?? tutorial07.c
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// tutorial07.c// A pedagogical video player that really works! Now with seeking features.//// Code based on FFplay, Copyright (c) 2003 Fabrice Bellard, // and a tutorial by Martin Bohme (boehme@inb.uni-luebeckREMOVETHIS.de)// Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1// Use//// gcc -o tutorial07 tutorial07.c -lavutil -lavformat -lavcodec -lz -lm `sdl-config --cflags --libs`// to build (assuming libavformat and libavcodec are correctly installed, // and assuming you have sdl-config. Please refer to SDL docs for your installation.)//// Run using// tutorial07 myvideofile.mpg//// to play the video.#include <avcodec.h>#include <avformat.h>#include <SDL.h>#include <SDL_thread.h>#ifdef __MINGW32__#undef main /* Prevents SDL from overriding main() */#endif#include <stdio.h>#include <math.h>#define SDL_AUDIO_BUFFER_SIZE 1024#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)#define AV_SYNC_THRESHOLD 0.01#define AV_NOSYNC_THRESHOLD 10.0#define SAMPLE_CORRECTION_PERCENT_MAX 10#define AUDIO_DIFF_AVG_NB 20#define FF_ALLOC_EVENT (SDL_USEREVENT)#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)#define FF_QUIT_EVENT (SDL_USEREVENT + 2)#define VIDEO_PICTURE_QUEUE_SIZE 1#define DEFAULT_AV_SYNC_TYPE AV_SYNC_VIDEO_MASTERtypedef struct PacketQueue { AVPacketList *first_pkt, *last_pkt; int nb_packets; int size; SDL_mutex *mutex; SDL_cond *cond;} PacketQueue;typedef struct VideoPicture { SDL_Overlay *bmp; int width, height; /* source height & width */ int allocated; double pts;} VideoPicture;typedef struct VideoState { AVFormatContext *pFormatCtx; int videoStream, audioStream; int av_sync_type; double external_clock; /* external clock base */ int64_t external_clock_time; int seek_req; int seek_flags; int64_t seek_pos; double audio_clock; AVStream *audio_st; PacketQueue audioq; uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2]; unsigned int audio_buf_size; unsigned int audio_buf_index; AVPacket audio_pkt; uint8_t *audio_pkt_data; int audio_pkt_size; int audio_hw_buf_size; double audio_diff_cum; /* used for AV difference average computation */ double audio_diff_avg_coef; double audio_diff_threshold; int audio_diff_avg_count; double frame_timer; double frame_last_pts; double frame_last_delay; double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame double video_current_pts; ///<current displayed pts (different from video_clock if frame fifos are used) int64_t video_current_pts_time; ///<time (av_gettime) at which we updated video_current_pts - used to have running video pts AVStream *video_st; PacketQueue videoq; VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE]; int pictq_size, pictq_rindex, pictq_windex; SDL_mutex *pictq_mutex; SDL_cond *pictq_cond; SDL_Thread *parse_tid; SDL_Thread *video_tid; char filename[1024]; int quit;} VideoState;enum { AV_SYNC_AUDIO_MASTER, AV_SYNC_VIDEO_MASTER, AV_SYNC_EXTERNAL_MASTER,};SDL_Surface *screen;/* Since we only have one decoding thread, the Big Struct can be global in case we need it. */VideoState *global_video_state;AVPacket flush_pkt;void packet_queue_init(PacketQueue *q) { memset(q, 0, sizeof(PacketQueue)); q->mutex = SDL_CreateMutex(); q->cond = SDL_CreateCond();}int packet_queue_put(PacketQueue *q, AVPacket *pkt) { AVPacketList *pkt1; if(pkt != &flush_pkt && av_dup_packet(pkt) < 0) { return -1; } pkt1 = av_malloc(sizeof(AVPacketList)); if (!pkt1) return -1; pkt1->pkt = *pkt; pkt1->next = NULL; SDL_LockMutex(q->mutex); if (!q->last_pkt) q->first_pkt = pkt1; else q->last_pkt->next = pkt1; q->last_pkt = pkt1; q->nb_packets++; q->size += pkt1->pkt.size; SDL_CondSignal(q->cond); SDL_UnlockMutex(q->mutex); return 0;}static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block){ AVPacketList *pkt1; int ret; SDL_LockMutex(q->mutex); for(;;) { if(global_video_state->quit) { ret = -1; break; } pkt1 = q->first_pkt; if (pkt1) { q->first_pkt = pkt1->next; if (!q->first_pkt) q->last_pkt = NULL; q->nb_packets--; q->size -= pkt1->pkt.size; *pkt = pkt1->pkt; av_free(pkt1); ret = 1; break; } else if (!block) { ret = 0; break; } else { SDL_CondWait(q->cond, q->mutex); } } SDL_UnlockMutex(q->mutex); return ret;}static void packet_queue_flush(PacketQueue *q) { AVPacketList *pkt, *pkt1; SDL_LockMutex(q->mutex); for(pkt = q->first_pkt; pkt != NULL; pkt = pkt1) { pkt1 = pkt->next; av_free_packet(&pkt->pkt); av_freep(&pkt); } q->last_pkt = NULL; q->first_pkt = NULL; q->nb_packets = 0; q->size = 0; SDL_UnlockMutex(q->mutex);}double get_audio_clock(VideoState *is) { double pts; int hw_buf_size, bytes_per_sec, n; pts = is->audio_clock; /* maintained in the audio thread */ hw_buf_size = is->audio_buf_size - is->audio_buf_index; bytes_per_sec = 0; n = is->audio_st->codec->channels * 2; if(is->audio_st) { bytes_per_sec = is->audio_st->codec->sample_rate * n; } if(bytes_per_sec) { pts -= (double)hw_buf_size / bytes_per_sec; } return pts;}double get_video_clock(VideoState *is) { double delta; delta = (av_gettime() - is->video_current_pts_time) / 1000000.0; return is->video_current_pts + delta;}double get_external_clock(VideoState *is) { return av_gettime() / 1000000.0;}double get_master_clock(VideoState *is) { if(is->av_sync_type == AV_SYNC_VIDEO_MASTER) { return get_video_clock(is); } else if(is->av_sync_type == AV_SYNC_AUDIO_MASTER) { return get_audio_clock(is); } else { return get_external_clock(is); }}/* Add or subtract samples to get a better sync, return new audio buffer size */int synchronize_audio(VideoState *is, short *samples, int samples_size, double pts) { int n; double ref_clock; n = 2 * is->audio_st->codec->channels; if(is->av_sync_type != AV_SYNC_AUDIO_MASTER) { double diff, avg_diff; int wanted_size, min_size, max_size, nb_samples; ref_clock = get_master_clock(is); diff = get_audio_clock(is) - ref_clock; if(diff < AV_NOSYNC_THRESHOLD) { // accumulate the diffs is->audio_diff_cum = diff + is->audio_diff_avg_coef * is->audio_diff_cum; if(is->audio_diff_avg_count < AUDIO_DIFF_AVG_NB) { is->audio_diff_avg_count++; } else { avg_diff = is->audio_diff_cum * (1.0 - is->audio_diff_avg_coef); if(fabs(avg_diff) >= is->audio_diff_threshold) { wanted_size = samples_size + ((int)(diff * is->audio_st->codec->sample_rate) * n); min_size = samples_size * ((100 - SAMPLE_CORRECTION_PERCENT_MAX) / 100); max_size = samples_size * ((100 + SAMPLE_CORRECTION_PERCENT_MAX) / 100); if(wanted_size < min_size) { wanted_size = min_size; } else if (wanted_size > max_size) { wanted_size = max_size; } if(wanted_size < samples_size) { /* remove samples */ samples_size = wanted_size; } else if(wanted_size > samples_size) { uint8_t *samples_end, *q; int nb; /* add samples by copying final sample*/ nb = (samples_size - wanted_size); samples_end = (uint8_t *)samples + samples_size - n; q = samples_end + n; while(nb > 0) { memcpy(q, samples_end, n); q += n; nb -= n; } samples_size = wanted_size; } } } } else { /* difference is TOO big; reset diff stuff */ is->audio_diff_avg_count = 0; is->audio_diff_cum = 0; } } return samples_size;}int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size, double *pts_ptr) { int len1, data_size, n; AVPacket *pkt = &is->audio_pkt; double pts; for(;;) { while(is->audio_pkt_size > 0) { data_size = buf_size; len1 = avcodec_decode_audio2(is->audio_st->codec, (int16_t *)audio_buf, &data_size, is->audio_pkt_data, is->audio_pkt_size); if(len1 < 0) { /* if error, skip frame */ is->audio_pkt_size = 0; break; } is->audio_pkt_data += len1; is->audio_pkt_size -= len1; if(data_size <= 0) { /* No data yet, get more frames */ continue; } pts = is->audio_clock; *pts_ptr = pts; n = 2 * is->audio_st->codec->channels; is->audio_clock += (double)data_size / (double)(n * is->audio_st->codec->sample_rate); /* We have data, return it and come back for more later */ return data_size; } if(pkt->data) av_free_packet(pkt); if(is->quit) { return -1; } /* next packet */ if(packet_queue_get(&is->audioq, pkt, 1) < 0) { return -1; } if(pkt->data == flush_pkt.data) { avcodec_flush_buffers(is->audio_st->codec); continue; } is->audio_pkt_data = pkt->data; is->audio_pkt_size = pkt->size; /* if update, update the audio clock w/pts */ if(pkt->pts != AV_NOPTS_VALUE) { is->audio_clock = av_q2d(is->audio_st->time_base)*pkt->pts; } }}void audio_callback(void *userdata, Uint8 *stream, int len) { VideoState *is = (VideoState *)userdata; int len1, audio_size; double pts; while(len > 0) { if(is->audio_buf_index >= is->audio_buf_size) { /* We have already sent all our data; get more */ audio_size = audio_decode_frame(is, is->audio_buf, sizeof(is->audio_buf), &pts); if(audio_size < 0) { /* If error, output silence */ is->audio_buf_size = 1024; memset(is->audio_buf, 0, is->audio_buf_size); } else { audio_size = synchronize_audio(is, (int16_t *)is->audio_buf, audio_size, pts); is->audio_buf_size = audio_size; } is->audio_buf_index = 0; } len1 = is->audio_buf_size - is->audio_buf_index; if(len1 > len) len1 = len; memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1); len -= len1; stream += len1; is->audio_buf_index += len1; }}static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) { SDL_Event event; event.type = FF_REFRESH_EVENT; event.user.data1 = opaque; SDL_PushEvent(&event); return 0; /* 0 means stop timer */}/* schedule a video refresh in 'delay' ms */static void schedule_refresh(VideoState *is, int delay) { SDL_AddTimer(delay, sdl_refresh_timer_cb, is);}void video_display(VideoState *is) { SDL_Rect rect; VideoPicture *vp; AVPicture pict; float aspect_ratio; int w, h, x, y; int i; vp = &is->pictq[is->pictq_rindex]; if(vp->bmp) { if(is->video_st->codec->sample_aspect_ratio.num == 0) { aspect_ratio = 0; } else { aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) * is->video_st->codec->width / is->video_st->codec->height; } if(aspect_ratio <= 0.0) { aspect_ratio = (float)is->video_st->codec->width / (float)is->video_st->codec->height; } h = screen->h; w = ((int)rint(h * aspect_ratio)) & -3; if(w > screen->w) { w = screen->w; h = ((int)rint(w / aspect_ratio)) & -3; } x = (screen->w - w) / 2; y = (screen->h - h) / 2; rect.x = x; rect.y = y; rect.w = w; rect.h = h; SDL_DisplayYUVOverlay(vp->bmp, &rect); }}void video_refresh_timer(void *userdata) { VideoState *is = (VideoState *)userdata; VideoPicture *vp; double actual_delay, delay, sync_threshold, ref_clock, diff; if(is->video_st) { if(is->pictq_size == 0) { schedule_refresh(is, 1); } else { vp = &is->pictq[is->pictq_rindex]; is->video_current_pts = vp->pts; is->video_current_pts_time = av_gettime(); delay = vp->pts - is->frame_last_pts; /* the pts from last time */ if(delay <= 0 || delay >= 1.0) { /* if incorrect delay, use previous one */ delay = is->frame_last_delay; } /* save for next time */ is->frame_last_delay = delay; is->frame_last_pts = vp->pts; /* update delay to sync to audio if not master source */ if(is->av_sync_type != AV_SYNC_VIDEO_MASTER) { ref_clock = get_master_clock(is); diff = vp->pts - ref_clock; /* Skip or repeat the frame. Take delay into account FFPlay still doesn't "know if this is the best guess." */ sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD; if(fabs(diff) < AV_NOSYNC_THRESHOLD) { if(diff <= -sync_threshold) { delay = 0; } else if(diff >= sync_threshold) { delay = 2 * delay; } } } is->frame_timer += delay; /* computer the REAL delay */ actual_delay = is->frame_timer - (av_gettime() / 1000000.0); if(actual_delay < 0.010) { /* Really it should skip the picture instead */ actual_delay = 0.010; } schedule_refresh(is, (int)(actual_delay * 1000 + 0.5)); /* show the picture! */ video_display(is); /* update queue for next picture! */ if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) { is->pictq_rindex = 0; } SDL_LockMutex(is->pictq_mutex); is->pictq_size--; SDL_CondSignal(is->pictq_cond); SDL_UnlockMutex(is->pictq_mutex); } } else { schedule_refresh(is, 100); }}
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