亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? minewnd.cpp

?? 包含掃雷小游戲的詳細程序代碼 有興趣的可以看看
?? CPP
?? 第 1 頁 / 共 3 頁
字號:
/*++

Copyright (c) 2004-2005  Micro-soft

Module Name:

    MineWnd.cpp

Abstract:

       the mian Frame of the Mine-Game, we should do the most draw-work here,
	surely,the size and style of the window should set here too. 

Author:
	Microsoft's Engineer - Unknown Name

    improved by Weijian Luo (Arthur Luo)   15-Jun-2005

	E-mail: skybluehacker@yahoo.com.cn

Revision History:      1.0

--*/
#include "stdafx.h"
#include "Mine.h"
#include "MineWnd.h"
#include "MineDefs.h"
#include "Mmsystem.h"
#include "DlgNewRecord.h"
#include "DlgHero.h"
#include "DlgCustom.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

extern CMineApp theApp;
#define ID_TIMER_EVENT	WM_USER + 1
/////////////////////////////////////////////////////////////////////////////

CMineWnd::CMineWnd()
{
	m_pSndDead = NULL;
	m_pSndVictory = NULL;
	m_pSndClock = NULL;
	m_uTimer = 0;
	m_brsBG.CreateSolidBrush(COLOR_GRAY);
	
	LoadConfig();
	if (m_bSoundful) LoadWaveSrc();
	InitGame();
}

CMineWnd::~CMineWnd()
{
	FreeMines();
	FreeWaveSrc();
	SaveConfig();
}

BEGIN_MESSAGE_MAP(CMineWnd, CWnd)
//{{AFX_MSG_MAP(CMineWnd)
ON_WM_PAINT()
ON_WM_SHOWWINDOW()
ON_WM_TIMER()
ON_WM_LBUTTONUP()
ON_WM_RBUTTONUP()
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_COMMAND(IDM_START, OnMemuStart)
ON_COMMAND(IDM_PRIMARY, OnMemuPrimary)
ON_COMMAND(IDM_SECOND, OnMemuSecond)
ON_COMMAND(IDM_ADVANCE, OnMemuAdvance)
ON_COMMAND(IDM_CUSTOM, OnMemuCustom)
ON_COMMAND(IDM_MARK, OnMemuMark)
ON_COMMAND(IDM_COLOR, OnMemuColor)
ON_COMMAND(IDM_SOUND, OnMemuSound)
ON_COMMAND(IDM_EXIT, OnMemuExit)
ON_COMMAND(IDM_HELP_LIST, OnMemuHelpList)
ON_COMMAND(IDM_HELP_FIND, OnMemuHelpFind)
ON_COMMAND(IDM_HELP_USE, OnMemuHelpUse)
ON_COMMAND(IDM_ABOUT, OnMemuAbout)
ON_WM_KEYDOWN()
ON_WM_INITMENU()
ON_WM_CLOSE()
ON_COMMAND(IDM_HERO, OnMemuHero)
ON_COMMAND(IDM_CHEAT, OnMemuCheat)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////

//
//載入配置
//
void CMineWnd::LoadConfig()
{
	//----------獲取本地目錄-------------*/
	char exeFullPath[MAX_PATH];
	CString strPath;
	GetModuleFileName(NULL, exeFullPath, MAX_PATH);
	strPath = CString(exeFullPath);
	strPath = strPath.Left(strPath.ReverseFind('\\'));
	//-----------------------------------*/	
	strPath += "\\config.ini";
	
		char strPrimary[80];
		char strSecond[80];
		char strAdvance[80];
	
	m_uXNum	= GetPrivateProfileInt("WINDOW","XNum", 10,strPath);
	m_uYNum	= GetPrivateProfileInt("WINDOW","YNum", 10,strPath);
	
	m_uMineNum = GetPrivateProfileInt("MINE","MineNum", 10,strPath);
	m_uLevel = GetPrivateProfileInt("MINE","Level", 0,strPath);
		
	m_uPrimary = GetPrivateProfileInt("SCORE","Primary", 999,strPath);
	m_uSecond  = GetPrivateProfileInt("SCORE","Second", 999,strPath);
	m_uAdvance = GetPrivateProfileInt("SCORE","Advance", 999,strPath);

	GetPrivateProfileString("HOLDER","PrimaryHolder", "匿名",strPrimary,80,strPath);
	GetPrivateProfileString("HOLDER","SecondHolder", "匿名",strSecond,80,strPath);
	GetPrivateProfileString("HOLDER","AdvanceHolder", "匿名",strAdvance,80,strPath);

	m_szPrimary = strPrimary;
	m_szSecond = strSecond;
	m_szAdvance  = strAdvance;

	m_bMarkful	= GetPrivateProfileInt("CONFIG","Markful", 0,strPath);
	m_bColorful = GetPrivateProfileInt("CONFIG","Colorful", 1,strPath);
	m_bSoundful = GetPrivateProfileInt("CONFIG","Soundful", 1,strPath);
}

//
// 保存
//
void CMineWnd::SaveConfig()
{

	//----------獲取本地目錄-------------*/
	char exeFullPath[MAX_PATH];
	CString strPath;
	GetModuleFileName(NULL, exeFullPath, MAX_PATH);
	strPath = CString(exeFullPath);
	strPath = strPath.Left(strPath.ReverseFind('\\'));
	//-----------------------------------*/	
	strPath += "\\config.ini";
	
	
	//雷區行列數
	   CString strXNum,strYNum;
	   //雷數 選擇級別
	   CString strMineNum,strLevel;
	   //記錄保持分數
	   CString strPrimary,strSecond,strAdvance;
	   //記錄保持者
	   CString strPrimaryHolder,strSecondHolder,strAdvanceHolder;
	   //其他配置
	   CString strMarkful,strColorful,strSoundful;
	   
	   
	   strXNum.Format("%u",m_uXNum);
	   strYNum.Format("%u",m_uYNum);
	   
	   strMineNum.Format("%u",m_uMineNum);
	   strLevel.Format("%u",m_uLevel);
	   
	   strPrimary.Format("%u",m_uPrimary);
	   strSecond.Format("%u",m_uSecond);
	   strAdvance.Format("%u",m_uAdvance);
	   
	   strPrimaryHolder.Format("%s",m_szPrimary);
	   strSecondHolder.Format("%s",m_szSecond);
	   strAdvanceHolder.Format("%s",m_szAdvance);
	   
	   strMarkful.Format("%d",m_bMarkful);
	   strColorful.Format("%d",m_bColorful);
	   strSoundful.Format("%d",m_bSoundful);
	   
	   
	   WritePrivateProfileString("WINDOW","XNum", strXNum,strPath);
	   WritePrivateProfileString("WINDOW","YNum", strYNum,strPath);
	   
	   WritePrivateProfileString("MINE","MineNum", strMineNum,strPath);
	   WritePrivateProfileString("MINE","Level", strLevel,strPath);
	   
	   WritePrivateProfileString("SCORE","Primary", strPrimary,strPath);
	   WritePrivateProfileString("SCORE","Second", strSecond,strPath);
	   WritePrivateProfileString("SCORE","Advance", strAdvance,strPath);
	   
	   WritePrivateProfileString("HOLDER","PrimaryHolder", strPrimaryHolder,strPath);
	   WritePrivateProfileString("HOLDER","SecondHolder", strSecondHolder,strPath);
	   WritePrivateProfileString("HOLDER","AdvanceHolder", strAdvanceHolder,strPath);
	   
	   WritePrivateProfileString("CONFIG","Markful", strMarkful,strPath);
	   WritePrivateProfileString("CONFIG","Colorful", strColorful,strPath);
	   WritePrivateProfileString("CONFIG","Soundful", strSoundful,strPath);
	   
}

//
//載入位圖
//
void CMineWnd::LoadBitmap()
{
	if (m_bColorful)
	{
		m_clrDark = COLOR_DARK_GRAY;
		m_bmpMine.DeleteObject();
		m_bmpMine.LoadBitmap(IDB_MINE_COLOR);
		m_bmpNumber.DeleteObject();
		m_bmpNumber.LoadBitmap(IDB_NUM_COLOR);
		m_bmpButton.DeleteObject();
		m_bmpButton.LoadBitmap(IDB_BTN_COLOR);
	}
	else 
	{
		m_clrDark = COLOR_BLACK;
		m_bmpMine.DeleteObject();
		m_bmpMine.LoadBitmap(IDB_MINE_GRAY);
		m_bmpNumber.DeleteObject();
		m_bmpNumber.LoadBitmap(IDB_NUM_GRAY);
		m_bmpButton.DeleteObject();
		m_bmpButton.LoadBitmap(IDB_BTN_GRAY);
	}
}

//
//  游戲的初始化
//
void CMineWnd::InitGame()
{
	//位圖的初始化
	LoadBitmap();
	m_nLeaveNum = m_uMineNum;
	m_uSpendTime = 0;
	m_uBtnState = BUTTON_NORMAL;
	m_uGameState = GS_WAIT;
	
	if (m_uTimer) 
	{
		KillTimer(ID_TIMER_EVENT);
		m_uTimer = 0;
	}
	m_pNewMine = NULL;
	m_pOldMine = NULL;
	
	FreeMines();
	//初始化地圖
	for (UINT i = 0; i<m_uYNum; i++) 
	{
		for (UINT j = 0; j<m_uXNum; j++)
		{
			m_pMines[i][j].uRow = i;
			m_pMines[i][j].uCol = j;
			m_pMines[i][j].uState = STATE_NORMAL;
			m_pMines[i][j].uAttrib = ATTRIB_EMPTY;
			m_pMines[i][j].uOldState = STATE_NORMAL;
		}
	}
}

//
// 布雷
//
void CMineWnd::LayMines(UINT row, UINT col)
{
//埋下隨機種子
	srand( (unsigned)time( NULL ) );
	UINT i, j;
	
	for(UINT index = 0; index < m_uMineNum;) 
	{	
		//取隨即數
		i = rand() % m_uYNum;
		j = rand() % m_uXNum;

		if (i == row && j == col) continue;
		if(m_pMines[i][j].uAttrib != ATTRIB_MINE) 
		{
			m_pMines[i][j].uAttrib = ATTRIB_MINE;//修改屬性為雷

			index++;
		}
	}	
}

//
//雷方塊拓展(對于周圍無雷的空白區域)
//
void CMineWnd::ExpandMines(UINT row, UINT col)
{
	UINT i, j;
	UINT minRow = (row == 0) ? 0 : row - 1;
	UINT maxRow = row + 2;
	UINT minCol = (col == 0) ? 0 : col - 1;
	UINT maxCol = col + 2;
	UINT around = GetAroundNum(row, col);

	
	m_pMines[row][col].uState = 15 - around;
	m_pMines[row][col].uOldState = 15 - around;

	// “打開”該區域,重繪
	DrawSpecialMine(row, col);

	//對周圍一個雷都沒有的空白區域
	if (around == 0)
	{
		for (i = minRow; i < maxRow; i++) 
		{
			for (j = minCol; j < maxCol; j++) 
			{//對于周圍可以拓展的區域進行的規拓展			
				if (!(i == row && j == col) && 
					m_pMines[i][j].uState == STATE_NORMAL
					&& m_pMines[i][j].uAttrib != ATTRIB_MINE) 
				{

					if (!IsInMineArea(i, j)) continue;
					ExpandMines(i, j);
				}
			}
		}
	}
}


//
//  獲取某個小方塊區域相鄰8個區域的雷個數
//
UINT CMineWnd::GetAroundNum(UINT row, UINT col)
{
	UINT i, j;
	UINT around = 0;
	UINT minRow = (row == 0) ? 0 : row - 1;
	UINT maxRow = row + 2;
	UINT minCol = (col == 0) ? 0 : col - 1;
	UINT maxCol = col + 2;

	for (i = minRow; i < maxRow; i++) 
	{
		for (j = minCol; j < maxCol; j++)
		{
			if (!IsInMineArea(i, j)) continue;
			if (m_pMines[i][j].uAttrib == ATTRIB_MINE) around++;
		}
	}
	return around;
}

//
//  獲取某個小方塊區域相鄰8個區域的已標志狀態數
//
UINT CMineWnd::GetAroundFlags(UINT row, UINT col)
{
	UINT i, j;
	UINT flags = 0;
	UINT minRow = (row == 0) ? 0 : row - 1;
	UINT maxRow = row + 2;
	UINT minCol = (col == 0) ? 0 : col - 1;
	UINT maxCol = col + 2;
	
	for (i = minRow; i < maxRow; i++) 
	{
		for (j = minCol; j < maxCol; j++)
		{
			if (!IsInMineArea(i, j)) continue;
			if (m_pMines[i][j].uState == STATE_FLAG) flags++;
		}
	}
	return flags;
}
//
//判斷是否為雷
//
BOOL CMineWnd::IsMine(UINT row, UINT col)
{
	return (m_pMines[row][col].uAttrib == ATTRIB_MINE);
}

//判斷是否在雷區域
BOOL CMineWnd::IsInMineArea(UINT row, UINT col)
{
	return (row >= 0 && row < m_uYNum && col >= 0 && col < m_uXNum);
}

//
//  失敗處理
//
void CMineWnd::Dead(UINT row, UINT col)
{
	//按鈕所在的區域
	CRect rcBtn(m_uBtnRect[1], 15, m_uBtnRect[2], 39);
	//雷區所在的區域
	CRect rcMineArea(MINE_AREA_LEFT, MINE_AREA_TOP, 
		MINE_AREA_LEFT + m_uXNum * MINE_WIDTH, 
		MINE_AREA_TOP + m_uYNum * MINE_HEIGHT);
	
	UINT i, j;
	
	if (m_pMines[row][col].uAttrib == ATTRIB_MINE) 
	{//失敗--點中雷
		for (i = 0; i < m_uYNum; i++)
		{
			for (j = 0; j < m_uXNum; j++)
			{
				m_pMines[row][col].uState = STATE_BLAST;
				m_pMines[row][col].uOldState = STATE_BLAST;
				if (m_pMines[i][j].uAttrib == ATTRIB_MINE
					&& m_pMines[i][j].uState != STATE_FLAG) 
				{
					m_pMines[i][j].uState = STATE_MINE;
					m_pMines[i][j].uOldState = STATE_MINE;
				}
			}
		}
	}
	else {//失敗--錯誤雷
		for (i = 0; i < m_uYNum; i++)
		{
			for (j = 0; j < m_uXNum; j++) 
			{
				m_pMines[row][col].uState = STATE_ERROR;
				m_pMines[row][col].uOldState = STATE_ERROR;
				if (m_pMines[i][j].uAttrib == ATTRIB_MINE
					&& m_pMines[i][j].uState != STATE_FLAG)
				{
					m_pMines[i][j].uState = STATE_MINE;
					m_pMines[i][j].uOldState = STATE_MINE;
				}
			}
		}
	}
	//失敗處理
	InvalidateRect(rcMineArea);
	m_uBtnState = BUTTON_DEAD;
	InvalidateRect(rcBtn);	
	m_uGameState = GS_DEAD;
	
	if (m_uTimer != 0) 
	{//將定時器去激活
		KillTimer(ID_TIMER_EVENT);
		m_uTimer = 0;
	}

	if (m_bSoundful) 
	{//失敗聲音播放
		sndPlaySound((LPCTSTR)LockResource(m_pSndDead), SND_MEMORY | SND_ASYNC | SND_NODEFAULT);
	}
}

//
//  勝利判斷并處理
//
BOOL CMineWnd::Victory()
{
	UINT i, j;
	CRect rcBtn(m_uBtnRect[1], 15, m_uBtnRect[2], 39);
	
	// 檢測是否勝利
	for (i = 0; i < m_uYNum; i++)
	{
		for (j = 0; j < m_uXNum; j++) 
		{
			if (m_pMines[i][j].uState == STATE_NORMAL) return FALSE;
			if (m_pMines[i][j].uState == STATE_DICEY) return FALSE;
		}
	}
	
	//勝利則作勝利處理
	m_uBtnState = BUTTON_VICTORY;
	m_uGameState = GS_VICTORY;
	Invalidate();
	if (m_uTimer != 0) 
	{//將定時器去激活
		KillTimer(ID_TIMER_EVENT);
		m_uTimer = 0;
	}
	//勝利聲音
	if (m_bSoundful)
	{
		sndPlaySound((LPCTSTR)LockResource(m_pSndVictory), 
			SND_MEMORY | SND_ASYNC | SND_NODEFAULT);
	}
	
	//英雄榜
	UINT uRecord;
	if (m_uLevel == LEVEL_PRIMARY) uRecord = m_uPrimary;
	else if (m_uLevel == LEVEL_SECONDRY) uRecord = m_uSecond;
	else if (m_uLevel == LEVEL_ADVANCE) uRecord = m_uAdvance;
	if (uRecord > m_uSpendTime) 
	{
		CDlgNewRecord dlg;
		dlg.SetLevel(m_uLevel);
		dlg.DoModal();
		switch(m_uLevel)
		{
		case LEVEL_PRIMARY:
			m_uPrimary = m_uSpendTime;
			m_szPrimary = dlg.GetName();
			break;
		case LEVEL_SECONDRY:
			m_uSecond = m_uSpendTime;
			m_szSecond = dlg.GetName();
			break;
		case LEVEL_ADVANCE:
			m_uAdvance = m_uSpendTime;
			m_szAdvance = dlg.GetName();
			break;
		case LEVEL_CUSTOM:
			return TRUE;
		default: 
			break;
		}
		OnMemuHero();
	}
	
	return TRUE;
}
//
// 鼠標右鍵,根據原先不同的標記作狀態循環修改
// 以便用戶可以修改其原先標志
//
void CMineWnd::OnLRBtnDown(UINT row, UINT col)
{
	UINT i, j;
	UINT minRow = (row == 0) ? 0 : row - 1;
	UINT maxRow = row + 2;
	UINT minCol = (col == 0) ? 0 : col - 1;
	UINT maxCol = col + 2;
	
	for (i = minRow; i < maxRow; i++) 
	{
		for (j = minCol; j < maxCol; j++) 
		{
			if (!IsInMineArea(i, j)) continue;
			//			if (i == row && j == col) continue;
			if (m_pMines[i][j].uState == STATE_NORMAL) 

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
91黄视频在线| 日韩国产欧美在线播放| 成人免费黄色大片| 国产欧美精品国产国产专区| 成人免费黄色大片| 成人免费在线视频观看| 99re8在线精品视频免费播放| 亚洲国产高清aⅴ视频| 99亚偷拍自图区亚洲| 一区二区三区四区亚洲| 欧美精品一卡二卡| 国产在线看一区| 国产日韩精品一区| 色国产精品一区在线观看| 丝袜美腿亚洲综合| 国产亚洲综合av| 一本大道综合伊人精品热热| 婷婷久久综合九色国产成人| 精品国产sm最大网站免费看| av一二三不卡影片| 日韩av中文字幕一区二区三区| 精品裸体舞一区二区三区| 99久久夜色精品国产网站| 一区二区三区不卡在线观看| 精品国精品自拍自在线| 99久久免费视频.com| 日韩在线一二三区| 欧美激情一区二区三区在线| 欧美色中文字幕| 国产成人99久久亚洲综合精品| 亚洲视频电影在线| 精品国产乱码久久久久久图片| av亚洲精华国产精华精| 久久国产日韩欧美精品| 亚洲欧美激情一区二区| 日韩欧美国产三级| 在线免费观看日韩欧美| 国内精品久久久久影院一蜜桃| 亚洲另类春色校园小说| 久久影视一区二区| 欧美中文字幕久久| av在线不卡电影| 韩国精品主播一区二区在线观看 | 91麻豆国产福利精品| 麻豆一区二区三| 亚洲夂夂婷婷色拍ww47| 中文字幕乱码日本亚洲一区二区| 91精品国产麻豆国产自产在线| av在线这里只有精品| 国产麻豆精品在线| 日韩影院在线观看| 亚洲自拍与偷拍| 国产精品免费人成网站| 日韩一区二区免费高清| 色欲综合视频天天天| 成人av资源下载| 欧美日韩国产影片| 粉嫩13p一区二区三区| 精品在线观看视频| 丝袜脚交一区二区| 亚洲成人在线网站| 亚洲成人自拍网| 一二三四社区欧美黄| 亚洲欧洲99久久| 国产精品免费aⅴ片在线观看| 久久综合九色综合97婷婷| 日韩精品专区在线影院重磅| 欧美日韩国产欧美日美国产精品| 色综合激情久久| 色欧美片视频在线观看在线视频| 色综合久久久久综合| 99re成人精品视频| 色8久久精品久久久久久蜜| 91理论电影在线观看| 91欧美一区二区| 91久久国产综合久久| 色婷婷av一区二区三区大白胸| 成人综合婷婷国产精品久久免费| 国产成人aaa| av在线播放成人| 在线一区二区三区做爰视频网站| 91久久国产最好的精华液| 欧美在线色视频| 欧美日韩精品免费观看视频| 91精品免费观看| 精品久久久久久无| 国产欧美一区视频| 国产精品人妖ts系列视频| 18成人在线视频| 日韩欧美色电影| 欧美剧情片在线观看| 在线看不卡av| 欧美性极品少妇| 欧美日韩国产精品自在自线| 欧美高清视频一二三区| 日韩情涩欧美日韩视频| 久久久久88色偷偷免费| 国产精品人成在线观看免费| 国产精品家庭影院| 一区二区欧美在线观看| 免费人成精品欧美精品| 国产一区二区三区视频在线播放| 成人国产视频在线观看| 欧美三电影在线| 26uuu色噜噜精品一区二区| 亚洲欧美在线高清| 日韩精品视频网站| 国产精品一卡二卡在线观看| 91在线观看一区二区| 欧美一区二区三区四区高清 | 99re视频精品| 欧美美女一区二区| 国产三级一区二区| 大美女一区二区三区| 91捆绑美女网站| 91精品国产乱| 亚洲欧洲av在线| 美女在线一区二区| 色综合天天综合| 精品福利一区二区三区免费视频| 成人免费在线观看入口| 久久成人免费电影| 在线观看国产一区二区| 久久久久久毛片| 偷拍与自拍一区| 夫妻av一区二区| 日韩亚洲欧美综合| 一区二区三区四区在线| 国产成人精品免费看| 欧美久久久久久久久| 中文字幕一区免费在线观看 | 一区二区三区高清| 国产成人午夜精品5599| 欧美巨大另类极品videosbest| 中文字幕在线一区免费| 精品一区二区精品| 欧美三级电影在线看| 中文字幕亚洲视频| 国产乱码字幕精品高清av| 91精品国产丝袜白色高跟鞋| 亚洲伦在线观看| 成人va在线观看| 久久久精品国产免大香伊| 蜜桃一区二区三区四区| 欧美少妇一区二区| 一区二区三区精密机械公司| 成人av在线影院| 欧美高清在线一区二区| 国产乱码精品一区二区三区忘忧草 | 国产精品久久免费看| 久久99精品国产91久久来源| 精品视频在线视频| 亚洲一区在线免费观看| 91在线精品秘密一区二区| 中文字幕不卡在线观看| 大尺度一区二区| 日本一区二区三区四区在线视频| 精品午夜一区二区三区在线观看| 欧美一区二区三区在线观看视频| 午夜精品视频在线观看| 欧美日韩色综合| 亚洲va国产天堂va久久en| 欧美自拍丝袜亚洲| 一级日本不卡的影视| 91国产免费看| 一区二区三区精品视频在线| 91久久精品网| 一区二区在线观看av| 日本高清不卡aⅴ免费网站| 亚洲靠逼com| 在线观看国产一区二区| 午夜视频在线观看一区二区三区| 欧美日韩视频在线第一区| 天堂av在线一区| 日韩欧美一级二级三级久久久| 免费人成精品欧美精品| 亚洲精品在线电影| 国产黄色精品网站| 中文字幕一区二区日韩精品绯色| 91免费国产在线观看| 亚洲一级片在线观看| 欧美日韩一本到| 蜜臀av性久久久久蜜臀aⅴ流畅 | 国产欧美精品一区二区三区四区 | 亚洲最色的网站| 欧美美女一区二区在线观看| 蜜臀久久99精品久久久久宅男| 精品日韩一区二区三区| 成人深夜福利app| 亚洲精品成人精品456| 欧美日韩国产在线观看| 极品美女销魂一区二区三区| 国产日韩高清在线| 在线观看免费一区| 精品一区二区久久久| 亚洲欧美综合色| 日韩欧美中文字幕公布| 成av人片一区二区| 视频精品一区二区| 中文在线一区二区 |