?? enemydatabase.h
字號:
// MUD Programming
// Ron Penton
// (C)2003
// EnemyDatabase.h - The class that stores all of the enemies within the MUD
//
//
#ifndef ENEMYDATABASE_H
#define ENEMYDATABASE_H
#include "EntityDatabase.h"
#include "Enemy.h"
#include "DatabasePointer.h"
namespace SimpleMUD
{
class EnemyTemplateDatabase : public EntityDatabaseVector<EnemyTemplate>
{
public:
static void Load();
}; // end class EnemyTemplateDatabase
class EnemyDatabase : public EntityDatabase<Enemy>
{
public:
static void Create( entityid p_template, room p_room );
static void Delete( enemy p_enemy );
static void Load();
static void Save();
}; // end class EnemyDatabase
} // end namespace SimpleMUD
#endif
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