?? gamenewdialog.cs
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this.Controls.Add(this.label5);
this.Controls.Add(this.panelE);
this.Controls.Add(this.panelD);
this.Controls.Add(this.panelC);
this.Controls.Add(this.panelB);
this.Controls.Add(this.panelA);
this.Controls.Add(this.panel5);
this.Controls.Add(this.panel4);
this.Controls.Add(this.panel3);
this.Controls.Add(this.panel2);
this.Controls.Add(this.panel1);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.textPlayer2);
this.Controls.Add(this.textPlayer1);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Menu = this.mainMenu1;
this.Text = "Jasper\'s Dots - New Game";
this.Closing += new System.ComponentModel.CancelEventHandler(this.GameNewDialog_Closing);
this.Load += new System.EventHandler(this.GameNewDialog_Load);
this.Closed += new System.EventHandler(this.GameNewDialog_Closed);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.GameNewDialog_Paint);
}
#endregion
private int iColor1;
private Color clr1;
private int iColor2;
private Color clr2;
public int cxWidth;
public int cyHeight;
private void
GameNewDialog_Load(object sender, EventArgs e)
{
iColor1 = 0;
iColor2 = 1;
formParent.Visible = false;
}
private void
GameNewDialog_Closed(object sender, EventArgs e)
{
formParent.Visible = true;
}
private void
GameNewDialog_Closing(object sender, CancelEventArgs e)
{
// Make sure players each have a different color.
if (iColor1 == iColor2)
{
MessageBox.Show("Players picked the same color.\n" +
"Please pick a unique color for each player.",
"JaspersDots");
e.Cancel = true;
}
// Make sure game board is no larger than 9x11
int cx;
int cy;
try
{
cx = int.Parse(textWidth.Text);
}
catch
{
cx = -1;
}
try
{
cy = int.Parse(textHeight.Text);
}
catch
{
cy = -1;
}
if (cx <= 0 || cy <= 0)
{
MessageBox.Show("Bad grid size -- switching to 8x8", "JaspersDots");
cx = 8;
cy = 8;
}
if (cx > 11)
{
MessageBox.Show("Max width is 11", "JaspersDots");
e.Cancel = true;
return;
}
if (cy > 9)
{
MessageBox.Show("Max height is 9", "JaspersDots");
e.Cancel = true;
return;
}
cxWidth = cx;
cyHeight = cy;
formParent.players = new Players();
formParent.players.clr1 = clr1;
formParent.players.clr2 = clr2;
formParent.players.strName1 = textPlayer1.Text;
formParent.players.strName2 = textPlayer2.Text;
}
private void
Panel1_Click(object sender, EventArgs e)
{
if (sender == (object)panel1)
iColor1 = 0;
else if (sender == (object)panel2)
iColor1 = 1;
else if (sender == (object)panel3)
iColor1 = 2;
else if (sender == (object)panel4)
iColor1 = 3;
else if (sender == (object)panel5)
iColor1 = 4;
// Redraw window
Invalidate();
}
private void
Panel2_Click(object sender, EventArgs e)
{
if (sender == (object)panelA)
iColor2 = 0;
else if (sender == (object)panelB)
iColor2 = 1;
else if (sender == (object)panelC)
iColor2 = 2;
else if (sender == (object)panelD)
iColor2 = 3;
else if (sender == (object)panelE)
iColor2 = 4;
// Redraw window
Invalidate();
}
private void
GameNewDialog_Paint(object sender, PaintEventArgs e)
{
Panel panel = panel1;
//
// Player 1
//
// What is current player 1 panel?
switch(iColor1)
{
case 0:
panel = panel1;
break;
case 1:
panel = panel2;
break;
case 2:
panel = panel3;
break;
case 3:
panel = panel4;
break;
case 4:
panel = panel5;
break;
}
clr1 = panel.BackColor;
// Draw rectangle around color selected by player 1.
Pen penBlack = new Pen(Color.Black);
Rectangle rc = new
Rectangle(panel.Left - 3,
panel.Top - 3,
panel.Width + 5,
panel.Height + 5);
e.Graphics.DrawRectangle(penBlack, rc);
rc.Inflate(1, 1);
e.Graphics.DrawRectangle(penBlack, rc);
rc.Inflate(1, 1);
e.Graphics.DrawRectangle(penBlack, rc);
//
// Player 2
//
// What is current player 2 panel?
switch(iColor2)
{
case 0:
panel = panelA;
break;
case 1:
panel = panelB;
break;
case 2:
panel = panelC;
break;
case 3:
panel = panelD;
break;
case 4:
panel = panelE;
break;
}
clr2 = panel.BackColor;
// Draw rectangle around color selected by player 2.
rc = new Rectangle(panel.Left - 3,
panel.Top - 3,
panel.Width + 5,
panel.Height + 5);
e.Graphics.DrawRectangle(penBlack, rc);
rc.Inflate(1, 1);
e.Graphics.DrawRectangle(penBlack, rc);
rc.Inflate(1, 1);
e.Graphics.DrawRectangle(penBlack, rc);
}
} // class
} // namespace
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