?? 96.c
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#include <graphics.h>
#include <stdlib.h>
#include <dos.h>
/*定義控制命令*/
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
/*定義蛇的最大節數*/
#define NODE 200
int i,key;
int score=0;/*得分*/
/*定義游戲速度*/
int SPEED=100;
/*定義食物的結構體*/
struct Food
{
int x;/*食物的橫坐標*/
int y;/*食物的縱坐標*/
int need;/*判斷是否要出現食物的變量*/
};
/*定義蛇的結構體*/
struct Snake
{
int x[NODE];
int y[NODE];
int node;/*蛇的節數*/
int direction;/*蛇移動方向*/
int life;/* 蛇的生命,0活著,1死亡*/
};
struct Food food;
struct Snake snake;
/*開始畫面,左上角坐標為(50,40),右下角坐標為(600,450)的圍墻*/
void DrawFence(void)
{
setcolor(WHITE);
/*畫圍墻的上邊*/
line(50,40,600,40);
line(50,42,600,42);
/*畫圍墻的下邊*/
line(50,450,600,450);
line(50,452,600,452);
/*畫圍墻的左邊*/
line(50,40,50,450);
line(52,40,52,450);
/*畫圍墻的右邊*/
line(600,40,600,450);
line(602,40,602,450);
}
/*輸出成績*/
void PrintScore()
{
char string[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,15,220,35);
setcolor(RED);
settextstyle(0,0,2);
sprintf(string,"score:%d",score);
outtextxy(55,20,string);
}
/*游戲結束*/
void GameOver()
{
cleardevice();
PrintScore();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}
/*畫蛇函數*/
void DrawSnake()
{
setcolor(4);
for(i=0;i<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);
delay(SPEED);
setcolor(0);
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
}
/*玩游戲具體過程*/
void PlayGame()
{
randomize();/*隨機數發生器*/
food.need=1;/*1表示需要出現新食物,0表示已 經存在食物*/
snake.life=0;/*活著*/
/*方向往右*/
snake.direction=1;
/*蛇頭*/
snake.x[0]=100;
snake.y[0]=100;
snake.x[1]=110;
snake.y[1]=100;
snake.node=2;/*節數*/
PrintScore();/*輸出得分*/
while(1)/*可以重復玩游戲,壓ESC鍵結束*/
{
while(!kbhit())/*在沒有按鍵的情況下,蛇自己移動身體*/
{
if(food.need==1)/*需要出現新食物*/
{
food.x=rand()%400+60;
food.y=rand()%350+60;
while(food.x%10!=0)/*食物隨機出現后必須讓食物能夠在整格內,這樣才可以讓蛇吃到*/
food.x++;
while(food.y%10!=0)
food.y++;
food.need=0;/*畫面上有食物了*/
}
if(food.need==0)/*畫面上有食物了就要顯示*/
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}
for(i=snake.node-1;i>0;i--)/*蛇的每個環節往前移動,也就是貪吃蛇的關鍵算法*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
/*1,2,3,4表示右,左,上,下四個方向,通過這個判斷來移動蛇頭*/
switch(snake.direction)
{
case 1:snake.x[0]+=10;break;
case 2: snake.x[0]-=10;break;
case 3: snake.y[0]-=10;break;
case 4: snake.y[0]+=10;break;
}
for(i=3;i<snake.node;i++)/*從蛇的第四節開始判斷是否撞到自己了,因為蛇頭為兩節,第三節不可能拐過來*/
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver();/*顯示失敗*/
snake.life=1;
break;
}
}
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455)/*蛇是否撞到墻壁*/
{
GameOver();/*本次游戲結束*/
snake.life=1; /*蛇死*/
}
if(snake.life==1)/*以上兩種判斷以后,如果蛇死就跳出內循環,重新開始*/
break;
if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/
{
setcolor(0);/*把畫面上的食物東西去掉*/
rectangle(food.x,food.y,food.x+10,food.y-10);
snake.x[snake.node]=-20;snake.y[snake.node]=-20;
/*新的一節先放在看不見的位置,下次循環就取前一節的位置*/
snake.node++;/*蛇的身體長一節*/
food.need=1;/*畫面上需要出現新的食物*/
score+=10;
PrintScore();/*輸出新得分*/
}
DrawSnake();
}
if(snake.life==1)/*如果蛇死就跳出循環*/
break;
key=bioskey(0);/*接收按鍵*/
if(key==ESC)/*按ESC鍵退出*/
break;
else if(key==UP&&snake.direction!=4)
/*判斷是否往相反的方向移動*/
snake.direction=3;
else if(key==RIGHT&&snake.direction!=2)
snake.direction=1;
else if(key==LEFT&&snake.direction!=1)
snake.direction=2;
else if(key==DOWN&&snake.direction!=3)
snake.direction=4;
}
}
/*主函數*/
void main(void)
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"e:\\tc");
cleardevice();
/*繪制邊框*/
DrawFence();
/*玩游戲具體過程*/
PlayGame();
getch();
closegraph();
}
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