?? role.h
字號(hào):
#pragma once
#define ROLE_PROTAGONIST 1
#define ROLE_MONSTER 2
class CRole
{
public:
CRole(void);
~CRole(void);
void InitByLevelAndType(int nLevel, int nType);
void InitNPC(int nLevel, int nType, int nPosX, int nPosY);
void Upgrade();
public:
int m_nRoleType;
int m_nLevel;
int m_nExperience;
int m_nBlood;
int m_nAttack;
int m_nDefend;
int m_nBaseAtt;//對(duì)于主角有基本攻防值和使用裝備后的攻防值。
int m_nBaseDef;//
char m_strName[30];
int m_nPosX;
int m_nPosY;
int m_nMaxBlood;
};
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