?? yuzu.c
字號:
// yuzu.c
#include <ansi.h>;
#include <command.h>;
inherit NPC;
void create()
{
set_name("刑部獄卒", ({ "yu zu","zu" }) );
set("title", HIR"八品"HIB"帶刀侍衛(wèi)"NOR);
set("gender", "男性" );
set("age", 32);
set("str", 22);
set("con", 25);
set("dex", 20);
set("int", 30);
set("long",
"天子腳下北京城的刑部紅頂獄卒,滿臉橫肉,刁狠苛毒。你看來要小心了。\n");
set("combat_exp", 2000000);
set("attitude", "heroism");
set("max_qi", 1000);
set("max_jing", 1000);
set("max_neili", 2000);
set("neili", 2000);
set("jiali", 100);
set_skill("unarmed",200);
set_skill("parry", 200);
set_skill("dodge", 200);
set_skill("force", 200);
set_skill("blade", 200);
set("inquiry", ([
"出獄" : "嘿嘿嘿嘿!想出獄啊?沒圣上的旨意,今生沒指望嘍。\n",
]) );
setup();
carry_object("/d/city/obj/yayifu")->wear();
carry_object("/clone/weapon/gangdao")->wield();
}
void init()
{
object ob;
::init();
if( interactive(ob = this_player()) && !is_fighting() ) {
remove_call_out("greeting");
call_out("greeting", 1, ob);
}
add_action("do_chat","chat");
add_action("do_chat","rumor");
add_action("do_chat","party");
add_action("do_chat","xkx");
add_action("do_chat","sing");
add_action("do_chat","to");
add_action("do_chat","chat*");
add_action("do_chat","tell");
add_action("do_chat","reply");
add_action("do_chat","exert");
add_action("do_chat","yun");
add_action("do_chat","dazuo");
add_action("do_chat","exercise");
add_action("do_chat","tuna");
add_action("do_chat","meditate");
add_action("do_chat","lian");
add_action("do_chat","practice");
add_action("do_chat","du");
add_action("do_chat","study");
add_action("do_chat","xue");
add_action("do_chat","learn");
add_action("do_chat","vote");
add_action("do_chat","finger");
add_action("do_chat","suicide");
}
void greeting(object ob)
{
if( !ob || environment(ob) != environment() ) return;
command("rumor 江洋大盜" + ob->query("name")
+ "已被刑部錦衣衛(wèi)籍拿歸案!\n");
ob->set("startroom","/d/city2/jail");
}
int do_chat(string arg)
{
object ob = this_player();
switch(random(3))
{
case 1:
command("say "+ob->query("name")+"!你敢再動一動!再動就給你一桶馬尿!\n");
break;
case 2:
command("say "+ob->query("name")+"!你是皮癢還是哪里不爽?\n");
message_vision(HIR"刑部獄卒劈頭蓋腦就是一陣皮鞭,抽得$N皮開肉綻,好不清爽!\n"NOR,ob);
ob -> receive_damage("qi",10);
break;
default:
command("say "+this_player()->query("name")+"!你是不是覺得這里很舒服想多開心幾天?\n");
break;
}
return 0;
}
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