亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? pc.c

?? 基于ARM7處理器的中斷與串口在ucos下切換的演示程序
?? C
?? 第 1 頁 / 共 2 頁
字號:
/*
*********************************************************************************************************
*                                          PC SUPPORT FUNCTIONS
*
*                          (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
*                                           All Rights Reserved
*
* File : PC.C
* By   : Jean J. Labrosse
*********************************************************************************************************
*/

//change by cmj
#include "config.h"
//#include "includes.h"

/*
*********************************************************************************************************
*                                               CONSTANTS
*********************************************************************************************************
*/
#define  DISP_BASE                  0xB800       /* Base segment of display (0xB800=VGA, 0xB000=Mono)  */
#define  DISP_MAX_X                     80       /* Maximum number of columns                          */
#define  DISP_MAX_Y                     25       /* Maximum number of rows                             */

#define  TICK_T0_8254_CWR             0x43       /* 8254 PIT Control Word Register address.            */
#define  TICK_T0_8254_CTR0            0x40       /* 8254 PIT Timer 0 Register address.                 */
#define  TICK_T0_8254_CTR1            0x41       /* 8254 PIT Timer 1 Register address.                 */
#define  TICK_T0_8254_CTR2            0x42       /* 8254 PIT Timer 2 Register address.                 */

#define  TICK_T0_8254_CTR0_MODE3      0x36       /* 8254 PIT Binary Mode 3 for Counter 0 control word. */
#define  TICK_T0_8254_CTR2_MODE0      0xB0       /* 8254 PIT Binary Mode 0 for Counter 2 control word. */
#define  TICK_T0_8254_CTR2_LATCH      0x80       /* 8254 PIT Latch command control word                */

#define  VECT_TICK                    0x08       /* Vector number for 82C54 timer tick                 */
#define  VECT_DOS_CHAIN               0x81       /* Vector number used to chain DOS                    */

/*
*********************************************************************************************************
*                                       LOCAL GLOBAL VARIABLES
*********************************************************************************************************
*/
             
static INT16U    PC_ElapsedOverhead;
//static jmp_buf   PC_JumpBuf;          //del by cmj 
//static BOOLEAN   PC_ExitFlag;         //del by cmj
//void           (*PC_TickISR)(void);   //del by cmj

/*$PAGE*/
/*
*********************************************************************************************************
*                           DISPLAY A SINGLE CHARACTER AT 'X' & 'Y' COORDINATE
*
* Description : This function writes a single character anywhere on the PC's screen.  This function
*               writes directly to video RAM instead of using the BIOS for speed reasons.  It assumed 
*               that the video adapter is VGA compatible.  Video RAM starts at absolute address 
*               0x000B8000.  Each character on the screen is composed of two bytes: the ASCII character 
*               to appear on the screen followed by a video attribute.  An attribute of 0x07 displays 
*               the character in WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               c      Is the ASCII character to display.  You can also specify a character with a 
*                      numeric value higher than 128.  In this case, special character based graphics
*                      will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the character will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
        void Uart_SendChar(INT8U data)
{
    while((U0LSR & 0x00000020) == 0);
    U0THR = data;
}		

//change by cmj
        void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
{
    //OS_ENTER_CRITICAL();
    OSSchedLock();
    
    Uart_SendChar(0xff);
    Uart_SendChar(x);
    Uart_SendChar(y);
    Uart_SendChar(c);
    Uart_SendChar(color);
  
    //OS_EXIT_CRITICAL();
    OSSchedUnlock();
}

//void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;  /* Calculate position on the screen         */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    *pscr++ = c;                                           /* Put character in video RAM               */
//    *pscr   = color;                                       /* Put video attribute in video RAM         */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                            CLEAR A COLUMN
*
* Description : This function clears one of the 80 columns on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : x            corresponds to the desired column to clear.  Valid column numbers are from 
*                            0 to 79.  Column 0 corresponds to the leftmost column.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrCol (INT8U x, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        PC_DispChar(x, i, ' ', color);
    }
}

//void PC_DispClrCol (INT8U x, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)x * 2);
//    for (i = 0; i < DISP_MAX_Y; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr-- = color;                         /* Put video attribute in video RAM                   */
//        pscr    = pscr + DISP_MAX_X * 2;         /* Position on next row                               */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             CLEAR A ROW
*
* Description : This function clears one of the 25 lines on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : y            corresponds to the desired row to clear.  Valid row numbers are from 
*                            0 to 24.  Row 0 corresponds to the topmost line.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrRow (INT8U y, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_X; i++)
    {
        PC_DispChar(i, y, ' ', color);
    }
}

//void PC_DispClrRow (INT8U y, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)y * DISP_MAX_X * 2);
//    for (i = 0; i < DISP_MAX_X; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr++ = color;                         /* Put video attribute in video RAM                   */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                              CLEAR SCREEN
*
* Description : This function clears the PC's screen by directly accessing video RAM instead of using
*               the BIOS.  It assumed that the video adapter is VGA compatible.  Video RAM starts at
*               absolute address 0x000B8000.  Each character on the screen is composed of two bytes:
*               the ASCII character to appear on the screen followed by a video attribute.  An attribute
*               of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : color   specifies the foreground/background color combination to use 
*                       (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrScr (INT8U color)
{
    INT16U      i,j;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        for (j = 0; j < DISP_MAX_X; j++)
        {
            PC_DispChar(j, i, ' ', color);
        }
    }
}

//void PC_DispClrScr (INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, 0x0000);
//    for (i = 0; i < (DISP_MAX_X * DISP_MAX_Y); i++) { /* PC display has 80 columns and 25 lines        */
//        *pscr++ = ' ';                                /* Put ' ' character in video RAM                */
//        *pscr++ = color;                              /* Put video attribute in video RAM              */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                 DISPLAY A STRING  AT 'X' & 'Y' COORDINATE
*
* Description : This function writes an ASCII string anywhere on the PC's screen.  This function writes
*               directly to video RAM instead of using the BIOS for speed reasons.  It assumed that the 
*               video adapter is VGA compatible.  Video RAM starts at absolute address 0x000B8000.  Each 
*               character on the screen is composed of two bytes: the ASCII character to appear on the 
*               screen followed by a video attribute.  An attribute of 0x07 displays the character in 
*               WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               s      Is the ASCII string to display.  You can also specify a string containing 
*                      characters with numeric values higher than 128.  In this case, special character 
*                      based graphics will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the characters will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispStr (INT8U x, INT8U y, const char *s, INT8U color)
{
    while (*s)
    {
        if (x >= DISP_MAX_X)
        {
            x = 0;
            y++;
        }
        PC_DispChar(x, y, *s++, color);
        x++;
    }
}

//void PC_DispStr (INT8U x, INT8U y, INT8U *s, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;   /* Calculate position of 1st character     */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    while (*s) {
//        *pscr++ = *s++;                                     /* Put character in video RAM              */
//        *pscr++ = color;                                    /* Put video attribute in video RAM        */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             RETURN TO DOS
*
* Description : This functions returns control back to DOS by doing a 'long jump' back to the saved
*               location stored in 'PC_JumpBuf'.  The saved location was established by the function
*               'PC_DOSSaveReturn()'.  After execution of the long jump, execution will resume at the 
*               line following the 'set jump' back in 'PC_DOSSaveReturn()'.  Setting the flag 
*               'PC_ExitFlag' to TRUE ensures that the 'if' statement in 'PC_DOSSaveReturn()' executes.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DOSReturn (void)
{
    Reset();
}

//void PC_DOSReturn (void)
//{
//    PC_ExitFlag = TRUE;                                    /* Indicate we are returning to DOS         */
//    longjmp(PC_JumpBuf, 1);                                /* Jump back to saved environment           */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                        SAVE DOS RETURN LOCATION
*
* Description : This function saves the location of where we are in DOS so that it can be recovered.
*               This allows us to abort multitasking under uC/OS-II and return back to DOS as if we had
*               never left.  When this function is called by 'main()', it sets 'PC_ExitFlag' to FALSE
*               so that we don't take the 'if' branch.  Instead, the CPU registers are saved in the
*               long jump buffer 'PC_JumpBuf' and we simply return to the caller.  If a 'long jump' is
*               performed using the jump buffer then, execution would resume at the 'if' statement and
*               this time, if 'PC_ExitFlag' is set to TRUE then we would execute the 'if' statements and
*               restore the DOS environment.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
void PC_DOSSaveReturn (void)

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
91久久精品日日躁夜夜躁欧美| 久久婷婷色综合| 国产精品久久久久毛片软件| 国产另类ts人妖一区二区| www日韩大片| 成人久久久精品乱码一区二区三区 | 一区二区三区日韩| 欧美中文字幕亚洲一区二区va在线| 亚洲精品高清在线观看| 欧美精品丝袜中出| 精品一二三四区| 日本一区二区三区免费乱视频| 99这里只有久久精品视频| 亚洲一区二区三区美女| 91.麻豆视频| 国产精品亚洲成人| 亚洲女同一区二区| 欧美一区日本一区韩国一区| 国产精品一二三区| 伊人色综合久久天天| 在线观看91av| 成人午夜又粗又硬又大| 亚洲一区二区欧美| 精品国产乱码久久久久久老虎| 成人午夜av电影| 五月天国产精品| 国产精品美女久久久久久久久 | 久久精品亚洲乱码伦伦中文| 菠萝蜜视频在线观看一区| 亚洲电影在线免费观看| 亚洲综合视频在线| 日韩精品一区二区三区蜜臀| 97se亚洲国产综合自在线观| 麻豆精品久久精品色综合| 国产精品美日韩| 欧美一区二区不卡视频| caoporen国产精品视频| 另类小说欧美激情| 亚洲免费av网站| 国产亚洲综合色| 日韩一区二区三| 日本福利一区二区| 国产超碰在线一区| 蜜臀av在线播放一区二区三区| 亚洲视频图片小说| 久久综合视频网| 在线不卡免费av| 色综合久久中文综合久久97| 国产另类ts人妖一区二区| 午夜精品久久久久久久 | 国产精品久久久久久久第一福利| 欧美日本视频在线| 色综合咪咪久久| 粉嫩高潮美女一区二区三区| 免费看欧美女人艹b| 亚洲综合av网| 亚洲欧美在线观看| 日本一区二区三区国色天香| 精品国产一区二区国模嫣然| 在线不卡一区二区| 欧美日韩美女一区二区| 色老头久久综合| 色综合色综合色综合色综合色综合| 国产精品一区二区91| 美女在线视频一区| 日本强好片久久久久久aaa| 亚洲影院免费观看| 亚洲精品成人悠悠色影视| 国产精品三级久久久久三级| 久久久久国产精品免费免费搜索| 欧美一区二区三区四区在线观看| 欧美日韩精品一区二区三区蜜桃| 色婷婷久久综合| 色综合天天狠狠| 在线观看免费一区| 欧美午夜宅男影院| 欧美性猛交xxxx乱大交退制版| 在线精品视频一区二区| 日本黄色一区二区| 欧美三级电影精品| 欧美理论片在线| 日韩一区二区免费视频| 日韩一区二区三区三四区视频在线观看 | 国产精品99久久久久久久女警| 韩国成人精品a∨在线观看| 麻豆freexxxx性91精品| 蜜乳av一区二区三区| 国产美女久久久久| 成人一区二区视频| 色哟哟国产精品| 欧美撒尿777hd撒尿| 欧美一区午夜视频在线观看| 日韩三级伦理片妻子的秘密按摩| 欧美电影免费观看高清完整版在 | 91精品中文字幕一区二区三区| 在线观看91av| 久久久久久久久久久电影| 国产欧美日产一区| 亚洲激情图片一区| 日韩av一区二区在线影视| 激情深爱一区二区| 北条麻妃国产九九精品视频| 欧美最猛性xxxxx直播| 欧美精品v日韩精品v韩国精品v| 日韩精品最新网址| 国产精品无人区| 亚洲高清在线视频| 经典三级在线一区| 95精品视频在线| 日韩视频免费观看高清完整版在线观看| 欧美一级高清片在线观看| 欧美高清在线视频| 亚洲电影你懂得| 国产精品18久久久久久久网站| 色综合夜色一区| 日韩视频一区二区三区| 亚洲免费三区一区二区| 久久精品国产精品亚洲综合| heyzo一本久久综合| 欧美一区二区成人6969| 中文字幕一区二区三区av| 日本va欧美va精品发布| av在线免费不卡| 日韩色在线观看| 亚洲综合另类小说| 高清在线不卡av| 欧美一区午夜视频在线观看| 国产精品九色蝌蚪自拍| 久久狠狠亚洲综合| 欧美亚洲一区二区在线观看| 久久精品日产第一区二区三区高清版| 亚洲一区免费在线观看| 夫妻av一区二区| 日韩一级大片在线| 一区二区三区资源| 国产大陆亚洲精品国产| 欧美另类z0zxhd电影| 日韩美女久久久| 国产成人免费视频| 欧美电影精品一区二区| 夜夜嗨av一区二区三区四季av | 欧美三区免费完整视频在线观看| 国产午夜精品一区二区| 久久精品国内一区二区三区| 在线观看国产日韩| 另类小说欧美激情| 欧美精品xxxxbbbb| 亚洲午夜在线观看视频在线| av成人老司机| 国产精品视频九色porn| 国产主播一区二区三区| 日韩一区二区电影在线| 亚洲国产综合色| 色一区在线观看| 一区二区三区中文字幕精品精品| 国产激情91久久精品导航| 精品欧美一区二区久久| 免费黄网站欧美| 日韩一级精品视频在线观看| 午夜在线电影亚洲一区| 欧美性极品少妇| 午夜精品久久久久久久久久| 色婷婷国产精品综合在线观看| 亚洲欧洲精品天堂一级| 国产成人av自拍| 亚洲国产电影在线观看| www.欧美日韩| 最新国产の精品合集bt伙计| av电影在线观看一区| 亚洲欧美一区二区三区国产精品| 成人高清视频免费观看| 国产精品理伦片| 91美女在线看| 亚洲一二三四久久| 欧美久久免费观看| 免费观看一级欧美片| 精品国产精品网麻豆系列| 国产一区91精品张津瑜| 国产欧美一区在线| 成人晚上爱看视频| 亚洲欧美国产高清| 欧美色视频在线观看| 奇米色一区二区| 久久久久久久电影| caoporen国产精品视频| 一区二区三区欧美| 91精品国产全国免费观看| 老司机精品视频一区二区三区| 久久久久九九视频| 色综合久久久久综合体| 三级一区在线视频先锋 | 欧美日本乱大交xxxxx| 另类欧美日韩国产在线| 欧美激情一区二区三区不卡| 91丝袜国产在线播放| 视频一区二区国产| 久久精品无码一区二区三区| 91小宝寻花一区二区三区| 日韩专区欧美专区| 国产婷婷色一区二区三区四区|