?? ccevalue.java
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package org.acerge.engine;
public class CCEvalue {
public static final int MaxValue = 1000;
public static final int EndgameMargin = 320;//
public static final int RazorMargin = 240;
public static final int ExtFutMargin = 160;//
public static final int SelFutMargin = 80;
public static final int InadequateValue = 40;
public static final int[] BasicValues = {0, 40, 40, 88, 200, 96, 9};//帥仕象馬車炮兵
public static final int[][] PosValues = {//位置獎勵值
{ // King帥
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, -8, -9, 0, 0, 0, 0, 0, 0, 0,
5, -8, -9, 0, 0, 0, 0, 0, 0, 0,
1, -8, -9, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}, { // Advisor仕
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}, { // Bishop象
0, 0, -2, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, -2, 0, 0, 0, 0, 0, 0, 0
}, { // Knight馬
0, -3, 5, 4, 2, 2, 5, 4, 2, 2,
-3, 2, 4, 6, 10, 12, 20, 10, 8, 2,
2, 4, 6, 10, 13, 11, 12, 11, 15, 2,
0, 5, 7, 7, 14, 15, 19, 15, 9, 8,
2,-10, 4, 10, 15, 16, 12, 11, 6, 2,
0, 5, 7, 7, 14, 15, 19, 15, 9, 8,
2, 4, 6, 10, 13, 11, 12, 11, 15, 2,
-3, 2, 4, 6, 10, 12, 20, 10, 8, 2,
0, -3, 5, 4, 2, 2, 5, 4, 2, 2
}, { // Rook車
-6, 5, -2, 4, 8, 8, 6, 6, 6, 6,
6, 8, 8, 9, 12, 11, 13, 8, 12, 8,
4, 6, 4, 4, 12, 11, 13, 7, 9, 7,
12, 12, 12, 12, 14, 14, 16, 14, 16, 13,
0, 0, 12, 14, 15, 15, 16, 16, 33, 14,
12, 12, 12, 12, 14, 14, 16, 14, 16, 13,
4, 6, 4, 4, 12, 11, 13, 7, 9, 7,
6, 8, 8, 9, 12, 11, 13, 8, 12, 8,
-6, 5, -2, 4, 8, 8, 6, 6, 6, 6
}, { // Cannon炮
0, 0, 1, 0, -1, 0, 0, 1, 2, 4,
0, 1, 0, 0, 0, 0, 3, 1, 2, 4,
1, 2, 4, 0, 3, 0, 3, 0, 0, 0,
3, 2, 3, 0, 0, 0, 2, -5, -4, -5,
3, 2, 5, 0, 4, 4, 4, -4, -7, -6,
3, 2, 3, 0, 0, 0, 2, -5, -4, -5,
1, 2, 4, 0, 3, 0, 3, 0, 0, 0,
0, 1, 0, 0, 0, 0, 3, 1, 2, 4,
0, 0, 1, 0, -1, 0, 0, 1, 2, 4
}, { // Pawn兵
0, 0, 0, -2, 3, 10, 20, 20, 20, 0,
0, 0, 0, 0, 0, 18, 27, 30, 30, 0,
0, 0, 0, -2, 4, 22, 30, 45, 50, 0,
0, 0, 0, 0, 0, 35, 40, 55, 65, 2,
0, 0, 0, 6, 7, 40, 42, 55, 70, 4,
0, 0, 0, 0, 0, 35, 40, 55, 65, 2,
0, 0, 0, -2, 4, 22, 30, 45, 50, 0,
0, 0, 0, 0, 0, 18, 27, 30, 30, 0,
0, 0, 0, -2, 3, 10, 20, 20, 20, 0
}
};
}
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