?? arrow.c
字號:
//Cracked by Kafei// arrow.c 箭// kane#include <ansi.h>#include <weapon.h>inherit COMBINED_ITEM;inherit F_EQUIP;void create(){ set_name("狼牙箭", ({ "arrow" }) ); set_weight(1000); if( clonep() ) set_default_object(__FILE__); else { set("long", "明晃晃的利箭,箭尾嵌著幾束羽毛。\n"); set("unit", "袋"); set("base_unit", "支"); set("value", 150); set("damage", 5); set("armor_type", "embed"); set("weapon_type", "arrow"); set("armor_prop/armor",1); set("armor_prop/attack", -50); set("armor_prop/defense", -50); set("armor_prop/unarmed", -50); set("no_sell", 1); set("unequip_msg", HIR"$N一咬牙將$n從傷口上拔了下來,一股鮮血猛地涌了出來。\n"NOR); } set_amount(15); setup();}int wear() { return 0; }int do_embed(){ ::wear(); set("no_drop", 1); set("no_get", 1); environment()->apply_condition("embedded", 100); return 1;}int unequip(){ ::unequip(); set("no_drop", 0); set("no_get", 0); delete("embedded"); environment()->apply_condition("embedded", 0); environment()->receive_damage("qi", 200+random(500*query_amount())); environment()->delete("embedded_time"); return 1;}string query_autoload() { if( query("equipped") ) return query_amount() + ""; }void autoload(string param){ int amt; if( sscanf(param, "%d", amt)==1 ) set_amount(amt); set("embedded", 1); set("no_drop", 1); set("no_get", 1); ::wear();}
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