?? animationevent.js
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/* Copyright (c) 2004-2006, The Dojo Foundation All Rights Reserved. Licensed under the Academic Free License version 2.1 or above OR the modified BSD license. For more information on Dojo licensing, see: http://dojotoolkit.org/community/licensing.shtml*/dojo.provide("dojo.animation.AnimationEvent");dojo.require("dojo.lang");dojo.animation.AnimationEvent = function(anim, type, coords, sTime, cTime, eTime, dur, pct, fps) { this.type = type; // "animate", "begin", "end", "play", "pause", "stop" this.animation = anim; this.coords = coords; this.x = coords[0]; this.y = coords[1]; this.z = coords[2]; this.startTime = sTime; this.currentTime = cTime; this.endTime = eTime; this.duration = dur; this.percent = pct; this.fps = fps;};dojo.lang.extend(dojo.animation.AnimationEvent, { coordsAsInts: function() { var cints = new Array(this.coords.length); for(var i = 0; i < this.coords.length; i++) { cints[i] = Math.round(this.coords[i]); } return cints; }});
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