?? enemy.h
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// MUD Programming
// Ron Penton
// (C)2003
// Enemy.h - The class defining Enemies in the SimpleMUD
//
//
#ifndef ENEMY_H
#define ENEMY_H
#include <math.h>
#include <list>
#include "BasicLib/BasicLib.h"
#include "DatabasePointer.h"
#include "Item.h"
using std::ostream;
using std::istream;
using std::list;
using BasicLib::sint64;
namespace SimpleMUD
{
typedef std::pair< item, int > loot;
class EnemyTemplate : public Entity
{
public:
EnemyTemplate();
friend istream& operator>>( istream& p_stream, EnemyTemplate& t );
int m_hitpoints;
int m_accuracy;
int m_dodging;
int m_strikedamage;
int m_damageabsorb;
int m_experience;
item m_weapon;
money m_moneymin;
money m_moneymax;
list<loot> m_loot;
}; // end class EnemyTemplate
class Enemy : public Entity
{
public:
Enemy();
int& HitPoints() { return m_hitpoints; }
room& CurrentRoom() { return m_room; }
sint64& NextAttackTime() { return m_nextattacktime; }
void LoadTemplate( enemytemplate p_template );
std::string& Name();
int Accuracy();
int Dodging();
int StrikeDamage();
int DamageAbsorb();
int Experience();
item Weapon();
money MoneyMin();
money MoneyMax();
list<loot>& LootList();
friend ostream& operator<<( ostream& p_stream, const Enemy& t );
friend istream& operator>>( istream& p_stream, Enemy& t );
protected:
enemytemplate m_template;
int m_hitpoints;
room m_room;
BasicLib::sint64 m_nextattacktime;
}; // end class Enemy
istream& operator>>( istream& p_stream, EnemyTemplate& t );
ostream& operator<<( ostream& p_stream, const Enemy& t );
istream& operator>>( istream& p_stream, Enemy& t );
} // end namespace SimpleMUD
#endif
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