?? globalobject.cpp
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#include "StdAfx.h"
#include ".\globalobject.h"
#include <windows.h>
CGlobalObject::CGlobalObject(void)
{
m_vecScenarioInfo.reserve(20);
m_vecEquip.reserve(20);
m_vecGoods.reserve(20);
m_vecNpc.reserve(20);
m_nGameStart = GS_MAP;
}
CGlobalObject::~CGlobalObject(void)
{
vector<SCENARIO_INFO>::iterator iterInfo;
for(iterInfo = m_vecScenarioInfo.begin(); iterInfo != m_vecScenarioInfo.end(); iterInfo++) {
delete [] iterInfo->strInfor;
}
m_vecScenarioInfo.clear();
vector<ROLE_EQUIP>::iterator iterEquip;
for(iterEquip = m_vecEquip.begin(); iterEquip != m_vecEquip.end(); iterEquip++) {
delete [] iterEquip->strName;
}
m_vecEquip.clear();
vector<ROLE_GOODS>::iterator iterGoods;
for(iterGoods = m_vecGoods.begin(); iterGoods != m_vecGoods.end(); iterGoods++) {
delete [] iterGoods->strName;
}
m_vecGoods.clear();
m_vecNpc.clear();
}
void CGlobalObject::SetColor(unsigned short ForeColor,unsigned short BackGroundColor)
{
HANDLE hCon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon,ForeColor|BackGroundColor);
};
void CGlobalObject::DrawSword()
{
cout<<endl;
cout<<" _________________________________/\\ "<<endl;
cout<<" / || "<<endl;
cout<<" <==================================||||||||> "<<endl;
cout<<" \\_________________________________|| "<<endl;
cout<<" \\/ "<<endl;
}
void CGlobalObject::HelpString(char * strFormer,char cName, char * strInfor)
{
SetColor(FOREGROUND_RED|FOREGROUND_GREEN);
cout<< strFormer;
SetColor(COMMON_LVB_UNDERSCORE|FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<cName;
SetColor(FOREGROUND_RED|FOREGROUND_GREEN);
cout<< strInfor<<endl;
}
void CGlobalObject::PlayString(int nSleepTime, char * pString , int nStringLength)
{
if (nStringLength <= 0)
return ;
SetColor();
char * pTemp = new char[nStringLength*3];
memset(pTemp, 0, nStringLength *3);
int i;
int nIndex = 0;
for (i = 0; i< nStringLength; i++) {
if (pString[i] <= 0 ) {
pTemp[nIndex*3+0] = pString[i];
pTemp[nIndex*3+1] = pString[++i];
} else {
pTemp[nIndex*3+0] = pString[i];
}
nIndex++;
}
char *pInfor;
for (i = 0; i<nIndex; i++) {
pInfor = &(pTemp[i*3]);
cout<<pInfor;
Sleep(nSleepTime);
}
cout<<endl;
delete [] pTemp;
}
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