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?? btnst.cpp

?? 上海石洞口潮汐預測程序的MFC實現
?? CPP
?? 第 1 頁 / 共 4 頁
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//
void CButtonST::SetTooltipText(int nText, BOOL bActivate)
{
	CString sText;

	// Load string resource
	sText.LoadString(nText);
	// If string resource is not empty
	if (sText.IsEmpty() == FALSE) SetTooltipText((LPCTSTR)sText, bActivate);
} // End of SetTooltipText

// This function sets the text to show in the button tooltip.
//
// Parameters:
//		[IN]	lpszText
//				Pointer to a null-terminated string containing the text to show.
//		[IN]	bActivate
//				If TRUE the tooltip will be created active.
//
void CButtonST::SetTooltipText(LPCTSTR lpszText, BOOL bActivate)
{
	// We cannot accept NULL pointer
	if (lpszText == NULL) return;

	// Initialize ToolTip
	InitToolTip();

	// If there is no tooltip defined then add it
	if (m_ToolTip.GetToolCount() == 0)
	{
		CRect rectBtn; 
		GetClientRect(rectBtn);
		m_ToolTip.AddTool(this, lpszText, rectBtn, 1);
	} // if

	// Set text for tooltip
	m_ToolTip.UpdateTipText(lpszText, this, 1);
	m_ToolTip.Activate(bActivate);
} // End of SetTooltipText

// This function enables or disables the button tooltip.
//
// Parameters:
//		[IN]	bActivate
//				If TRUE the tooltip will be activated.
//
void CButtonST::ActivateTooltip(BOOL bActivate)
{
	// If there is no tooltip then do nothing
	if (m_ToolTip.GetToolCount() == 0) return;

	// Activate tooltip
	m_ToolTip.Activate(bActivate);
} // End of EnableTooltip

// This function enables the tooltip to be displayed using the balloon style.
// This function must be called before any call to SetTooltipText is made.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CButtonST::EnableBalloonTooltip()
{
//	m_dwToolTipStyle |= TTS_BALLOON;
	return BTNST_OK;
} // End of EnableBalloonTooltip

// This function returns if the button is the default button.
//
// Return value:
//		TRUE
//			The button is the default button.
//		FALSE
//			The button is not the default button.
//
BOOL CButtonST::GetDefault()
{
	return m_bIsDefault;
} // End of GetDefault

// This function enables the transparent mode.
// Note: this operation is not reversible.
// DrawTransparent should be called just after the button is created.
// Do not use trasparent buttons until you really need it (you have a bitmapped
// background) since each transparent button makes a copy in memory of its background.
// This may bring unnecessary memory use and execution overload.
//
// Parameters:
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
void CButtonST::DrawTransparent(BOOL bRepaint)
{
	m_bDrawTransparent = TRUE;

	// Restore old bitmap (if any)
	if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)
	{
		m_dcBk.SelectObject(m_pbmpOldBk);
	} // if

	m_bmpBk.DeleteObject();
	m_dcBk.DeleteDC();

	// Repaint the button
	if (bRepaint) Invalidate();
} // End of DrawTransparent

DWORD CButtonST::SetBk(CDC* pDC)
{
	if (m_bDrawTransparent && pDC)
	{
		// Restore old bitmap (if any)
		if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)
		{
			m_dcBk.SelectObject(m_pbmpOldBk);
		} // if

		m_bmpBk.DeleteObject();
		m_dcBk.DeleteDC();

		CRect rect;
		CRect rect1;

		GetClientRect(rect);

		GetWindowRect(rect1);
		GetParent()->ScreenToClient(rect1);

		m_dcBk.CreateCompatibleDC(pDC);
		m_bmpBk.CreateCompatibleBitmap(pDC, rect.Width(), rect.Height());
		m_pbmpOldBk = m_dcBk.SelectObject(&m_bmpBk);
		m_dcBk.BitBlt(0, 0, rect.Width(), rect.Height(), pDC, rect1.left, rect1.top, SRCCOPY);

		return BTNST_OK;
	} // if

	return BTNST_BADPARAM;
} // End of SetBk

// This function sets the URL that will be opened when the button is clicked.
//
// Parameters:
//		[IN]	lpszURL
//				Pointer to a null-terminated string that contains the URL.
//				Pass NULL to removed any previously specified URL.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CButtonST::SetURL(LPCTSTR lpszURL)
{
	// Remove any existing URL
	memset(m_szURL, 0, sizeof(m_szURL));

	if (lpszURL)
	{
		// Store the URL
		_tcsncpy(m_szURL, lpszURL, _MAX_PATH);
	} // if

	return BTNST_OK;
} // End of SetURL

// This function associates a menu to the button.
// The menu will be displayed clicking the button.
//
// Parameters:
//		[IN]	nMenu
//				ID number of the menu resource.
//				Pass NULL to remove any menu from the button.
//		[IN]	hParentWnd
//				Handle to the window that owns the menu.
//				This window receives all messages from the menu.
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//		BTNST_INVALIDRESOURCE
//			Failed loading the specified resource.
//
#ifndef	BTNST_USE_BCMENU
DWORD CButtonST::SetMenu(UINT nMenu, HWND hParentWnd, BOOL bRepaint)
{
	HINSTANCE	hInstResource	= NULL;

	// Destroy any previous menu
	if (m_hMenu)
	{
		::DestroyMenu(m_hMenu);
		m_hMenu = NULL;
		m_hParentWndMenu = NULL;
		m_bMenuDisplayed = FALSE;
	} // if

	// Load menu
	if (nMenu)
	{
		// Find correct resource handle
		hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nMenu), RT_MENU);
		// Load menu resource
		m_hMenu = ::LoadMenu(hInstResource, MAKEINTRESOURCE(nMenu));
		m_hParentWndMenu = hParentWnd;
		// If something wrong
		if (m_hMenu == NULL) return BTNST_INVALIDRESOURCE;
	} // if

	// Repaint the button
	if (bRepaint) Invalidate();

	return BTNST_OK;
} // End of SetMenu
#endif

// This function associates a menu to the button.
// The menu will be displayed clicking the button.
// The menu will be handled by the BCMenu class.
//
// Parameters:
//		[IN]	nMenu
//				ID number of the menu resource.
//				Pass NULL to remove any menu from the button.
//		[IN]	hParentWnd
//				Handle to the window that owns the menu.
//				This window receives all messages from the menu.
//		[IN]	bWinXPStyle
//				If TRUE the menu will be displayed using the new Windows XP style.
//				If FALSE the menu will be displayed using the standard style.
//		[IN]	nToolbarID
//				Resource ID of the toolbar to be associated to the menu.
//		[IN]	sizeToolbarIcon
//				A CSize object indicating the size (in pixels) of each icon into the toolbar.
//				All icons into the toolbar must have the same size.
//		[IN]	crToolbarBk
//				A COLORREF value indicating the color to use as background for the icons into the toolbar.
//				This color will be used as the "transparent" color.
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//		BTNST_INVALIDRESOURCE
//			Failed loading the specified resource.
//
#ifdef	BTNST_USE_BCMENU
DWORD CButtonST::SetMenu(UINT nMenu, HWND hParentWnd, BOOL bWinXPStyle, UINT nToolbarID, CSize sizeToolbarIcon, COLORREF crToolbarBk, BOOL bRepaint)
{
	BOOL	bRetValue = FALSE;

	// Destroy any previous menu
	if (m_menuPopup.m_hMenu)
	{
		m_menuPopup.DestroyMenu();
		m_hParentWndMenu = NULL;
		m_bMenuDisplayed = FALSE;
	} // if

	// Load menu
	if (nMenu)
	{
		m_menuPopup.SetMenuDrawMode(bWinXPStyle);
		// Load menu
		bRetValue = m_menuPopup.LoadMenu(nMenu);
		// If something wrong
		if (bRetValue == FALSE) return BTNST_INVALIDRESOURCE;

		// Load toolbar
		if (nToolbarID)
		{
			m_menuPopup.SetBitmapBackground(crToolbarBk);
			m_menuPopup.SetIconSize(sizeToolbarIcon.cx, sizeToolbarIcon.cy);

			bRetValue = m_menuPopup.LoadToolbar(nToolbarID);
			// If something wrong
			if (bRetValue == FALSE) 
			{
				m_menuPopup.DestroyMenu();
				return BTNST_INVALIDRESOURCE;
			} // if
		} // if

		m_hParentWndMenu = hParentWnd;
	} // if

	// Repaint the button
	if (bRepaint) Invalidate();

	return BTNST_OK;
} // End of SetMenu
#endif

// This function sets the callback message that will be sent to the
// specified window just before the menu associated to the button is displayed.
//
// Parameters:
//		[IN]	hWnd
//				Handle of the window that will receive the callback message.
//				Pass NULL to remove any previously specified callback message.
//		[IN]	nMessage
//				Callback message to send to window.
//		[IN]	lParam
//				A 32 bits user specified value that will be passed to the callback function.
//
// Remarks:
//		the callback function must be in the form:
//		LRESULT On_MenuCallback(WPARAM wParam, LPARAM lParam)
//		Where:
//				[IN]	wParam
//						If support for BCMenu is enabled: a pointer to BCMenu
//						else a HMENU handle to the menu that is being to be displayed.
//				[IN]	lParam
//						The 32 bits user specified value.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CButtonST::SetMenuCallback(HWND hWnd, UINT nMessage, LPARAM lParam)
{
	m_csCallbacks.hWnd = hWnd;
	m_csCallbacks.nMessage = nMessage;
	m_csCallbacks.lParam = lParam;

	return BTNST_OK;
} // End of SetMenuCallback

// This function resizes the button to the same size of the image.
// To get good results both the IN and OUT images should have the same size.
//
void CButtonST::SizeToContent()
{
	if (m_csIcons[0].hIcon)
	{
		m_ptImageOrg.x = 0;
		m_ptImageOrg.y = 0;
	    SetWindowPos(	NULL, -1, -1, m_csIcons[0].dwWidth, m_csIcons[0].dwHeight,
						SWP_NOMOVE | SWP_NOZORDER | SWP_NOREDRAW | SWP_NOACTIVATE);
	} // if
	else
	if (m_csBitmaps[0].hBitmap)
	{
		m_ptImageOrg.x = 0;
		m_ptImageOrg.y = 0;
	    SetWindowPos(	NULL, -1, -1, m_csBitmaps[0].dwWidth, m_csBitmaps[0].dwHeight,
						SWP_NOMOVE | SWP_NOZORDER | SWP_NOREDRAW | SWP_NOACTIVATE);
	} // if
} // End of SizeToContent

// This function sets the sound that must be played on particular button states.
//
// Parameters:
//		[IN]	lpszSound
//				A string that specifies the sound to play.
//				If hMod is NULL this string is interpreted as a filename, else it
//				is interpreted as a resource identifier.
//				Pass NULL to remove any previously specified sound.
//		[IN]	hMod
//				Handle to the executable file that contains the resource to be loaded.
//				This parameter must be NULL unless lpszSound specifies a resource identifier.
//		[IN]	bPlayOnClick
//				TRUE if the sound must be played when the button is clicked.
//				FALSE if the sound must be played when the mouse is moved over the button.
//		[IN]	bPlayAsync
//				TRUE if the sound must be played asynchronously.
//				FALSE if the sound must be played synchronously. The application takes control
//				when the sound is completely played.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
#ifdef	BTNST_USE_SOUND
DWORD CButtonST::SetSound(LPCTSTR lpszSound, HMODULE hMod, BOOL bPlayOnClick, BOOL bPlayAsync)
{
	BYTE	byIndex = bPlayOnClick ? 1 : 0;

	// Store new sound
	if (lpszSound)
	{
		if (hMod)	// From resource identifier ?
		{
			m_csSounds[byIndex].lpszSound = lpszSound;
		} // if
		else
		{
			_tcscpy(m_csSounds[byIndex].szSound, lpszSound);
			m_csSounds[byIndex].lpszSound = m_csSounds[byIndex].szSound;
		} // else

		m_csSounds[byIndex].hMod = hMod;
		m_csSounds[byIndex].dwFlags = SND_NODEFAULT | SND_NOWAIT;
		m_csSounds[byIndex].dwFlags |= hMod ? SND_RESOURCE : SND_FILENAME;
		m_csSounds[byIndex].dwFlags |= bPlayAsync ? SND_ASYNC : SND_SYNC;
	} // if
	else
	{
		// Or remove any existing
		::ZeroMemory(&m_csSounds[byIndex], sizeof(STRUCT_SOUND));
	} // else

	return BTNST_OK;
} // End of SetSound
#endif

// This function is called every time the button background needs to be painted.
// If the button is in transparent mode this function will NOT be called.
// This is a virtual function that can be rewritten in CButtonST-derived classes
// to produce a whole range of buttons not available by default.
//
// Parameters:
//		[IN]	pDC
//				Pointer to a CDC object that indicates the device context.
//		[IN]	pRect
//				Pointer to a CRect object that indicates the bounds of the
//				area to be painted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CButtonST::OnDrawBackground(CDC* pDC, CRect* pRect)
{
	COLORREF	crColor;

	if (m_bIsFlat == FALSE)
	{
		if (m_bIsFocused || m_bIsDefault)
		{
			CBrush br(RGB(0,0,0));  
			pDC->FrameRect(pRect, &br);
			pRect->DeflateRect(1, 1);
		} // if
	} // if

	if (m_bMouseOnButton || m_bIsPressed)
		crColor = m_crColors[BTNST_COLOR_BK_IN];
	else
	{
		if (m_bIsFocused)
			crColor = m_crColors[BTNST_COLOR_BK_FOCUS];
		else
			crColor = m_crColors[BTNST_COLOR_BK_OUT];
	} // else

	// 在此自定義背景顏色, jingzhou xu
	crColor = m_clrBkColor;
	CBrush		brBackground(crColor);

	pDC->FillRect(pRect, &brBackground);

	return BTNST_OK;
} // End of OnDrawBackground

// This function is called every time the button border needs to be painted.
// This is a virtual function that can be rewritten in CButtonST-derived classes
// to produce a whole range of buttons not available by default.
//
// Parameters:
//		[IN]	pDC
//				Pointer to a CDC object that indicates the device context.
//		[IN]	pRect
//				Pointer to a CRect object that indicates the bounds of the
//				area to be painted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CButtonST::OnDrawBorder(CDC* pDC, CRect* pRect)
{
	// Draw pressed button
	if (m_bIsPressed)
	{
		if (m_bIsFlat)
		{
			if (m_bDrawBorder)
				pDC->Draw3dRect(pRect, ::GetSysColor(COLOR_BTNSHADOW), ::GetSysColor(COLOR_BTNHILIGHT));
		}
		else    
		{
			CBrush brBtnShadow(GetSysColor(COLOR_BTNSHADOW));
			pDC->FrameRect(pRect, &brBtnShadow);
		}
	}
	else // ...else draw non pressed button
	{
		CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // White
		CPen pen3DLight(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT));       // Light gray
		CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW));   // Dark gray
		CPen pen3DDKShadow(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); // Black

		if (m_bIsFlat)
		{
			if (m_bMouseOnButton && m_bDrawBorder)
				pDC->Draw3dRect(pRect, ::GetSysColor(COLOR_BTNHILIGHT), ::GetSysColor(COLOR_BTNSHADOW));
		}
		else
		{
			// Draw top-left borders
			// White line
			CPen* pOldPen = pDC->SelectObject(&penBtnHiLight);
			pDC->MoveTo(pRect->left, pRect->bottom-1);
			pDC->LineTo(pRect->left, pRect->top);
			pDC->LineTo(pRect->right, pRect->top);
			// Light gray line
			pDC->SelectObject(pen3DLight);
			pDC->MoveTo(pRect->left+1, pRect->bottom-1);
			pDC->LineTo(pRect->left+1, pRect->top+1);
			pDC->LineTo(pRect->right, pRect->top+1);
			// Draw bottom-right borders
			// Black line
			pDC->SelectObject(pen3DDKShadow);
			pDC->MoveTo(pRect->left, pRect->bottom-1);
			pDC->LineTo(pRect->right-1, pRect->bottom-1);
			pDC->LineTo(pRect->right-1, pRect->top-1);
			// Dark gray line
			pDC->SelectObject(penBtnShadow);
			pDC->MoveTo(pRect->left+1, pRect->bottom-2);
			pDC->LineTo(pRect->right-2, pRect->bottom-2);
			pDC->LineTo(pRect->right-2, pRect->top);
			//
			pDC->SelectObject(pOldPen);
		} // else
	} // else

	return BTNST_OK;
} // End of OnDrawBorder

#undef BS_TYPEMASK

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