?? feng.c
字號:
// feng.c 風清揚inherit NPC;inherit F_MASTER;void create(){ set_name("風清揚", ({ "feng-qingyang", "feng", "qingyang" })); set("title", "華山第十二代劍宗長老"); set("long", "這便是當年名震江湖的華山名宿風清揚。他身著青袍,神氣抑郁臉如金紙。身材瘦長,眉宇間一直籠罩著一股淡淡的憂傷神色,顯然對當年的劍宗氣宗之爭一直難以忘懷。\n"); set("gender", "男性"); set("age", 68); set("attitude", "peaceful"); set("shen_type", 1); set("str", 30); set("int", 40); set("con", 30); set("dex", 30); set("qi", 4800); set("max_qi", 4800); set("jing", 3600); set("max_jing", 3600); set("neili", 4400); set("max_neili", 4400); set("jiali", 200); set("combat_exp", 1750000); set("score", 200000); set_skill("cuff", 200); set_skill("force", 180); set_skill("blade", 200); set_skill("dodge", 180); set_skill("parry", 200); set_skill("sword", 220); set_skill("strike", 200); set_skill("zixia-shengong", 200); set_skill("poyu-quan", 170); set_skill("fanliangyi-dao", 180); set_skill("huashan-sword", 200); set_skill("hunyuan-zhang", 170); set_skill("lonely-sword", 200); set_skill("feiyan-huixiang",200); set_skill("literate", 120); map_skill("cuff", "poyu-quan"); map_skill("force", "zixia-shengong"); map_skill("dodge", "feiyan-huixiang"); map_skill("parry", "lonely-sword"); map_skill("sword", "lonely-sword"); map_skill("blade", "fanliangyi-dao"); map_skill("strike", "hunyuan-zhang"); create_family("華山派", 12, "弟子"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: perform_action, "sword.poqi" :),// (: perform_action, "sword.pozhang" :),// (: perform_action, "sword.pojian" :), (: exert_function, "recover" :), }) ); setup(); carry_object("/clone/misc/cloth")->wear(); carry_object("/clone/weapon/changjian")->wield();}void init(){ object ob; ::init(); if( interactive(ob=this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 2, ob); }}void greeting(object ob){ object *obj, me=this_object(); int i; obj = all_inventory(environment(me)); command("say 非也,非也,這招應該劍意曲而劍勢直。"); for(i=0; i<sizeof(obj); i++) { if( obj[i]->query("id")=="zhang-sanfeng") { COMBAT_D->do_attack(me, obj[i], me->query_temp("weapon"), 0); COMBAT_D->do_attack(me, obj[i], me->query_temp("weapon"), 0); } } return;}
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