?? tea.c
字號:
// tea.c 香茶inherit ITEM;void init();void do_eat();void create(){ set_name("香茶",({"tea", "cha"})); set_weight(50); if (clonep()) set_default_object(__FILE__); else { set("long", "一杯香茶,悠悠地冒著熱氣~~~\n"); set("unit", "杯"); set("value", 1000); set("remaining", 2); set("drink_supply", 35); } setup();}void init(){ add_action("do_drink", "drink");}int do_drink(string arg){ int heal, recover, jing, e_jing, m_jing; recover = 5; if( !this_object()->id(arg) ) return 0; if( this_player()->is_busy() ) return notify_fail("你上一個動作還沒有完成。\n"); if( (int)this_player()->query("water") >= (int)this_player()->max_water_capacity() ) return notify_fail("你已經喝太多了,再也灌不下一滴水了。\n"); set("value", 0); this_player()->add("water", (int)query("drink_supply")); jing = (int)this_player()->query("jing"); e_jing = (int)this_player()->query("eff_jing"); m_jing = (int)this_player()->query("max_jing");// No heal effect for 香茶/*** if ( e_jing < m_jing ) { if ( (e_jing + heal) >= m_jing ) { this_player()->set("eff_jing", m_jing); } else { this_player()->set("eff_jing", e_jing+heal); } } ***/ if (jing < e_jing ) { if ( (jing + recover) >= e_jing ) { this_player()->set("jing", e_jing); } else { this_player()->set("jing", jing+recover); } } if( this_player()->is_fighting() ) this_player()->start_busy(2); add("remaining", -1); if ( query("remaining") ) { message_vision("$N端起杯香茶,有滋有味地品了幾口。\n"+ "一股香氣直入心脾,$N覺得精神好多了。\n", this_player()); } else { message_vision("$N端起雕花小杯,把剩下的香茶一飲而盡。\n"+ "一股香氣直入心脾,$N覺得精神好多了。\n", this_player()); destruct(this_object()); } return 1;}
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