?? airplane.java
字號:
// 程序:火焰中的飛機
// 范例文件:Airplane.java
import java.awt.*;
import java.util.*;
import java.applet.*;
import java.awt.event.*;
abstract class SuperSprite //這是Sprite父類
{
int X,Y,width,height;
boolean visible,active;
abstract public void paintSprite(Graphics g);
abstract public void updateState();
public int getX()
{
return X;
}
public int getY()
{
return Y;
}
public void setLocation(int X,int Y)
{
this.X = X;
this.Y = Y;
}
public int getWidth()
{
return width;
}
public int getHeight()
{
return height;
}
public void setSize(int width,int height)
{
this.width = width;
this.height = height;
}
public boolean canVisible()
{
return visible;
}
public void setVisible(boolean v)
{
visible = v;
}
public boolean canMove()
{
return active;
}
public void setMove(boolean m)
{
active = m;
}
}
class ImageSprite extends SuperSprite //圖像Sprite
{
Image SpriteImage; //Sprite本身的圖像
Applet Game; //在繪制圖像時會用到
public ImageSprite(Image SpriteImage,Applet Game)
{
this.SpriteImage = SpriteImage;
this.Game = Game;
setLocation(0,0); //設定起始位置
setVisible(true); //可見
setMove(true); //可移動
}
public void updateState()
{
}
public void paintSprite(Graphics g) //繪制Sprite
{
if(visible == true)
g.drawImage(SpriteImage,X,Y,Game); //在最后一個參數中輸入Applet
}
}
class BulletSprite extends ImageSprite //子彈Sprite
{
int AppletWidth,AppletHeight;
public BulletSprite(Image bullet,Applet Game,int AppletWidth,
int AppletHeight)
{
super(bullet,Game); //調用父類的創(chuàng)建方法
this.AppletWidth = AppletWidth;
this.AppletHeight = AppletHeight;
setVisible(false); //不可見
setMove(false); //不可移動
}
public void updateState() //轉換子彈Sprite的狀態(tài)
{
if(active == true)
{
if(X > AppletWidth) //當子彈穿過右邊界時
{
setVisible(false); //設定子彈Sprite為不可見
setMove(false); //設定子彈Sprite為不可移動
}
else
X = X + 10; //向右移動20像素
}
}
public void paintSprite(Graphics g) //繪制子彈Sprite
{
if(visible == true)
g.drawImage(SpriteImage,X,Y,Game);
}
}
public class Airplane extends Applet //此為游戲主類
implements Runnable,MouseListener,MouseMotionListener
{
int AppletWidth,AppletHeight,ImageWidth,ImageHeight,
currentImage,mouseX,mouseY,X,Y;
Image background[],airplane,bullet,OffScreen;
Random R;
Thread newThread;
Graphics drawOffScreen;
MediaTracker MT;
ImageSprite airplaneSprite,BulletSprite;
public void init()
{
addMouseListener(this); //注冊事件處理方法
addMouseMotionListener(this);
background = new Image[5];
MT = new MediaTracker(this);
R = new Random();
currentImage = 0;
AppletWidth = getSize().width;
AppletHeight = getSize().height;
//使用MediaTracker取得必要圖像
for(int i=0;i<5;i++)
{
background[i] = getImage(getDocumentBase(),"Images/thunder" +
i + ".gif");
MT.addImage(background[i],0);
}
airplane = getImage(getDocumentBase(),"Images/airplane.gif");
bullet = getImage(getDocumentBase(),"Images/bullet.gif");
MT.addImage(airplane,0);
MT.addImage(bullet,0);
try
{
MT.waitForAll();
}
catch(InterruptedException E){ } //沒有進行異常處理
ImageWidth = airplane.getWidth(this);
ImageHeight = airplane.getHeight(this);
//建立Sprite
airplaneSprite = new ImageSprite(airplane,this);
BulletSprite = new BulletSprite(bullet,this,AppletWidth,
AppletHeight);
//建立次畫面
OffScreen = createImage(AppletWidth,AppletHeight);
drawOffScreen = OffScreen.getGraphics();
}
public void start() //start()方法
{
newThread = new Thread(this); //建立與啟動新線程
newThread.start();
}
public void stop() //stop()方法
{
newThread = null; //將線程設為null
}
public void paint(Graphics g)
{
//只清除此部分區(qū)域的圖像
drawOffScreen.clearRect(0,0,AppletWidth,AppletHeight);
//注意繪制順序(Z-Order)
drawOffScreen.drawImage(background[currentImage],0,0,this);
airplaneSprite.paintSprite(drawOffScreen);
BulletSprite.paintSprite(drawOffScreen);
//將次畫面貼到主畫面上
g.drawImage(OffScreen,0,0,this);
}
public void update(Graphics g) //update()方法
{
paint(g); //只單純調用paint()方法
}
public void run()
{
while(newThread != null)
{
repaint(); //重繪圖像
try
{
Thread.sleep(33); //暫停33毫秒
}
catch(InterruptedException E){ }
if(R.nextInt(10) < 1) //轉換幀動畫
currentImage = R.nextInt(5);
BulletSprite.updateState(); //轉換子彈Sprite狀態(tài)
}
}
//=====實作MouseListener界面=======================================
public void mouseExited(MouseEvent e){} //鼠標離開Component
public void mouseClicked(MouseEvent e){} //鼠標按鍵被按下后放開
public void mouseReleased(MouseEvent e){} //鼠標按鍵放開
public void mouseEntered(MouseEvent e) //鼠標進入Component
{
mouseX = e.getX();
mouseY = e.getY();
//設定飛機的邊界動作
if(mouseX < ImageWidth / 2)
X = ImageWidth / 2;
else if(mouseX > AppletWidth - (ImageWidth / 2))
X = AppletWidth - (ImageWidth / 2);
else
X = mouseX;
if(mouseY < ImageHeight / 2)
Y = ImageHeight / 2;
else if(mouseY > AppletHeight - (ImageHeight / 2))
Y = AppletHeight - (ImageHeight / 2);
else
Y = mouseY;
//設定飛機圖像的正確位置
airplaneSprite.setLocation(X - (ImageWidth / 2),Y - (ImageHeight / 2));
}
public void mousePressed(MouseEvent e) //鼠標按鍵被按下
{
//發(fā)射子彈
if(BulletSprite.canVisible() == false &&
BulletSprite.canMove() == false)
{
BulletSprite.setLocation(X + (ImageWidth / 2),Y);
BulletSprite.setVisible(true);
BulletSprite.setMove(true);
}
}
//=====實作MouseMotionListener界面=================================
public void mouseMoved(MouseEvent e) //鼠標移動時
{
//移動飛機
mouseX = e.getX();
mouseY = e.getY();
//設定飛機的邊界動作
if(mouseX < ImageWidth / 2)
X = ImageWidth / 2;
else if(mouseX > AppletWidth - (ImageWidth / 2))
X = AppletWidth - (ImageWidth / 2);
else
X = mouseX;
if(mouseY < ImageHeight / 2)
Y = ImageHeight / 2;
else if(mouseY > AppletHeight - (ImageHeight / 2))
Y = AppletHeight - (ImageHeight / 2);
else
Y = mouseY;
//設定飛機圖像的正確位置
airplaneSprite.setLocation(X - (ImageWidth / 2),Y - (ImageHeight / 2));
}
public void mouseDragged(MouseEvent e) //鼠標拖曳時
{
}
}
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