?? shadedcolormaterial.as
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?/*
* Copyright 2007 (c) Tim Knip, ascollada.org.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package org.papervision3d.materials
{
import flash.display.Graphics;
import flash.utils.Dictionary;
import org.papervision3d.core.Number3D;
import org.papervision3d.core.geom.Face3D;
import org.papervision3d.core.geom.Vertex2D;
import org.papervision3d.core.proto.MaterialObject3D;
import org.papervision3d.objects.DisplayObject3D;
/**
*
*/
public class ShadedColorMaterial extends MaterialObject3D
{
public var light:Number3D;
/**
*
* @param fillColor
* @param fillAlpha
*/
public function ShadedColorMaterial(fillColor:uint, fillAlpha:Number = 1.0):void
{
super();
this.fillColor = fillColor;
this.fillAlpha = fillAlpha;
this.light = new Number3D(0.6, -0.8, 0.4);
_shaded = new Dictionary();
}
/**
*
* @param instance
* @param face3D
* @param graphics
* @param v0
* @param v1
* @param v2
* @return
*/
override public function drawFace3D(instance:DisplayObject3D, face3D:Face3D, graphics:Graphics, v0:Vertex2D, v1:Vertex2D, v2:Vertex2D):int
{
var color:uint = this.fillColor;
if( face3D.faceNormal && !_shaded[face3D] )
{
var normal:Number3D = face3D.faceNormal.clone();
normal.normalize();
var cosine:Number = Number3D.dot( light, normal );
cosine = ((cosine>=1.0) ? 0.0 : ((cosine<=-1.0) ? Math.PI : Math.acos(cosine)));
cosine /= Math.PI;
cosine = cosine + ((1 - cosine) / 4);
var a:uint = color >> 24 & 0xFF;
var r:uint = color >> 16 & 0xFF;
var g:uint = color >> 8 & 0xFF;
var b:uint = color & 0xFF;
//r = 0;
r = Math.round(cosine * r);
g = Math.round(cosine * g);
b = Math.round(cosine * b);
color = b;
color |= g << 8;
color |= r << 16;
_shaded[face3D] = color;
}
if( _shaded[face3D] )
color = _shaded[face3D];
var x0:Number = v0.x;
var y0:Number = v0.y;
var x1:Number = v1.x;
var y1:Number = v1.y;
var x2:Number = v2.x;
var y2:Number = v2.y;
graphics.beginFill( color, fillAlpha );
graphics.moveTo( x0, y0 );
graphics.lineTo( x1, y1 );
graphics.lineTo( x2, y2 );
graphics.lineTo( x0, y0 );
graphics.endFill();
return 1;
}
private var _shaded:Dictionary;
}
}
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