\n");
if ( !present("air boot", me) && dir == "up" )
return notify_fail("一股神奇的力量擋住了你!!\n");
if ( me->query("shen") > -800000 && dir == "down" )
return notify_fail("你的所做所為不適合去暗黑世界!!\n");
if ( me->query_skill("magic-fire",1) < 600 && dir == "down" )
return notify_fail("你的火系魔法不適合去暗黑世界!!\n");
if ( me->query_skill("magic-water",1) < 600 && dir == "down" )
return notify_fail("你的水系魔法不適合去暗黑世界!!\n");
if ( me->query_skill("magic-ice",1) < 600 && dir == "down" )
return notify_fail("你的氣系魔法不適合去暗黑世界!!\n");
if ( me->query_skill("magic-earth",1) < 600 && dir == "down" )
return notify_fail("你的土系魔法不適合去暗黑世界!!\n");
if ( me->query("shen") < 800000 && dir == "up" )
return notify_fail("你的所做所為不適合去光明世界!!\n");
if ( me->query_skill("magic-fire",1) < 600 && dir == "up" )
return notify_fail("你的火系魔法不適合去光明世界!!\n");
if ( me->query_skill("magic-water",1) < 600 && dir == "up" )
return notify_fail("你的水系魔法不適合去光明世界!!\n");
if ( me->query_skill("magic-ice",1) < 600 && dir == "up" )
return notify_fail("你的氣系魔法不適合去光明世界!!\n");
if ( me->query_skill("magic-earth",1) < 600 && dir == "up" )
return notify_fail("你的土系魔法不適合去光明世界!!\n");
if (dir =="down")
{
inv=all_inventory(me);
sizeinv=sizeof(inv);
while (sizeinv--)
{
if (inv[sizeinv]->is_character())
return notify_fail("你想進去拐賣人口?\n");
}
}
if (dir =="up")
{
inv=all_inventory(me);
sizeinv=sizeof(inv);
while (sizeinv--)
{
if (inv[sizeinv]->is_character())
return notify_fail("你想進去拐賣人口?\n");
}
}
return ::valid_leave(me, dir);
}
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