?? gao-laozhe.c
字號:
// gao-laozhe.c
inherit NPC;
inherit F_MASTER;
#include <ansi.h>
void create()
{
set_name("高老者", ({ "gao-laozhe", "gao" }));
set("title", HIR"華山第十二代長老"NOR);
set("long",
"他就是華山的長老高老者。一副渾不在乎的模樣,開朗樂天,萬事不縈懷,\n"
"但事事追隨他的師兄矮老者。\n");
set("gender", "男性");
set("age", 65);
set("attitude", "peaceful");
set("shen_type", 1);
set("str", 30);
set("int", 40);
set("con", 30);
set("dex", 30);
set("qi", 3800);
set("max_qi", 3800);
set("jing", 3600);
set("max_jing", 2000);
set("neili", 2400);
set("max_neili", 2400);
set("jiali", 100);
set("combat_exp", 1250000);
set("score", 200000);
set_skill("cuff", 170);
set_skill("force", 160);
set_skill("blade", 170);
set_skill("sword", 170);
set_skill("dodge", 170);
set_skill("parry", 170);
set_skill("strike", 170);
set_skill("zixia-shengong", 150);
set_skill("poyu-quan", 160);
set_skill("fanliangyi-dao", 170);
set_skill("huashan-sword", 170);
set_skill("hunyuan-zhang", 160);
set_skill("feiyan-huixiang",160);
set_skill("literate", 100);
map_skill("cuff", "poyu-quan");
map_skill("force", "zixia-shengong");
map_skill("dodge", "feiyan-huixiang");
map_skill("parry", "fanliangyi-dao");
map_skill("blade", "fanliangyi-dao");
map_skill("sword", "huashan-sword");
map_skill("strike", "hunyuan-zhang");
create_family("華山派", 12, "弟子");
set("chat_chance_combat", 60);
set("chat_msg_combat", ({
(: perform_action, "blade.sanshen" :),
(: exert_function, "recover" :),
}) );
setup();
carry_object("/clone/misc/cloth")->wear();
carry_object("/clone/weapon/gangdao")->wield();
}
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