?? dong100.c
字號:
#include <room.h>
#include <ansi.h>
inherit ROOM;
void create()
{
set("short", HIB"虛神的洞窟的盡頭"NOR);
set("long", HIB @LONG
這洞穴像是一直延申到地底去.而風從地底不停地吹
上來. 一些奇奇怪怪的圖形畫滿了整個洞穴,除此之外,
地上的足跡也是零零亂亂的.
LONG NOR);
set("magicroom",1);set("outdoors","migong");
set("magicset",1);
if (random(2)==0)
set("exits", ([
// "west" : "/d/migong/lev20/dong21",
"east" : __DIR__"dong99",
]));
if (random(2)==0)
set("exits", ([
"south" : __DIR__"dong7"+(random(3)+1),
"north" : __DIR__"dong99",
]));
set("exits", ([
"east" : __DIR__"dong99",
// "west" : "/d/migong/lev20/dong21",
]));
if (random(2)==0)
set("exits", ([
// "west" : "/d/migong/lev20/dong21",
"east" : __DIR__"dong99",
"south" : __DIR__"dong99",
"north" : __DIR__"dong99",
]));
set("no_clean_up", 0);
set("objects", ([
__DIR__"npc/player" : 1,
__DIR__"npc/lev8" : 3,
__DIR__"npc/lev9" : 2,
__DIR__"npc/boss" : 1,
"/clone/box/gboxm" : 2,
]));
setup();
// replace_program(ROOM);
}
int valid_leave(object me, string dir)
{
object *inv,kicker;
int sizeinv,n,tt;
if (me->is_fighting() && dir == "west")
return notify_fail("你正打的熱鬧著呢!\n");
if(me->is_busy() && dir == "west")
return notify_fail("你現在正忙。\n");
if ( !present("air boot", me) && dir == "west" )
return notify_fail("一股神奇的力量擋住了你!!\n");
if (dir =="west")
{
inv=all_inventory(me);
sizeinv=sizeof(inv);
while (sizeinv--)
{
if (inv[sizeinv]->is_character())
return notify_fail("你想進去拐賣人口?\n");
}
}
return ::valid_leave(me, dir);
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -