?? well.c
字號:
// room: well.c
// Jay 4/8/96
inherit ROOM;
int do_use(string arg);
int do_zuan(string arg);
void create()
{
set("short", "井中");
set("long", @LONG
這是在一口枯井中。光線極暗,什么也看不清。
LONG );
set("exits", ([
"up" : __DIR__"houyuan",
"down" : __DIR__"well1",
]));
set("no_clean_up", 0);
setup();
}
void init()
{
add_action("do_use", "use");
add_action("do_zuan", "zuan");
}
int do_use(string arg)
{
object me;
me = this_player();
if( !arg || arg=="" ) return 0;
if (!present("fire", me)) return 0;
if( arg=="fire" ) {
write(
"你點燃了火折,發現井壁上有一道裂縫,似乎可以鉆(zuan)出去。\n"
);
this_player()->set_temp("marks/鉆1", 1);
return 1;
}
}
int do_zuan(string arg)
{
object me;
me = this_player();
if (me->query_temp("marks/鉆1") ) {
message("vision", me->name() + "滋溜一下不見了。\n",
environment(me), ({me}) );
me->move(__DIR__"midao");
message("vision", me->name() + "從井里鉆了出來。\n",
environment(me), ({me}) );
this_player()->delete_temp("marks/鉆1");
return 1;
}
else {
write("你想往哪兒鉆?!\n");
return 1;
}
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -