?? timeline.java
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/****************************************************************
* Copyright (c) 2001, David N. Main, All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the
* following conditions are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
*
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* 3. The name of the author may not be used to endorse or
* promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
****************************************************************/
package com.anotherbigidea.flash.movie;
/**
* A Movie or Sprite (Movie Clip) time line (collection of frames)
*/
public interface TimeLine
{
/**
* Get the current number of frames in the timeline.
*/
public int getFrameCount();
/**
* Get the Frame object for the given frame number - or create one if
* none exists. If the frame number is larger than the current frame count
* then the frame count is increased.
*
* @param frameNumber must be 1 or larger
*/
public Frame getFrame( int frameNumber );
/**
* Append a frame to the end of the timeline
*/
public Frame appendFrame();
/**
* Get the next available depth in the timeline
*/
public int getAvailableDepth();
/**
* Set the next available depth in the timeline
* @param depth must be >= 1
*/
public void setAvailableDepth( int depth );
}
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