?? data.java
字號(hào):
## Data ListPrintable version Text versionAVCodecContext All the codec information from a stream, from AVStream->codec. Someimportant data members: **AVRational time_base**: frames per sec **int sample_rate**: samples per sec **int channels**: number of channels For a full list (this thing is huge), seehttp://www.irisa.fr/texmex/people/dufouil/ffmpegdoxy/structAVCodecContext.htmlMany of the options are used mostly for encoding rather than decoding. AVFormatContext Data fields: **const AVClass * av_class** **AVInputFormat * iformat** **AVOutputFormat * oformat** **void * priv_data**: **ByteIOContext pb**: ByteIOContext of the file, used for the low level filemanipulation **unsigned int nb_streams**: Number of streams in the file **AVStream * streams [MAX_STREAMS]**: Stream data for each stream is storedhere. **char filename [1024]**: duh _File Information_ **int64_t timestamp**: **char title [512]**: **char author [512]**: **char copyright [512]**: **char comment [512]**: **char album [512]**: **int year**: **int track**: **char genre [32]**: **int ctx_flags**: Any of AVFMT_NOFILE, AVFMT_NEEDNUMBER, AVFMT_SHOW_IDS, AVFMT_RAWPICTURE,AVFMT_GLOBALHEADER, AVFMT_NOTIMESTAMPS, AVFMT_GENERIC_INDEX **AVPacketList *packet_buffer**: This buffer is only needed when packets were already bufferedbut not decoded, for example to get the codec parameters in mpeg streams **int64_t start_time**: decoding: position of the first frame of thecomponent, in AV_TIME_BASE fractional seconds. NEVER set this value directly:it is deduced from the AVStream values. **int64_t duration**: decoding: duration of the stream, in AV_TIME_BASEfractional seconds. NEVER set this value directly: it is deduced from theAVStream values. **int64_t file_size**: total file size, 0 if unknown **int bit_rate**: decoding: total stream bitrate in bit/s, 0 if not available.Never set it directly if the file_size and the duration are known as ffmpegcan compute it automatically. **AVStream * cur_st** **const uint8_t * cur_ptr** **int cur_len** **AVPacket cur_pkt**: **int64_t data_offset**: **int index_built**: offset of the first packet **int mux_rate**: **int packet_size**: **int preload**: **int max_delay**: **int loop_output**: number of times to loop output in formats that support it **int flags**: **int loop_input**: **unsigned int probesize**: decoding: size of data to probe; encoding unused **int max_analyze_duration**: maximum duration in AV_TIME_BASE units overwhich the input should be analyzed in av_find_stream_info() **const uint8_t * key**: **int keylen**: AVFormatParameters This is used to force certain parameters when decoding: **AVRational time_base** **int sample_rate** **int channels** **int width** **int height** **enum PixelFormat pix_fmt** **int channel**: used to select dv channel **const char * device**: video, audio or DV device **const char * standard**: tv standard, NTSC, PAL, SECAM **int mpeg2ts_raw:1**: force raw MPEG2 transport stream output, if possible **int mpeg2ts_compute_pcr:1**: compute exact PCR for each transport streampacket (only meaningful if mpeg2ts_raw is TRUE **int initial_pause:1**: do not begin to play the stream immediately (RTSPonly) **int prealloced_context:1** **enum CodecID video_codec_id** **enum CodecID audio_codec_id** AVFrame This struct is dependent upon the type of codec, and therefore isdynamically defined. There are common data members for this struct, though: **uint8_t *data[4]**: **int linesize[4]**: Stride information **uint8_t *base[4]**: **int key_frame**: **int pict_type**: **int64_t pts**: This is not the pts you want when decoding. **int coded_picture_number**: **int display_picture_number**: **int quality**: **int age**: **int reference**: **int8_t *qscale_table**: **int qstride**: **uint8_t *mbskip_table**: **int16_t (*motion_val[2])[2]**: **uint32_t *mb_type**: **uint8_t motion_subsample_log2**: **void *opaque**: User-defined data **uint64_t error[4]**: **int type**: **int repeat_pict**: Indicates we should repeat this picture this number oftimes **int qscale_type**: **int interlaced_frame**: **int top_field_first**: **AVPanScan *pan_scan**: **int palette_has_changed**: **int buffer_hints**: **short *dct_coeff**: **int8_t *ref_index[2]**: AVPacket The struct in which raw packet data is stored. This data should be givento avcodec_decode_audio2 or avcodec_decode_video to to get a frame. **int64_t pts**: presentation time stamp in time_base units **int64_t dts**: decompression time stamp in time_base units **uint8_t * data**: the raw data **int size**: size of data **int stream_index**: the stream it came from, based on the number in theAVFormatContext **int flags**: set to PKT_FLAG_KEY if packet is a key frame **int duration**: presentation duration in time_base units (0 if notavailable) **void(* destruct )(struct AVPacket *)**: deallocation function for thispacket (defaults to av_destruct_packet) **void * priv**: **int64_t pos**: byte position in stream, -1 if unknown AVPacketList A simple linked list for packets. **AVPacket pkt** **AVPacketList * next**AVPicture This struct is the exact same as the first two data members of AVFrame,so it is often casted from that. This is usually used in sws functions. **uint8_t * data [4]** **int linesize [4]**: number of bytes per line AVRational Simple struct to represent rational numbers. **int num**: numerator **int den**: denominator AVStream Struct for the stream. You will probably use the information in **codec**most often. **int index**: **int id**: **AVCodecContext * codec**: **AVRational r_frame_rate**: **void * priv_data**: **int64_t codec_info_duration**: **int codec_info_nb_frames**: **AVFrac pts**: **AVRational time_base**: **int pts_wrap_bits**: **int stream_copy**: **enum AVDiscard discard**: selects which packets can be discarded at will anddont need to be demuxed **float quality**: **int64_t start_time**: **int64_t duration**: **char language [4]**: **int need_parsing**: 1->full parsing needed, 2->only parse headers dontrepack **AVCodecParserContext * parser**: **int64_t cur_dts**: **int last_IP_duration**: **int64_t last_IP_pts**: **AVIndexEntry * index_entries**: **int nb_index_entries**: **unsigned int index_entries_allocated_size**: **int64_t nb_frames**: number of frames in this stream if known or 0 **int64_t pts_buffer [MAX_REORDER_DELAY+1]**: ByteIOContext Struct that stores the low-level file information about our movie file. **unsigned char * buffer**: **int buffer_size**: **unsigned char * buf_ptr**: **unsigned char * buf_end**: **void * opaque**: **int(* read_packet )(void *opaque, uint8_t *buf, int buf_size)**: **int(* write_packet )(void *opaque, uint8_t *buf, int buf_size)**: **offset_t(* seek )(void *opaque, offset_t offset, int whence)**: **offset_t pos**: **int must_flush**: **int eof_reached**: **int write_flag**: **int is_streamed**: **int max_packet_size**: **unsigned long checksum**: **unsigned char * checksum_ptr**: **unsigned long(* update_checksum )(unsigned long checksum,**: **const uint8_t *buf, unsigned int size)**: **int error**: contains the error code or 0 if no error happened SDL_AudioSpec The SDL_AudioSpec structure is used to describe the format of some audiodata. Data members: **freq**: Audio frequency in samples per second **format**: Audio data format **channels**: Number of channels: 1 mono, 2 stereo, 4 surround, 6 surroundwith center and lfe **silence**: Audio buffer silence value (calculated) **samples**: Audio buffer size in samples **size**: Audio buffer size in bytes (calculated) **callback(..)**: Callback function for filling the audio buffer **userdata**: Pointer the user data which is passed to the callback function The following **format** values are acceptable: AUDIO_U8 Unsigned 8-bit samples. AUDIO_S8 Signed 8-bit samples. AUDIO_U16 or AUDIO_U16LSB not supported by all hardware (unsigned 16-bitlittle-endian) AUDIO_S16 or AUDIO_S16LSBnot supported by all hardware (signed 16-bitlittle-endian) AUDIO_U16MSB not supported by all hardware (unsigned 16-bit big-endian) AUDIO_S16MSBnot supported by all hardware (signed 16-bit big-endian) AUDIO_U16SYS Either AUDIO_U16LSB or AUDIO_U16MSB depending on hardware CPUendianness AUDIO_S16SYS Either AUDIO_S16LSB or AUDIO_S16MSB depending on hardware CPUendianness SDL_Event General event structure. Data members: **type**: The type of event **active**: Activation event (see SDL_ActiveEvent) **key**: Keyboard event (see SDL_KeyboardEvent) **motion**: Mouse motion event (see SDL_MouseMotionEvent) **button**: Mouse button event (see SDL_MouseButtonEvent) **jaxis**: Joystick axis motion event (see SDL_JoyAxisEvent) **jball**: Joystick trackball motion event (see SDL_JoyBallEvent) **jhat**: Joystick hat motion event (see SDL_JoyHatEvent) **jbutton**: Joystick button event (see SDL_JoyButtonEvent) **resize**: Application window resize event (see SDL_ResizeEvent) **expose**: Application window expose event (see SDL_ExposeEvent) **quit**: Application quit request event (see SDL_QuitEvent) **user**: User defined event (see SDL_UserEvent) **syswm**: Undefined window manager event (see SDL_SysWMEvent) Here are the event types. See the SDL documentation for more info: SDL_ACTIVEEVENT SDL_ActiveEvent SDL_KEYDOWN/UP SDL_KeyboardEvent SDL_MOUSEMOTION SDL_MouseMotionEvent SDL_MOUSEBUTTONDOWN/UP SDL_MouseButtonEvent SDL_JOYAXISMOTION SDL_JoyAxisEvent SDL_JOYBALLMOTION SDL_JoyBallEvent SDL_JOYHATMOTION SDL_JoyHatEvent SDL_JOYBUTTONDOWN/UP SDL_JoyButtonEvent SDL_VIDEORESIZE SDL_ResizeEvent SDL_VIDEOEXPOSE SDL_ExposeEvent SDL_QUIT SDL_QuitEvent SDL_USEREVENT SDL_UserEvent SDL_SYSWMEVENT SDL_SysWMEvent SDL_Overlay A YUV Overlay. Data members: **format**: Overlay format (see below) **w, h**: Width and height of overlay **planes**: Number of planes in the overlay. Usually either 1 or 3 **pitches**: An array of pitches, one for each plane. Pitch is the length of arow in bytes. **pixels**: An array of pointers to the data of each plane. The overlay belocked before these pointers are used. **hw_overlay**: This will be set to 1 if the overlay is hardware accelerated. **SDL_Rect Defines a rectangular area. **Sint16 x, y** **Uint16 w, h**_x, y_: Position of the upper-left corner of the rectangle _w, h_: The widthand height of the rectangle A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurfaceto define blitting regions and by several other video functions. SDL_Surface Graphical Surface Structure **Uint32 flags** (Read-only): Surface flags **SDL_PixelFormat *format** (Read-only) **int w, h** (Read-only): Width and height **Uint16 pitch** (Read-only): stride **void *pixels** (Read-write): pointer to actual pixel data **SDL_Rect clip_rect** (Read-only): Surface clip rectangle **int refcount** (Read-mostly): used for mem allocation This structure also contains private fields not shown here. An SDL_Surface represents an area of "graphical" memory, memory that can bedrawn to. The video framebuffer is returned as a SDL_Surface bySDL_SetVideoMode and SDL_GetVideoSurface. The **w** and **h** fields arevalues representing the width and height of the surface in pixels. The**pixels** field is a pointer to the actual pixel data. Note: the surfaceshould be locked (via SDL_LockSurface) before accessing this field. The**clip_rect** field is the clipping rectangle as set by SDL_SetClipRect. The flags field supports the following OR-ed values: SDL_SWSURFACE Surface is stored in system memory SDL_HWSURFACE Surface is stored in video memory SDL_ASYNCBLIT Surface uses asynchronous blits if possible SDL_ANYFORMAT Allows any pixel-format (Display surface) SDL_HWPALETTE Surface has exclusive palette SDL_DOUBLEBUF Surface is double buffered (Display surface) SDL_FULLSCREEN Surface is full screen (Display Surface) SDL_OPENGL Surface has an OpenGL context (Display Surface) SDL_OPENGLBLIT Surface supports OpenGL blitting (Display Surface). NOTE: Thisoption is kept for compatibility only, and is not recommended for new code. SDL_RESIZABLE Surface is resizable (Display Surface) SDL_HWACCEL Surface blit uses hardware acceleration SDL_SRCCOLORKEY Surface use colorkey blitting SDL_RLEACCEL Colorkey blitting is accelerated with RLE SDL_SRCALPHA Surface blit uses alpha blending SDL_PREALLOC Surface uses preallocated memory SDL_Thread This struct is is system independent and you probably don't have to useit. For more info, see src/thread/sdl_thread_c.h in the source code. SDL_cond This struct is is system independent and you probably don't have to useit. For more info, see src/thread/<system&rt/SDL_syscond.c in the sourcecode.SDL_mutex This struct is is system independent and you probably don't have to useit. For more info, see src/thread/<system&rt/SDL_sysmutex.c in the sourcecode. * * *email:dranger at gmail dot comBack to dranger.comThis work is licensed under the Creative Commons Attribution-Share Alike 2.5License. To view a copy of this license, visithttp://creativecommons.org/licenses/by-sa/2.5/ or send a letter to CreativeCommons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA. Code examples are based off of FFplay, Copyright (c) 2003 Fabrice Bellard, anda tutorial by Martin Bohme.
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號(hào)
Ctrl + =
減小字號(hào)
Ctrl + -