亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來(lái)到蟲(chóng)蟲(chóng)下載站! | ?? 資源下載 ?? 資源專(zhuān)輯 ?? 關(guān)于我們
? 蟲(chóng)蟲(chóng)下載站

?? rpgcanvas.java

?? 一個(gè)J2ME的RPG游戲
?? JAVA
?? 第 1 頁(yè) / 共 4 頁(yè)
字號(hào):
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.util.Random;
import java.util.Vector;

import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.media.MediaException;

public class RPGCanvas extends GameCanvas implements Runnable, CommandListener {

	private int screenwidth = getWidth();  //屏幕寬
	private int screenheight = getHeight(); //屏幕高
	private int imgbackgroundwidth = 512;   //地圖背景寬
	private int imgbackgroundheight = 512;   //地圖背景高

	Thread t;        //游戲線程
	Random r;       //隨機(jī)數(shù)
	RPGMidlet midlet;

	Vector vectormessage;     //保存會(huì)話內(nèi)容
	Vector vectorpicture;    //保存圖畫(huà)
	LayerManager lmscene1, lmscene2;   //場(chǎng)景一,二管理對(duì)象
	String missionmessage, curmessage;   //任務(wù)消息和當(dāng)前人物會(huì)話內(nèi)容
	Mainrole mrole;       //游戲主角色
	Load load;      //加載游戲畫(huà)面
	Graphics g;
	Image curpicture;

	private boolean catchcat = false;    //判斷與貓的接觸
	private boolean catchcat2 = false;
	private boolean showyesorno = false;   //是否顯示會(huì)話內(nèi)容
	private boolean mainroleanswer = false;   //人物回答
	private boolean iscollide = false;    //是否與老人接觸了

	private int scene = 1; // check for scene  //場(chǎng)景
	private int inputmode = 0;      //輸入模式
	int screenx, screeny, lastscreenx, lastscreeny;  //屏幕當(dāng)前坐標(biāo) 和上次移動(dòng)的坐標(biāo)大小
	int tempx = 0, tempy = 0;
	int selecty = 152;   //當(dāng)進(jìn)行模式選擇時(shí),選擇光標(biāo)的位置
	int key;         //獲得鍵盤(pán)狀態(tài)
	
	static int mroleProperty[];  //人物屬性數(shù)組
	private int roleBloodHeight = 40;  //人物血?dú)獾拈L(zhǎng)度

	private boolean ismessage = false;  //npc人物是否顯示對(duì)話
	private boolean firstTouch = true;  //完成尋找貓后,第一次與老人接觸后為false
	private boolean isbeat = false; //判斷是否與野怪接觸	

	public static final int GAME_MENU = 0;  //游戲菜單狀態(tài)
	public static final int GAME_START = 1;  //游戲進(jìn)行狀態(tài)
	public static final int GAME_PAUSE = 2;   //游戲停止?fàn)顟B(tài)
	public static final int GAME_ABOUT = 8;   //游戲介紹狀態(tài)
	private static final int MENU_START = 3;  //菜單:進(jìn)入游戲
	private static final int MENU_LOAD = 4; //菜單:載入進(jìn)度
	private static final int MENU_VOL = 5;   //菜單:聲音播放
	private static final int MENU_QUIT = 6;// 菜單: 退出
	private static final int MENU_ABOUT = 7; //菜單:關(guān)于游戲
	private static final int MENU_SAVE = 8;// 菜單:保存游戲

	//	public static int DEFAULT_FPS = 10;
	//
	//	private int interval = 1000 / DEFAULT_FPS;

	public Command exitGame = new Command("退出", Command.EXIT, 1);
	public Command mainMenu = new Command("菜單", Command.OK, 1);
	public Command backMenu = new Command("返回菜單", Command.BACK, 2);
	public Command backGame = new Command("返回游戲", Command.BACK, 2);

	private Font font = Font.getFont(Font.FACE_MONOSPACE, Font.STYLE_BOLD,
			Font.SIZE_SMALL);	
	private int fHeight = font.getHeight();
	
	private int gameAboutY = 0;

	public SaveStateRecord record = null;
	public AudioPlayer bgPlayer;

	// public AudioPlayer beatPlayer;

	public boolean isVolOn = false;
	private boolean isFirstStart;   //判斷是否剛啟動(dòng)游戲,尚未進(jìn)入游戲狀態(tài)
	private boolean gameOver = false;    //游戲結(jié)束標(biāo)志
	private boolean isBoss = false;    //是否與boss接觸
	private boolean isSoldier = false;  //是否與野怪接觸
	private boolean isAttack = false;  // 是否攻擊選擇
	private int number;  //判斷接觸的是第幾個(gè)野怪2,3,4分表表示第一,二,三個(gè)野怪
	private String soldierWord; //存放野怪或boss對(duì)話內(nèi)容
	private int blood;   //存放野怪或boss所出招數(shù)引起的血?dú)鉁p少量
	private int attackWidth;    //每幀招數(shù)圖片的寬
	private int attackHeight;  //每幀招數(shù)圖片的高
	private String roleWord = "";  //人物對(duì)話內(nèi)容
	private boolean roleAttack = false;  // 人物招數(shù)選擇
	private int attackSelecty = screenwidth - 35;   //有三項(xiàng)選擇時(shí),游戲光標(biāo)位置
	private int tempNum;   //隨機(jī)數(shù)
	private boolean roleBeat = false;   //人物放招畫(huà)面
	private boolean isBossDead = false;   //判斷boss死亡
	private boolean isFood = false;   //判斷與食物接觸
	private boolean isSword = false;  //判斷與寶劍接觸
	private boolean isChoose = false;  //判斷是否攻擊boss
	private boolean isBossAttack = false;  //boss攻擊
	private int bossBlood = 30;  //boss血?dú)?	private boolean warEnd = false;  //判斷與boss戰(zhàn)斗是否結(jié)束
	private int randX, randY;   //隨機(jī)獲得坐標(biāo),用來(lái)隨機(jī)產(chǎn)生道具
	private int gameState;  //游戲狀態(tài)
	private int menuState;  //菜單狀態(tài)
	private String choose1, choose2, choose3;  //選擇項(xiàng)
	private boolean isGold = false;  //是否與黃金碰撞
	private boolean isSeller = false; //是否與商人碰撞
	private boolean isBuy = false;   //是否買(mǎi)
	private boolean isSell = false; //是否賣(mài)
	private boolean forBuy = false;  //選擇買(mǎi)
	private boolean forSell = false; //選擇賣(mài)
	private boolean sellerAsk = false;  //商人詢(xún)問(wèn)買(mǎi)賣(mài)
	private boolean roleChoose = false;  //人物是否選擇買(mǎi)賣(mài)
	private int tempH = 0; //游戲介紹的總高度
	
	private String pMessage;
	private boolean isProperty = false;
	private Image pImage = null;
	
	private boolean isJump = false;
	
	private boolean isSelectAttack = false;
	private boolean isRoleAttack = false;

	protected RPGCanvas(RPGMidlet midlet) { // 構(gòu)造函數(shù),初始類(lèi)
		super(true);
		this.midlet = midlet;
		g = getGraphics();
		r = new Random();
//		t = new Thread(this);
		mroleProperty = new int[] { 0, 0, 0, 0, 0 }; // 分別表示等級(jí),寶物,完成任務(wù)數(shù),血?dú)?寶物
		//		mroleProperty = new int[] { 1, 1, 1, 1, 1 }; // 為什么只有mroleproperty【4】才等于1

		vectormessage = new Vector();
		vectorpicture = new Vector();
		load = new Load();
		curmessage = null;
		missionmessage = null;
		curpicture = null;
		if (scene == 1)
			mrole = new Mainrole(load.imgrole, 16, 24, 50, 50, 80, 153);
		else if (scene == 2) {
			mrole = new Mainrole(load.imgrole, 16, 24, 80, 153);
			inputmode = 2;
		}

		lmscene1 = new LayerManager();
		lmscene2 = new LayerManager();

		setCommandListener(this);
		record = new SaveStateRecord("RPGRecord2");

		bgPlayer = new AudioPlayer("bg.mid", "audio/midi");
		// beatPlayer = new AudioPlayer("beat.mmf", "application/vnd.smaf");
		isFirstStart = true;

		gameState = GAME_MENU;
		menuState = MENU_START;

		try {
			// addendshowtalk();
			load.p.start();
		} catch (MediaException e) {
			e.printStackTrace();
		}
//		t.start();
	}

	public void stop() {
		t = null;
	}
	
	public void start(){
		t = new Thread(this);  //為什么需要加上對(duì)象參數(shù)this??當(dāng)無(wú)this時(shí)無(wú)游戲畫(huà)面
		t.start();
		System.out.println("Thread Start!");
	}
	
	//產(chǎn)生隨機(jī)數(shù)
	int getrand(int m) {
		int n = r.nextInt();
		if (n < 0)
			n *= -1;
		n %= m;
		return n;
	}

	public void screenmove(int increasex, int increasey) { // 屏幕移動(dòng)函數(shù)

		screenx = screenx + increasex;
		screeny = screeny + increasey;
		lastscreenx = increasex;
		lastscreeny = increasey;
	}

	void screenunmove() {// 屏幕負(fù)移動(dòng)函數(shù)
		screenmove(-lastscreenx, -lastscreeny);
	}

	void draw() { // 繪畫(huà)函數(shù)
		// 清屏
		if (!gameOver) {

			// 設(shè)置window
			if (!isAttack && !roleAttack && !roleBeat && !isSelectAttack) {
				g.setColor(255, 255, 255);
				g.fillRect(0, 0, getWidth(), getHeight());
				if (scene == 1) {  //加載場(chǎng)景一
					lmscene1.setViewWindow(screenx, screeny, screenwidth,screenheight);
					append();
					if(isBossDead)load.property[1].setVisible(false);
					lmscene1.paint(g, 0, 0);
					drawProperty();                     
				} 
				else if (scene == 2) {   //加載場(chǎng)景2
					mrole.setPosition(mrole.roomx, mrole.roomy);
					lmscene2.setViewWindow(0, 0, screenwidth, screenheight);
					append2();
					lmscene2.paint(g, 0, 0);
				}
			}

			if (missionmessage != null) {
				g.setColor(255, 255, 255);
				g.drawString(missionmessage, 0, screenheight, g.BOTTOM| g.LEFT);
			}

			// 顯示對(duì)話
			drawmessage();

			if (showyesorno == true) {
				drawlist();          //顯示選擇框
			}

			if (sellerAsk) {                   //商人詢(xún)問(wèn)框 :買(mǎi),賣(mài),放棄  
				g.setColor(0, 0, 100);
				g.fillRect(0, getHeight() - 40, getWidth(), 40);
				g.setColor(255, 255, 128);
				g.drawImage(load.sellerbig, 0, screenheight - 40, g.TOP
						| g.LEFT);

				g.setColor(255, 255, 255);
				g.drawString(choose1, 60, getHeight() - 40, 0);
				g.drawString(choose2, 60, getHeight() - 30, 0);
				g.drawString(choose3, 60, screenheight - 20, 0);

				g.setColor(255, 255, 0);
//				g.fillArc(45, attackSelecty, 5, 5, 0, 360);
				g.drawImage(load.selectIcon,40, attackSelecty ,g.TOP|g.LEFT );
				Font ff = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,
						Font.SIZE_SMALL);
				g.setFont(ff);
				g.setColor(255, 255, 255);
				g.drawString("Push FIRE", screenwidth, screenheight, g.BOTTOM
						| g.RIGHT);
				// sellerAsk = false;
				roleChoose = true;
			}

			if (isBuy) {          //角色選擇買(mǎi)商品時(shí)的選擇框:黃金-》血?dú)?,黃金-》寶物,放棄
				g.setColor(0, 0, 100);
				g.fillRect(0, getHeight() - 57, getWidth(), 57);

				g.drawImage(load.sellerbig, 0, getHeight() - 57, 0);
				g.setColor(255, 255, 255);

				g.drawString(choose1, 60, getHeight() - 40, 0);
				g.drawString(choose2, 60, getHeight() - 30, 0);
				g.drawString(choose3, 60, getHeight() - 20, 0);
				g.setColor(255, 255, 0);
//				g.fillArc(42, attackSelecty, 5, 5, 0, 360);
				g.drawImage(load.selectIcon, 40, attackSelecty, g.TOP|g.LEFT);
				forBuy = true;
			}

			if (isSell) {                //角色選擇賣(mài)商品時(shí)的選擇框:寶物-》黃金,放棄
				g.setColor(0, 0, 100);
				g.fillRect(0, getHeight() - 40, getWidth(), 40);

				g.drawImage(load.sellerbig, 0, getHeight() - 40, 0);
				g.setColor(255, 255, 255);

				g.drawString(choose1, 60, getHeight() - 30, 0);
				g.drawString(choose2, 60, getHeight() - 20, 0);
				g.setColor(255, 255, 0);
//				g.fillArc(42, selecty, 5, 5, 0, 360);
				g.drawImage(load.selectIcon, 40, selecty, g.TOP|g.LEFT);
				forSell = true;

			}

			if (isChoose) {                          //人物碰到npc時(shí)選擇框:攻擊,放棄
				g.setColor(0, 0, 100);
				g.fillRect(0, getHeight() - 57, getWidth(), 57);
				g.drawImage(load.hero, 0, getHeight() - 57, 0);
				g.setColor(255, 255, 128);

				g.drawString(choose1, 70, getHeight() - 30, 0);
				g.drawString(choose2, 70, getHeight() - 20, 0);

				g.setColor(255, 255, 0);
//				g.fillArc(52, selecty, 5, 5, 0, 360);
				g.drawImage(load.selectIcon, 50, selecty, g.TOP|g.LEFT);
				Font ff = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,
						Font.SIZE_SMALL);
				g.setFont(ff);
				g.setColor(255, 255, 255);
				g.drawString("Push FIRE", screenwidth, screenheight, g.BOTTOM
						| g.RIGHT);
				
				g.setColor(0);
				g.drawRoundRect(0, screenheight - 65, 40, 5, 4, 2);
				g.setColor(0xB84909);
				g.fillRoundRect(0, screenheight - 65, roleBloodHeight, 5, 4, 2);
				g.setColor(255);
			}
			
			if(isJump){				
				g.setColor(255,255,255);
				g.fillRect((screenwidth - attackWidth) >> 1,
						(screenheight - attackHeight) >> 1, attackWidth, attackHeight);
//				g.setClip(mrole.x, mrole.y, 70, 64);
//				g.drawImage(load.heroJump, mrole.x - 70 * i, mrole.y, g.TOP|g.LEFT);
				g.setClip((screenwidth - attackWidth) >> 1,
						(screenheight - attackHeight) >> 1, attackWidth,attackHeight); 
				g.drawImage(load.heroJump, screenwidth / 2 - attackWidth* i, 
						screenheight >> 1, g.HCENTER | g.VCENTER);
				g.setClip(0, 0, screenwidth, screenheight);
				i ++;
				if(i == 6){
					isJump = false;
					isSelectAttack = false;
					i = 0;
					inputmode = 0;
					if (!warEnd) {          //當(dāng)是boss的時(shí)候,根據(jù)人物等級(jí)不同,攻擊力野不相同
						if (mroleProperty[0] <= 5)
							bossBlood -= 5;
						else if (mroleProperty[0] >= 11)
							bossBlood -= 10;
						else
							bossBlood -= mroleProperty[0];

						if (bossBlood >= 0) {
							isBossAttack = true;

							tempNum = getrand(4);
							switch (tempNum) {
							case 0:
								soldierWord = "看招:一擊即中";
								blood = 4;
								attackWidth = 29;
								attackHeight = 32;
								break;
							case 1:
								soldierWord = "看招:所向披靡";
								attackWidth = 101;
								attackHeight = 76;
								blood = 3;
								break;
							case 2:
								soldierWord = "看招:怒??癯?quot;;
								blood = 5;
								attackWidth = 80;
								attackHeight = 80;
								break;
							case 3:
								soldierWord = "看招:天翻地覆";
								blood = 10;
								attackWidth = 78;
								attackHeight = 98;
								break;
							default:
								break;
							}
						} else
							isBossDead = true;
					}
				}
				g.setClip(0, 0, screenwidth, screenheight);
			}

			if (isAttack) {           //當(dāng)人物選擇攻擊時(shí),npc先進(jìn)行攻擊,在三招中隨機(jī)選擇一招        
				switch (tempNum) {
				case 0:
					soldierWord = "看招:一擊即中";
					blood = 4;
					attackWidth = 29;
					attackHeight = 32;
					break;
				case 1:
					soldierWord = "看招:所向披靡";
					attackWidth = 101;
					attackHeight = 76;
					blood = 3;
					break;
				case 2:
					soldierWord = "看招:怒??癯?quot;;
					blood = 5;
					attackWidth = 80;
					attackHeight = 80;
					break;
				default:
					break;
				}
				g.setColor(255, 255, 255);
				g.fillRect(0, 0, screenwidth, screenheight);
				g.setColor(0, 0, 100);
				g.fillRect(0, 0, getWidth(), 50);
				g.drawImage(load.soldierbig, 0, 0, 0);
				Font f = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,
						Font.SIZE_MEDIUM);
				g.setFont(f);
				g.setColor(255, 255, 255);
				g.drawString(soldierWord, 37, 0, 0);

				g.setClip((screenwidth - attackWidth) >> 1,
						(screenheight - attackHeight) >> 1, attackWidth,attackHeight); 
				g.drawImage(load.attack[tempNum], screenwidth / 2 - attackWidth* i, 
						screenheight >> 1, g.HCENTER | g.VCENTER);
				g.setClip(0, 0, screenwidth, screenheight);
				
				if (i == 6) {                     //招數(shù)六個(gè)畫(huà)面播放完后
					isAttack = false;
					isSoldier = false;
//					roleAttack = true;
//					inputmode = 3;
					isChoose = true;
					inputmode = 1;
					choose1 = "普通攻擊";
					choose2 = "魔法攻擊";
					isSelectAttack = true;
					i = -1;
					load.npc[number].setVisible(false);
					randX = getrand(480);
					randY = getrand(450);   //在地圖上隨機(jī)生成相同的野怪
					load.npc[number] = new Npc(load.imgsoldier, 16, 24,
							load.npc[number].name, load.npc[number].message1,
							randX, randY, load.npc[number].message2,
							load.npc[number].img);
					mroleProperty[0]++;      //人物增加等級(jí)與野怪等級(jí)相同
					if (number == 3)
						mroleProperty[0]++;
					roleBloodHeight -= blood;
					// drawRoleAttack();
				}
				i++;
				
			}

			if (roleAttack) {            //人物進(jìn)行攻擊招數(shù)選擇,共三種

?? 快捷鍵說(shuō)明

復(fù)制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號(hào) Ctrl + =
減小字號(hào) Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
国产午夜精品久久| 精彩视频一区二区三区| 视频一区二区三区在线| 蜜桃精品在线观看| 国产jizzjizz一区二区| 在线日韩一区二区| 日韩免费一区二区三区在线播放| 久久精品亚洲一区二区三区浴池| 亚洲天堂精品视频| 免费观看91视频大全| 岛国精品一区二区| 欧美日韩一区不卡| 日本一区二区三区在线观看| 亚洲一区二区三区中文字幕| 国产在线精品不卡| 在线亚洲一区观看| 国产亚洲成av人在线观看导航 | 日韩精品欧美精品| 国产激情精品久久久第一区二区 | 国产精品美女一区二区三区| 亚洲二区视频在线| 国产不卡视频在线播放| 欧美美女一区二区三区| 欧美国产日产图区| 奇米在线7777在线精品 | 亚洲精品videosex极品| 国产在线视频不卡二| 欧美探花视频资源| 国产欧美日韩视频一区二区 | 欧美成人一区二区三区在线观看 | 欧美精品亚洲二区| 国产精品白丝在线| 极品少妇xxxx精品少妇| 欧美性xxxxx极品少妇| 欧美国产日本视频| 久久成人久久鬼色| 欧美日韩综合色| 国产精品久久久久久妇女6080| 麻豆成人免费电影| 欧美性猛片xxxx免费看久爱| 中文字幕欧美国产| 精品在线观看免费| 欧美高清视频不卡网| 亚洲精品免费播放| 丁香婷婷综合色啪| 欧美精品一区二区三区蜜臀| 午夜电影久久久| 色婷婷狠狠综合| 中文字幕在线免费不卡| 国内精品不卡在线| 日韩一区和二区| 亚洲成av人影院| 在线观看免费视频综合| 亚洲欧洲美洲综合色网| 大白屁股一区二区视频| 久久久久88色偷偷免费| 精品一二三四在线| 日韩精品在线一区二区| 日本美女一区二区三区视频| 欧美日韩国产电影| 亚洲成av人片在www色猫咪| 91激情在线视频| 中文字幕日韩一区| www.在线欧美| 国产精品护士白丝一区av| 懂色av一区二区三区免费观看| 久久精品一二三| 国产精品一区久久久久| 久久久777精品电影网影网| 国产真实乱偷精品视频免| 26uuu色噜噜精品一区二区| 久久99久久99| 欧美本精品男人aⅴ天堂| 蓝色福利精品导航| 欧美精品一区二区蜜臀亚洲| 国内精品写真在线观看| 久久精品亚洲乱码伦伦中文| 国模娜娜一区二区三区| 久久人人超碰精品| 成人午夜av电影| 国产精品每日更新| 成人a区在线观看| 亚洲视频免费看| 欧美性生活久久| 日韩黄色免费网站| 欧美成人高清电影在线| 国产一区二区主播在线| 亚洲国产精品成人综合色在线婷婷| 福利视频网站一区二区三区| 国产精品免费视频一区| 91玉足脚交白嫩脚丫在线播放| 一区二区在线免费观看| 欧美日韩高清影院| 另类小说综合欧美亚洲| 久久噜噜亚洲综合| 成年人网站91| 亚洲一区二区三区四区在线观看 | 日韩成人伦理电影在线观看| 日韩免费性生活视频播放| 国产成人免费视频网站高清观看视频| 亚洲国产经典视频| 欧美中文字幕亚洲一区二区va在线| 五月天激情小说综合| 精品欧美久久久| 99天天综合性| 日本亚洲欧美天堂免费| 欧美激情自拍偷拍| 色天天综合久久久久综合片| 青青草国产精品亚洲专区无| 国产拍欧美日韩视频二区| 99久久精品费精品国产一区二区| 亚洲国产欧美在线人成| 精品成人在线观看| 91污在线观看| 日韩av不卡一区二区| 国产性做久久久久久| 欧美性感一类影片在线播放| 久久成人精品无人区| 亚洲天堂成人网| 欧美mv日韩mv| 色综合天天天天做夜夜夜夜做| 奇米精品一区二区三区在线观看 | 成人免费视频视频在线观看免费 | 欧美喷潮久久久xxxxx| 国产中文字幕一区| 一区二区三区精品在线| 久久这里只有精品首页| 在线观看一区日韩| 国产另类ts人妖一区二区| 亚洲综合激情另类小说区| 国产亚洲精品资源在线26u| 欧美日韩国产天堂| 国产成人精品影院| 男人的天堂久久精品| 亚洲少妇中出一区| 精品国产91久久久久久久妲己| 色婷婷久久久亚洲一区二区三区| 激情综合网最新| 亚洲午夜影视影院在线观看| 欧美精彩视频一区二区三区| 日韩一区二区中文字幕| 在线看国产日韩| 成人黄色在线网站| 国产一区视频网站| 日韩av网站在线观看| 伊人色综合久久天天| 亚洲国产高清aⅴ视频| 欧美成人精精品一区二区频| 欧美三级电影网站| 99精品黄色片免费大全| 国产高清精品久久久久| 久久精品国产久精国产爱| 一区二区三区国产精华| 国产精品福利av| 久久精品亚洲精品国产欧美| 精品日韩99亚洲| 在线不卡a资源高清| 欧美性高清videossexo| 91在线观看美女| 成人黄色在线网站| 国产不卡高清在线观看视频| 久久国产精品99久久久久久老狼 | 这里只有精品视频在线观看| 91福利视频网站| 日本乱码高清不卡字幕| 99久久精品国产一区二区三区 | 日韩美女视频一区| 国产精品毛片大码女人| 欧美韩国日本不卡| 国产欧美日产一区| 国产婷婷色一区二区三区四区| 欧美sm极限捆绑bd| 日韩一区二区三区免费看| 欧美人狂配大交3d怪物一区| 欧美日韩五月天| 欧美性极品少妇| 欧美日韩一区三区四区| 欧美性色综合网| 欧美日韩久久久久久| 欧美日韩亚洲综合一区二区三区| 欧美色图12p| 欧美欧美午夜aⅴ在线观看| 欧美另类z0zxhd电影| 欧美日韩不卡在线| 欧美二区乱c少妇| 91精品国产一区二区三区蜜臀| 在线观看91精品国产麻豆| 制服丝袜一区二区三区| 91精品国产福利| 日韩美女一区二区三区| 精品粉嫩超白一线天av| 久久先锋影音av鲁色资源| 久久久精品日韩欧美| 欧美韩国日本综合| 亚洲女与黑人做爰| 亚洲午夜在线电影| 男女视频一区二区| 国产一区二区电影| 成人av影院在线| 日本大香伊一区二区三区|