?? dae.as
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?/*
* Copyright 2007 (c) Tim Knip, ascollada.org.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package org.papervision3d.objects
{
import flash.events.*;
import flash.geom.Matrix;
import flash.utils.ByteArray;
import flash.utils.Dictionary;
import flash.utils.Timer;
import flash.utils.getTimer;
import org.ascollada.core.*;
import org.ascollada.fx.*;
import org.ascollada.io.DaeReader;
import org.ascollada.types.DaeColorOrTexture;
import org.ascollada.utils.Logger;
import org.papervision3d.animation.core.AnimationChannel;
import org.papervision3d.animation.core.AnimationController;
import org.papervision3d.animation.core.AnimationCurve;
import org.papervision3d.core.*;
import org.papervision3d.core.geom.*;
import org.papervision3d.core.proto.*;
import org.papervision3d.events.*;
import org.papervision3d.materials.*;
import org.papervision3d.objects.DisplayObject3D;
/**
*
*/
public class DAE extends DisplayObject3D
{
/** the filename */
public var filename:String;
/** */
public var fileTitle:String;
/** */
public var baseUrl:String;
/** */
public function get document():DaeDocument { return _document; }
/**
* constructor.
*
* @param asset filename or ByteArray of the dae.
* @param materials optional MaterialsList, will override any material defined in the dae.
* @param async load some stuff async to prevent timeout errors.
* @return
*/
public function DAE(asset:*, materials:MaterialsList = null, async:Boolean = false):void
{
_reader = new DaeReader( async );
this.materials = materials || new MaterialsList();
this.filename = asset is String ? String(asset) : "../../../meshes/rawdata_dae";
// make sure we've got forward slashes!
this.filename = this.filename.split("\\").join("/");
if( this.filename.indexOf("/") != -1 )
{
// dae is located in a sub-directory of the swf.
var parts:Array = this.filename.split("/");
this.fileTitle = String( parts.pop() );
this.baseUrl = parts.join("/");
}
else
{
// dae is located in root directory of swf.
this.fileTitle = this.filename;
this.baseUrl = "";
}
super( fileTitle, new GeometryObject3D() );
_scaling = 1;
if( asset is ByteArray )
{
_reader.addEventListener( Event.COMPLETE, buildDAE );
_reader.addEventListener( ProgressEvent.PROGRESS, loadProgressHandler );
_asset = asset;
var timer:Timer = new Timer(500);
timer.addEventListener(TimerEvent.TIMER, delayedLoadHandler);
timer.start();
}
else if( asset is XML )
{
}
else if( asset is String )
{
_reader.addEventListener( Event.COMPLETE, buildDAE );
_reader.addEventListener( ProgressEvent.PROGRESS, loadProgressHandler );
_reader.read( this.filename );
}
}
/**
*
* @param name
* @return
*/
override public function getChildByName(name:String):DisplayObject3D
{
return this.findChildByName(this, name);
}
/**
*
* @param parent
* @param camera
* @param sorted
* @return
*/
override public function project( parent:DisplayObject3D, camera:CameraObject3D, sorted :Array=null ):Number
{
Node3D.dt = (getTimer() - _dt) * 0.001;
return super.project(parent, camera, sorted);
}
/**
*
* @param event
* @return
*/
private function buildDAE( event:Event ):void
{
if(_reader.hasEventListener(Event.COMPLETE))
_reader.removeEventListener( Event.COMPLETE, buildDAE );
_document = _reader.document;
_queuedBitmaps = new Object();
_skins = new Dictionary();
if( _document.numQueuedGeometries )
{
_reader.addEventListener( Event.COMPLETE, geometryCompleteHandler );
_reader.addEventListener( ProgressEvent.PROGRESS, geometryProgressHandler );
_reader.readGeometries();
}
else
{
geometryCompleteHandler(null);
}
}
/**
*
* @param node
* @param instance
* @return
*/
private function buildControllers( node:DaeNode, instance:DisplayObject3D ):void
{
}
/**
* builds the papervision geometry for a collada <mesh>.
*
* @param geometry
* @param scaling
* @param yUP
*
* @return
*/
private function buildGeometry( geometry:DaeMesh, scaling:Number = 1.0, yUP:Boolean = true ):GeometryObject3D
{
var geom:GeometryObject3D = new GeometryObject3D();
geom.vertices = new Array();
geom.faces = new Array();
var v:Array = geometry.vertices;
var f:Array = geometry.faces;
var t:Array = geometry.texcoords;
var n:Array = geometry.normals;
var m:Array = geometry.materials;
var i:int;
// create vertices
for( i = 0; i < v.length; i++ )
geom.vertices.push( new Vertex3D(v[i][0] * scaling, v[i][1] * scaling, v[i][2] * scaling) );
// create faces
for( i = 0; i < f.length; i++ ) {
var material:MaterialObject3D = this.materials.getMaterialByName(m[i]);
// get triangle's vertex indices
var tri:Array = f[i];
// get vertex refs
var p0:Vertex3D = geom.vertices[ tri[0] ];
var p1:Vertex3D = geom.vertices[ tri[1] ];
var p2:Vertex3D = geom.vertices[ tri[2] ];
var uvs:Array = null;
// create uvs
if( t[i] && t[i].length > 2 ) {
var ti:Array = t[i];
if( ti[0] && ti[1] && ti[2] ) {
var t0:NumberUV = new NumberUV( ti[0][0], ti[0][1] );
var t1:NumberUV = new NumberUV( ti[1][0], ti[1][1] );
var t2:NumberUV = new NumberUV( ti[2][0], ti[2][1] );
uvs = [t2, t1, t0];
}
}
geom.faces.push( new Face3D( [p2, p1, p0], material, uvs ) );
}
Logger.trace( "new GeometryObject3D: v:" + geom.vertices.length + " f:" + geom.faces.length );
return geom;
}
/**
*
* @return
*/
private function buildImagePath( meshFolderPath:String, imgPath:String ):String
{
var baseParts:Array = meshFolderPath.split("/");
var imgParts:Array = imgPath.split("/");
while( baseParts[0] == "." )
baseParts.shift();
while( imgParts[0] == "." )
imgParts.shift();
while( imgParts[0] == ".." )
{
imgParts.shift();
baseParts.pop();
}
var imgUrl:String = baseParts.length > 1 ? baseParts.join("/") : (baseParts.length?baseParts[0]:"");
imgUrl = imgUrl != "" ? imgUrl + "/" + imgParts.join("/") : imgParts.join("/");
return imgUrl;
}
/**
*
* @param obj
* @return
*/
private function buildJoints( obj:DisplayObject3D ):void
{
}
private function buildMaterial( instance_material:DaeInstanceMaterial ):MaterialObject3D
{
var material:MaterialObject3D = this.materials.getMaterialByName(instance_material.symbol);
// already in library
if( material )
return material;
// get material from library
var dae_material:DaeMaterial = _document.materials[ instance_material.target ];
if( dae_material )
{
var effect:DaeEffect = _document.effects[ dae_material.effect ];
if( effect && effect.texture_url )
{
var img:DaeImage = _document.images[effect.texture_url];
if( img )
{
var path:String = buildImagePath(this.baseUrl, img.init_from);
material = new BitmapFileMaterial( path );
material.addEventListener( FileLoadEvent.LOAD_COMPLETE, materialCompleteHandler );
material.addEventListener( FileLoadEvent.LOAD_ERROR, materialErrorHandler );
_queuedBitmaps[path] = instance_material.symbol;
}
}
else if( effect.color is DaeLambert )
{
var lambert:DaeLambert = effect.color as DaeLambert;
var c:DaeColorOrTexture = lambert.diffuse;
var r:uint = Math.round(c.color[0] * 255);
var g:uint = Math.round(c.color[1] * 255);
var b:uint = Math.round(c.color[2] * 255);
var col:uint = (r<<16 | g<<8 | b);
material = new ShadedColorMaterial( col );
}
}
materials.addMaterial( material, instance_material.symbol ); // C4
return material;
}
/**
* builds a papervision Matrix3D from a node's matrices array. @see DaeNode#matrices
*
* @param node
*
* @return
*/
private function buildMatrix( node:DaeNode ):Matrix3D {
var matrix:Matrix3D = Matrix3D.IDENTITY;
for( var i:int = 0; i < node.matrices.length; i++ ) {
matrix = Matrix3D.multiply( matrix, new Matrix3D(node.matrices[i]) );
}
return matrix;
}
/**
*
* @param node
*
* @return
*/
private function buildMesh( node:DaeNode ):DisplayObject3D
{
var newNode:DisplayObject3D = new Node3D(node.id, node.sid);
for( var i:int = 0; i < node.geometries.length; i++ )
{
var geom_instance:DaeInstanceGeometry = node.geometries[i];
var geom:DaeGeometry = _document.geometries[geom_instance.url];
for each( var m:DaeInstanceMaterial in geom_instance.materials )
buildMaterial( m );
var mesh:Mesh3D = new Mesh3D(new WireframeMaterial(), new Array(), new Array());
mesh.materials = this.materials;
try
{
mesh.geometry = buildGeometry(geom.mesh);
}
catch( e:Error )
{
Logger.trace( "[ERROR] buildGeometry " + e.toString() );
}
mesh.geometry.ready = true;
newNode.addChild(mesh);
}
return newNode;
}
/**
*
* @param node
* @param parent
*
* @return
*/
private function buildScene( node:DaeNode, parent:DisplayObjectContainer3D ):DisplayObject3D
{
var newNode:DisplayObject3D;
var skinController:DaeInstanceController = findSkinController(node);
if( skinController )
{
newNode = buildSkin(node, skinController);
}
else if( node.geometries.length )
{
newNode = buildMesh(node);
}
else
{
newNode = new Node3D(node.id, node.sid);
}
// node instances!
for( var j:int = 0; j < node.instance_nodes.length; j++ )
{
var instance_node:DaeInstanceNode = node.instance_nodes[j];
var iNode:DaeNode = _document.getDaeNodeById(instance_node.url);
var iObj:DisplayObject3D = getChildByName(iNode.id);
if( iObj )
newNode.addChild(iObj);
else if(iNode)
buildScene(iNode, newNode);
}
var instance:DisplayObject3D = parent.addChild(newNode);
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