?? jinyong.c
字號:
#include <ansi.h>inherit NPC;void create(){ set_name("金庸",({"jinyong","jin"})); set("title",HIY"大俠"NOR); set("long", "他就是傳說中的大俠金庸。\n" "如果你有所有的神書。你可以用findbook給他.\n"); set("age", 57); set("attitude", "friendly"); set("shen_type", 1); set("str", 40); set("per", 50); set("int", 40); set("con", 40); set("dex", 40); set("max_qi", 4500); set("max_jing", 4500); set("neili", 4500); set("max_neili", 4500); set("jiali", 0); set("combat_exp", 30000000); set("score", 50000); set_skill("strike",200); set_skill("finger",200); set_skill("dodge",200); set_skill("force", 200); set_skill("parry", 210); set_skill("sword", 200); set_skill("literate", 200); set_skill("blade",200); create_family("金庸學會",1,"元老"); setup(); }void init(){ add_action("do_findbook", "findbook");}int do_findbook(object ob){ object me = this_player(); string name, new_name; int exp,pot,score; if (present("shenbook1", me) && present("shenbook2", me)&& present("shenbook3", me)&& present("shenbook4", me)&& present("shenbook5", me)&& present("shenbook6", me)&& present("shenbook7", me)&& present("shenbook8", me)&& present("shenbook9", me)&& present("shenbook10", me)&& present("shenbook11", me)&& present("shenbook12", me)&& present("shenbook13", me)&& present("shenbook14", me)) { destruct(present("shenbook1",me)); destruct(present("shenbook2",me)); destruct(present("shenbook3",me)); destruct(present("shenbook4",me)); destruct(present("shenbook5",me)); destruct(present("shenbook6",me)); destruct(present("shenbook7",me)); destruct(present("shenbook8",me)); destruct(present("shenbook9",me)); destruct(present("shenbook10",me)); destruct(present("shenbook11",me)); destruct(present("shenbook12",me)); destruct(present("shenbook13",me)); destruct(present("shenbook14",me)); command("say 好吧,既然你幫我找到了所有的神書,難為你" + "如此辛苦跑來,我不會虧待你的。"); exp =1000+random(4000); pot = exp/5; score = random(5000); me->add("combat_exp",exp); me->add("potential",pot); me->add("score",score); me->add("per",1); me->add("str",1); me->add("int",1); me->add("con",1); me->add("dex",1); me->add("kar",1); tell_object(me,"你被獎勵了:\n" + chinese_number(exp) + "點實戰經驗\n"+ chinese_number(pot) + "點潛能\n" + chinese_number(score)+"點綜合評價\n"); tell_object(me,HIR"你的臂力提高了!\n"NOR); tell_object(me,HIG"你的悟性提高了!\n"NOR); tell_object(me,HIY"你的根骨提高了!\n"NOR); tell_object(me,HIB"你的身法提高了!\n"NOR); tell_object(me,HIM"你的福緣提高了!\n"NOR); tell_object(me,HIC"你的容貌提高了!\n"NOR); command("chat* haha"); } else command("say 你身上哪里有所有的神書!"); return 1;}
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