?? simpleinstrumentpanel.dsp
字號:
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "SimpleInstrumentPanel___Win32_Unlimited_DLL_Dependent_Debug"
# PROP Intermediate_Dir "SimpleInstrumentPanel___Win32_Unlimited_DLL_Dependent_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLS_IMPORT_LIBRARY" /YX /FD /GZ /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GR /GX /ZI /Od /I "$(glstudio)\plugins\include" /I "$(glstudio)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLS_IMPORT_LIBRARY" /YX /FD /GZ /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 glsdll_unlimited.lib glsutildll.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /pdbtype:sept /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
# ADD LINK32 glsdll_unlimited.lib glsutildll.lib opengl32.lib glu32.lib ws2_32.lib winmm.lib comctl32.lib netapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib MSVCRT.LIB MSVCPRT.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"MSVCRTD.lib" /nodefaultlib:"MSVCPRTD.lib" /pdbtype:sept /libpath:"$(glstudio)\plugins\lib" /libpath:"$(glstudio)\lib"
!ENDIF
# Begin Target
# Name "SimpleInstrumentPanel - Win32 Release"
# Name "SimpleInstrumentPanel - Win32 Debug"
# Name "SimpleInstrumentPanel - Win32 DLL Dependent Release"
# Name "SimpleInstrumentPanel - Win32 DLL Dependent Debug"
# Name "SimpleInstrumentPanel - Win32 Unlimited Release"
# Name "SimpleInstrumentPanel - Win32 Unlimited Debug"
# Name "SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Release"
# Name "SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\source\_ADI.cpp
# End Source File
# Begin Source File
SOURCE=.\source\_Altimeter.cpp
# End Source File
# Begin Source File
SOURCE=.\source\SimpleInstrumentPanelApp.cpp
# End Source File
# Begin Source File
SOURCE=.\source\win_main.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\source\_ADI.h
# End Source File
# Begin Source File
SOURCE=.\source\_Altimeter.h
# End Source File
# Begin Source File
SOURCE=.\source\SimpleInstrumentPanelApp.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\SimpleInstrumentPanel.gls
!IF "$(CFG)" == "SimpleInstrumentPanel - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - GL Studio Auto Generating: $(InputPath)
ProjDir=.
InputPath=.\SimpleInstrumentPanel.gls
BuildCmds= \
"$(glstudio)\bin\glStudio.exe" -g $(InputPath)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - GL Studio Auto Generating: $(InputPath)
ProjDir=.
InputPath=.\SimpleInstrumentPanel.gls
BuildCmds= \
"$(glstudio)\bin\glStudio.exe" -g $(InputPath)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 DLL Dependent Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - GL Studio Auto Generating: $(InputPath)
ProjDir=.
InputPath=.\SimpleInstrumentPanel.gls
BuildCmds= \
"$(glstudio)\bin\glStudio.exe" -g $(InputPath)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 DLL Dependent Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - GL Studio Auto Generating: $(InputPath)
ProjDir=.
InputPath=.\SimpleInstrumentPanel.gls
BuildCmds= \
"$(glstudio)\bin\glStudio.exe" -g $(InputPath)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 Unlimited Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - GL Studio Auto Generating: $(InputPath)
ProjDir=.
InputPath=.\SimpleInstrumentPanel.gls
BuildCmds= \
"$(glstudio)\bin\glStudio.exe" -g $(InputPath)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 Unlimited Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - GL Studio Auto Generating: $(InputPath)
ProjDir=.
InputPath=.\SimpleInstrumentPanel.gls
BuildCmds= \
"$(glstudio)\bin\glStudio.exe" -g $(InputPath)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - GL Studio Auto Generating: $(InputPath)
ProjDir=.
InputPath=.\SimpleInstrumentPanel.gls
BuildCmds= \
"$(glstudio)\bin\glStudio.exe" -g $(InputPath)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "SimpleInstrumentPanel - Win32 Unlimited DLL Dependent Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - GL Studio Auto Generating: $(InputPath)
ProjDir=.
InputPath=.\SimpleInstrumentPanel.gls
BuildCmds= \
"$(glstudio)\bin\glStudio.exe" -g $(InputPath)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)\.\source\\SimpleInstrumentPanelApp.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project
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