?? simpleinstrumentpanel.dsp
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# Microsoft Developer Studio Project File - Name="SimpleInstrumentPanel" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "SimpleInstrumentPanel.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "SimpleInstrumentPanel.mak" CFG="SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Debug"
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!MESSAGE "SimpleInstrumentPanel - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "SimpleInstrumentPanel - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "SimpleInstrumentPanel - Win32 DLL Dependent Release" (based on "Win32 (x86) Application")
!MESSAGE "SimpleInstrumentPanel - Win32 DLL Dependent Debug" (based on "Win32 (x86) Application")
!MESSAGE "SimpleInstrumentPanel - Win32 Unlimited Release" (based on "Win32 (x86) Application")
!MESSAGE "SimpleInstrumentPanel - Win32 Unlimited Debug" (based on "Win32 (x86) Application")
!MESSAGE "SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Release" (based on "Win32 (x86) Application")
!MESSAGE "SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /MD /W3 /GR /GX /O2 /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 glsmd_licensed.lib glsutilmd.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
# ADD LINK32 glsmd_licensed.lib glsutilmd.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
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# ADD BASE CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
# ADD BASE LINK32 glsmd_licensed.lib glsutilmd.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /pdbtype:sept /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
# ADD LINK32 glsmd_licensed.lib glsutilmd.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /pdbtype:sept /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
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# ADD BASE CPP /nologo /MD /W3 /GR /GX /O2 /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /D "GLS_IMPORT_LIBRARY" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /D "GLS_IMPORT_LIBRARY" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BASE LINK32 glsdll_licensed.lib glsutildll.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /incremental:no /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
# ADD LINK32 glsdll_licensed.lib glsutildll.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /incremental:no /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
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# ADD BASE CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLS_IMPORT_LIBRARY" /YX /FD /GZ /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLS_IMPORT_LIBRARY" /YX /FD /GZ /GZ /c
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# ADD LINK32 glsdll_licensed.lib glsutildll.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /pdbtype:sept /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
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# ADD BASE CPP /nologo /MD /W3 /GR /GX /O2 /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 glsmd_unlimited.lib glsutilmd.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /incremental:no /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
# ADD LINK32 glsmd_unlimited.lib glsutilmd.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /incremental:no /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 Unlimited Debug"
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# PROP Output_Dir "SimpleInstrumentPanel___Win32_Unlimited_Debug"
# PROP Intermediate_Dir "SimpleInstrumentPanel___Win32_Unlimited_Debug"
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# ADD BASE CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 glsmd_unlimited.lib glsutilmd.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /pdbtype:sept /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
# ADD LINK32 glsmd_unlimited.lib glsutilmd.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /pdbtype:sept /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Release"
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SimpleInstrumentPanel___Win32_Unlimited_DLL_Dependent_Release"
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# ADD BASE CPP /nologo /MD /W3 /GR /GX /O2 /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /D "GLS_IMPORT_LIBRARY" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_WINDOWS" /D "NDEBUG" /D "GLS_IMPORT_LIBRARY" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 glsdll_unlimited.lib glsutildll.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /incremental:no /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
# ADD LINK32 glsdll_unlimited.lib glsutildll.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /incremental:no /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SimpleInstrumentPanel___Win32_Unlimited_DLL_Dependent_Debug"
# PROP BASE Intermediate_Dir "SimpleInstrumentPanel___Win32_Unlimited_DLL_Dependent_Debug"
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