?? mg-room3.c
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// mg-room3.c 迷宮房舍#include <ansi.h>#include <room.h>inherit ROOM;void create(){ set("short", CYN "迷宮房舍" NOR); set("long", @LONG這里是一間殿堂,四壁供的既有佛像,又有漢人。壁上寫的又都是漢字,通道上還有幾具白骨骷髏,真是奇怪之極。你悄聲悄氣地走了進(jìn)來(lái)。LONG); set("no_sleep_room", 1); set("exits", ([ "southeast" : __DIR__"mg-room1", "northeast" : __DIR__"mg-room5", ])); setup(); set("stone_count", 2);}void init(){ object me; me = this_player(); if(random(10) > 6 && query("stone_count") >= 1){ message_vision("突然你腳下一拌,好象踩到了什么硬東西。\n", me); new(__DIR__"obj/shiqi")->move(environment(me)); add("stone_count", -1); }}int count = 1;void reset(){ if (--count == 0) {count = 20; set("tu_count", 2); ::reset();}}int clean_up(){ return 0;}
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