?? buffer.h
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// Copyright (C) 1999-2005 Open Source Telecom Corporation.// // This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// // As a special exception, you may use this file as part of a free software// library without restriction. Specifically, if other files instantiate// templates or use macros or inline functions from this file, or you compile// this file and link it with other files to produce an executable, this// file does not by itself cause the resulting executable to be covered by// the GNU General Public License. This exception does not however// invalidate any other reasons why the executable file might be covered by// the GNU General Public License.//// This exception applies only to the code released under the name GNU// Common C++. If you copy code from other releases into a copy of GNU // Common C++, as the General Public License permits, the exception does// not apply to the code that you add in this way. To avoid misleading// anyone as to the status of such modified files, you must delete// this exception notice from them.//// If you write modifications of your own for GNU Common C++, it is your choice// whether to permit this exception to apply to your modifications.// If you do not wish that, delete this exception notice.///** * @file buffer.h * @short object passing services between threads. **/#ifndef CCXX_BUFFER_H_#define CCXX_BUFFER_H_#ifndef CCXX_THREAD_H_#include <cc++/thread.h>#endif#ifdef CCXX_NAMESPACESnamespace ost {#endif/** * The buffer class represents an IPC service that is built upon a buffer * of fixed capacity that can be used to transfer objects between one or * more producer and consumer threads. Producer threads post objects * into the buffer, and consumer threads wait for and receive objects from * the buffer. Semaphores are used to to block the buffer from overflowing * and indicate when there is data available, and mutexes are used to protect * multiple consumers and producer threads from stepping over each other. * * The buffer class is an abstract class in that the actual data being * buffered is not directly specified within the buffer class itself. The * buffer class should be used as a base class for a class that actually * impliments buffering and which may be aware of the data types actually * are being buffered. A template class could be created based on buffer * for this purpose. Another possibility is to create a class derived * from both Thread and Buffer which can be used to implement message passing * threads. * * @author David Sugar <dyfet@ostel.com> * @short Producer/Consumer buffer for use between threads. */#ifdef WIN32class __EXPORT Buffer : public Mutex#elseclass __EXPORT Buffer : public Conditional#endif{private:#ifdef WIN32 HANDLE sem_head, sem_tail;#endif size_t _size; size_t _used;protected: /** * Invoke derived class buffer peeking method. * @return size of object found. * @param buf pointer to copy contents of head of buffer to. */ virtual size_t onPeek(void *buf) = 0; /** * Invoke derived class object request from buffer. * @return size of object returned. * @param buf pointer to hold object returned from the buffer. */ virtual size_t onWait(void *buf) = 0; /** * Invoke derived class posting of object to buffer. * @return size of object posted. * @param buf pointer to object being posted to the buffer. */ virtual size_t onPost(void *buf) = 0;public: /** * value to return when a timed operation returned with a * timeout. */ static const size_t timeout; /** * Create a buffer object of known capacity. * @param capacity is the integer capacity of the buffer. */ Buffer(size_t capacity); /** * In derived functions, may be used to free the actual memory * used to hold buffered data. */ virtual ~Buffer(); /** * Return the capacity of the buffer as specified at creation. * @return size of buffer. */ inline size_t getSize(void) {return _size;}; /** * Return the current capacity in use for the buffer. Free space * is technically getSize() - getUsed(). * @return integer used capacity of the buffer. * @see #getSize */ inline size_t getUsed(void) {return _used;}; /** * Let one or more threads wait for an object to become available * in the buffer. The waiting thread(s) will wait forever if no * object is ever placed into the buffer. * * @return size of object passed by buffer in bytes. * @param buf pointer to store object retrieved from the buffer. * @param timeout time to wait. */ size_t wait(void *buf, timeout_t timeout = 0); /** * Post an object into the buffer and enable a waiting thread to * receive it. * * @return size of object posted in bytes. * @param buf pointer to object to store in the buffer. * @param timeout time to wait. */ size_t post(void *buf, timeout_t timeout = 0); /** * Peek at the current content (first object) in the buffer. * * @return size of object in the buffer. * @param buf pointer to store object found in the buffer. */ size_t peek(void *buf); /** * New virtual to test if buffer is a valid object. * @return true if object is valid. */ virtual bool isValid(void);};/** * A buffer class that holds a known capacity of fixed sized objects defined * during creation. * * @author David Sugar <dyfet@ostel.com> * @short producer/consumer buffer for fixed size objects. */class __EXPORT FixedBuffer : public Buffer{private: char *buf, *head, *tail; size_t objsize;protected: /** * Return the first object in the buffer. * @return predefined size of this buffers objects. * @param buf pointer to copy contents of head of buffer to. */ size_t onPeek(void *buf); /** * Wait for and return a fixed object in the buffer. * @return predefined size of this buffers objects. * @param buf pointer to hold object returned from the buffer. */ size_t onWait(void *buf); /** * Post an object of the appropriate size into the buffer. * @return predefined size of this buffers objects. * @param buf pointer to data to copy into the buffer. */ size_t onPost(void *buf);public: /** * Create a buffer of known capacity for objects of a specified * size. * * @param capacity of the buffer. * @param objsize for each object held in the buffer. */ FixedBuffer(size_t capacity, size_t objsize); /** * Create a copy of an existing fixed size buffer and duplicate * it's contents. * * @param fb existing FixedBuffer object. */ FixedBuffer(const FixedBuffer &fb); /** * Destroy the fixed buffer and free the memory used to store objects. */ virtual ~FixedBuffer(); FixedBuffer &operator=(const FixedBuffer &fb); bool isValid(void);};/** * Somewhat generic queue processing class to establish a producer * consumer queue. This may be used to buffer cdr records, or for * other purposes where an in-memory queue is needed for rapid * posting. This class is derived from Mutex and maintains a linked * list. A thread is used to dequeue data and pass it to a callback * method that is used in place of "run" for each item present on the * queue. The conditional is used to signal the run thread when new * data is posted. * * @short in memory data queue interface. * @author David Sugar <dyfet@ostel.com> */class __EXPORT ThreadQueue : public Mutex, public Thread, public Semaphore{private: typedef struct _data { struct _data *next; unsigned len; char data[1]; } data_t; bool started; data_t *first, *last; // head/tail of list void run(void); // private run methodprotected: const char *name; // used for save/restore file /** * Start of dequeing. Maybe we need to connect a database * or something, so we have a virtual... */ virtual void startQueue(void); /** * End of dequeing, we expect the queue is empty for now. Maybe * we need to disconnect a database or something, so we have * another virtual. */ virtual void stopQueue(void); /** * Virtual callback method to handle processing of a queued * data items. After the item is processed, it is deleted from * memory. We can call multiple instances of runQueue in order * if multiple items are waiting. * * @param data item being dequed. */ virtual void runQueue(void *data) = 0;public: /** * Create instance of our queue and give it a process priority. * * @param id queue ID. * @param pri process priority. * @param stack stack size. */ ThreadQueue(const char *id, int pri, size_t stack = 0); /** * Destroy the queue. */ ~ThreadQueue(); /** * Put some unspecified data into this queue. A new qd * structure is created and sized to contain a copy of * the actual content. * * @param data pointer to data. * @param len size of data. */ void post(const void *data, unsigned len);};/** @relates Buffer */inline size_t get(Buffer &b, void *o, timeout_t t = 0) {return b.wait(o, t);}/** @relates Buffer */inline size_t put(Buffer &b, void *o, timeout_t t = 0) {return b.post(o, t);}/** @relates Buffer */inline size_t peek(Buffer &b, void *o) {return b.peek(o);}#ifdef CCXX_NAMESPACES}#endif#endif/** EMACS ** * Local variables: * mode: c++ * c-basic-offset: 8 * End: */
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