?? dong-1.c
字號:
// room: dong-1.c// zqbinherit ROOM;void create(){ set("short", "山洞"); set("long", @LONG 一個黑漆漆的山洞,黑沉沉的一眼望不到底。兩側的石壁上生滿的苔蘚,摸起來又濕又滑。這石洞似乎是人工開鑿的,從四周的石壁上仍能看出斧鑿的痕跡。你站在這里,一股恐懼由然而生,似乎身體隨時都會被這片黑暗吞噬掉。LONG ); set("exits", ([ "out" : __DIR__"dezj", "enter" : __DIR__"dong-2",])); set("objects", ([ ])); set("no_clean_up", 0); setup(); //replace_program(ROOM);}void init(){ add_action("do_use", "use");// add_action("do_zuan", "zuan");}int do_use(string arg){ object me; me = this_player(); if( !arg || arg=="" ) return 0; if (!present("fire", me)) return 0; if( arg=="fire" ) { write( "你點燃了火折,發現西面石壁上有一道裂縫,似乎可以鉆(zuan)出去。\n" ); this_player()->set_temp("marks/鉆", 1); return 1; }}int do_zuan(string arg){ object me; me = this_player(); if (me->query_temp("marks/鉆") ) { message("vision", me->name() + "滋溜一下不知從什么地方鉆出去了。\n", environment(me), ({me}) ); me->move(__DIR__"cave2"); message("vision", me->name() + "從石縫里鉆了出來。\n", environment(me), ({me}) ); this_player()->set_temp("marks/鉆", 0); return 1; } else { write("你想往哪兒鉆?!\n"); return 1; }}
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