?? solider.c
字號(hào):
#include <ansi.h>inherit NPC;void create(){ set_name("值勤兵", ({ "solider", "garrison" }) ); set("long","這是個(gè)正在執(zhí)行守城任務(wù)的值勤兵,雖然和許多武林人物比起來(lái),值勤兵們的武功\n""實(shí)在平常,但他們是有組織、有紀(jì)律的戰(zhàn)士,誰(shuí)也不輕易地招惹他們。\n""[31m你最好也不要招惹他們。如果你來(lái)巡城,可問(wèn)他findbaogao. [37m\n"); set("attitude", "friendly"); set("shen_type", 1); set("str", 40); set("int", 40); set("con", 40); set("dex", 40); set("combat_exp", 50000+random(300000)); set_skill("unarmed", 70+random(100)); set_skill("dagger", 70+random(100)); set_skill("parry", 70+random(100)); set_skill("dodge", 70+random(100)); set_skill("move", 100+random(100)); set_temp("apply/attack", 70); set_temp("apply/defense", 70); set_temp("apply/damage", 30); set_temp("apply/armor", 70); set_temp("apply/move", 100); setup(); carry_object(__DIR__"obj/kiujia")->wear(); carry_object(__DIR__"obj/longdagger")->wield();}void init(){ add_action("do_xunchen", "findbaogao");}int do_xunchen(){ object *ob_list; object obn; int i; object me = this_player(); if (present("xunchen1", me)) { message_vision("$N對(duì)著$n說(shuō):你身上不是已經(jīng)有這里的巡城報(bào)告了嗎!!\n", this_object(), me); return 1; } else obn=new(__DIR__"xunchen1"); obn->random(1); obn->move(me); command("say 巡城報(bào)告,你拿去給王大人吧!"); return 1;}//}
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